/* gdkgltexture.c * * Copyright 2016 Benjamin Otte * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include "config.h" #include "gdkgltextureprivate.h" #include "gdkcolorstateprivate.h" #include "gdkdisplayprivate.h" #include "gdkglcontextprivate.h" #include "gdkmemoryformatprivate.h" #include "gdkmemorytextureprivate.h" #include /** * GdkGLTexture: * * A GdkTexture representing a GL texture object. */ struct _GdkGLTexture { GdkTexture parent_instance; GdkGLContext *context; guint id; gboolean has_mipmap; gpointer sync; GdkTexture *saved; GDestroyNotify destroy; gpointer data; }; struct _GdkGLTextureClass { GdkTextureClass parent_class; }; G_DEFINE_TYPE (GdkGLTexture, gdk_gl_texture, GDK_TYPE_TEXTURE) static void drop_gl_resources (GdkGLTexture *self) { if (self->destroy) { self->destroy (self->data); self->destroy = NULL; self->data = NULL; } g_clear_object (&self->context); self->id = 0; } static void gdk_gl_texture_dispose (GObject *object) { GdkGLTexture *self = GDK_GL_TEXTURE (object); drop_gl_resources (self); g_clear_object (&self->saved); G_OBJECT_CLASS (gdk_gl_texture_parent_class)->dispose (object); } typedef void (* GLFunc) (GdkGLTexture *self, GdkGLContext *context, gpointer data); typedef struct _InvokeData { GdkGLTexture *self; volatile int spinlock; GLFunc func; gpointer data; } InvokeData; static gboolean gdk_gl_texture_invoke_callback (gpointer data) { InvokeData *invoke = data; GdkGLContext *context, *previous; context = gdk_display_get_gl_context (gdk_gl_context_get_display (invoke->self->context)); previous = gdk_gl_context_get_current (); if (previous) g_object_ref (previous); gdk_gl_context_make_current (context); if (invoke->self->sync && context != invoke->self->context) glWaitSync (invoke->self->sync, 0, GL_TIMEOUT_IGNORED); glBindTexture (GL_TEXTURE_2D, invoke->self->id); invoke->func (invoke->self, context, invoke->data); g_atomic_int_set (&invoke->spinlock, 1); if (previous) { gdk_gl_context_make_current (previous); g_object_unref (previous); } else { gdk_gl_context_clear_current (); } return FALSE; } static void gdk_gl_texture_run (GdkGLTexture *self, GLFunc func, gpointer data) { InvokeData invoke = { self, 0, func, data }; g_main_context_invoke (NULL, gdk_gl_texture_invoke_callback, &invoke); while (g_atomic_int_get (&invoke.spinlock) == 0); } typedef struct _Download Download; struct _Download { GdkMemoryFormat format; GdkColorState *color_state; guchar *data; gsize stride; }; static void gdk_gl_texture_do_download (GdkGLTexture *self, GdkGLContext *context, gpointer download_) { GdkTexture *texture = GDK_TEXTURE (self); Download *download = download_; gdk_gl_context_download (context, gdk_gl_texture_get_id (self), gdk_texture_get_format (texture), gdk_texture_get_color_state (texture), download->data, download->stride, download->format, download->color_state, gdk_texture_get_width (texture), gdk_texture_get_height (texture)); } static void gdk_gl_texture_download (GdkTexture *texture, GdkMemoryFormat format, GdkColorState *color_state, guchar *data, gsize stride) { GdkGLTexture *self = GDK_GL_TEXTURE (texture); Download download; if (self->saved) { gdk_texture_do_download (self->saved, format, color_state, data, stride); return; } download.format = format; download.color_state = color_state; download.data = data; download.stride = stride; gdk_gl_texture_run (self, gdk_gl_texture_do_download, &download); } static void gdk_gl_texture_class_init (GdkGLTextureClass *klass) { GdkTextureClass *texture_class = GDK_TEXTURE_CLASS (klass); GObjectClass *gobject_class = G_OBJECT_CLASS (klass); texture_class->download = gdk_gl_texture_download; gobject_class->dispose = gdk_gl_texture_dispose; } static void gdk_gl_texture_init (GdkGLTexture *self) { } GdkGLContext * gdk_gl_texture_get_context (GdkGLTexture *self) { return self->context; } guint gdk_gl_texture_get_id (GdkGLTexture *self) { return self->id; } gboolean gdk_gl_texture_has_mipmap (GdkGLTexture *self) { return self->has_mipmap; } gpointer gdk_gl_texture_get_sync (GdkGLTexture *self) { return self->sync; } /** * gdk_gl_texture_release: * @self: a `GdkTexture` wrapping a GL texture * * Releases the GL resources held by a `GdkGLTexture`. * * The texture contents are still available via the * [method@Gdk.Texture.download] function, after this * function has been called. */ void gdk_gl_texture_release (GdkGLTexture *self) { GdkTexture *texture; g_return_if_fail (GDK_IS_GL_TEXTURE (self)); g_return_if_fail (self->saved == NULL); texture = GDK_TEXTURE (self); self->saved = GDK_TEXTURE (gdk_memory_texture_from_texture (texture)); drop_gl_resources (self); } GdkTexture * gdk_gl_texture_new_from_builder (GdkGLTextureBuilder *builder, GDestroyNotify destroy, gpointer data) { GdkGLTexture *self; GdkTexture *update_texture; self = g_object_new (GDK_TYPE_GL_TEXTURE, "width", gdk_gl_texture_builder_get_width (builder), "height", gdk_gl_texture_builder_get_height (builder), "color-state", gdk_gl_texture_builder_get_color_state (builder), NULL); self->context = g_object_ref (gdk_gl_texture_builder_get_context (builder)); self->id = gdk_gl_texture_builder_get_id (builder); GDK_TEXTURE (self)->format = gdk_gl_texture_builder_get_format (builder); self->has_mipmap = gdk_gl_texture_builder_get_has_mipmap (builder); self->sync = gdk_gl_texture_builder_get_sync (builder); self->destroy = destroy; self->data = data; update_texture = gdk_gl_texture_builder_get_update_texture (builder); if (update_texture) { cairo_region_t *update_region = gdk_gl_texture_builder_get_update_region (builder); if (update_region) { update_region = cairo_region_copy (update_region); cairo_region_intersect_rectangle (update_region, &(cairo_rectangle_int_t) { 0, 0, update_texture->width, update_texture->height }); gdk_texture_set_diff (GDK_TEXTURE (self), update_texture, update_region); } } return GDK_TEXTURE (self); } static void gdk_gl_texture_determine_format (GdkGLTexture *self) { GdkTexture *texture = GDK_TEXTURE (self); GdkGLContext *context; GLint active_texture; GLint internal_format; GLint width, height; /* Abort if somebody else is GL-ing here... */ context = gdk_gl_context_get_current (); if (context == NULL || !gdk_gl_context_is_shared (self->context, context) || /* ... or glGetTexLevelParameter() isn't supported */ !gdk_gl_context_check_version (context, NULL, "3.1")) { texture->format = GDK_MEMORY_DEFAULT; self->has_mipmap = FALSE; return; } /* We need to be careful about modifying the GL context, as this is not * expected during construction */ glGetIntegerv (GL_TEXTURE_BINDING_2D, &active_texture); glBindTexture (GL_TEXTURE_2D, self->id); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format); switch (internal_format) { case GL_RGB8: case GL_RGB: texture->format = GDK_MEMORY_R8G8B8; break; case GL_RGBA8: texture->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED; break; case GL_RGB16: texture->format = GDK_MEMORY_R16G16B16; break; case GL_RGBA16: texture->format = GDK_MEMORY_R16G16B16A16_PREMULTIPLIED; break; case GL_RGB16F: texture->format = GDK_MEMORY_R16G16B16_FLOAT; break; case GL_RGBA16F: texture->format = GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED; break; case GL_RGB32F: texture->format = GDK_MEMORY_R32G32B32_FLOAT; break; case GL_RGBA32F: texture->format = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED; break; case GL_RGBA: { GLint red_size = 0; GLint green_size = 0; GLint blue_size = 0; GLint alpha_size = 0; GLint red_type = 0; GLint green_type = 0; GLint blue_type = 0; GLint alpha_type = 0; glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE, &red_type); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_TYPE, &green_type); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_TYPE, &blue_type); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_TYPE, &alpha_type); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &red_size); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &green_size); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &blue_size); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size); #define CHECK_RGBA(rt,gt,bt,at,rs,gs,bs,as) \ (red_type == rt && green_type == gt && blue_type == bt && alpha_type == at && \ red_size == rs && green_size == gs && blue_size == bs && alpha_size == as) if (CHECK_RGBA (GL_UNSIGNED_NORMALIZED, GL_UNSIGNED_NORMALIZED, GL_UNSIGNED_NORMALIZED, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8)) { texture->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED; break; } #undef CHECK_RGBA } G_GNUC_FALLTHROUGH; default: g_warning ("Texture in unexpected format 0x%X (%d). File a bug about adding it to GTK", internal_format, internal_format); /* fallback to the dumbest possible format * so that even age old GLES can do it */ texture->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED; break; } /* Determine if the texture has a mipmap. * We do this here, since it requires binding the texture, * and we're already doing that here. * GL has no way to directly query 'mipmap completeness' of textures, * so we just check that level 1 has the expected size, and assume * that means somebody called glGenerateMipmap(). */ glGetTexLevelParameteriv (GL_TEXTURE_2D, 1, GL_TEXTURE_WIDTH, &width); glGetTexLevelParameteriv (GL_TEXTURE_2D, 1, GL_TEXTURE_HEIGHT, &height); self->has_mipmap = width == texture->width / 2 && height == texture->height / 2; /* restore previous state */ glBindTexture (GL_TEXTURE_2D, active_texture); } /** * gdk_gl_texture_new: * @context: a `GdkGLContext` * @id: the ID of a texture that was created with @context * @width: the nominal width of the texture * @height: the nominal height of the texture * @destroy: a destroy notify that will be called when the GL resources * are released * @data: data that gets passed to @destroy * * Creates a new texture for an existing GL texture. * * Note that the GL texture must not be modified until @destroy is called, * which will happen when the GdkTexture object is finalized, or due to * an explicit call of [method@Gdk.GLTexture.release]. * * Return value: (transfer full) (type GdkGLTexture): A newly-created * `GdkTexture` * * Deprecated: 4.12: [class@Gdk.GLTextureBuilder] supersedes this function * and provides extended functionality for creating GL textures. */ GdkTexture * gdk_gl_texture_new (GdkGLContext *context, guint id, int width, int height, GDestroyNotify destroy, gpointer data) { GdkGLTexture *self; g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); g_return_val_if_fail (id != 0, NULL); g_return_val_if_fail (width > 0, NULL); g_return_val_if_fail (height > 0, NULL); self = g_object_new (GDK_TYPE_GL_TEXTURE, "width", width, "height", height, "color-state", GDK_COLOR_STATE_SRGB, NULL); self->context = g_object_ref (context); self->id = id; self->destroy = destroy; self->data = data; gdk_gl_texture_determine_format (self); return GDK_TEXTURE (self); }