/* * Copyright © 2023 Benjamin Otte * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Authors: Benjamin Otte */ #include "config.h" #include "gdkgltexturebuilder.h" #include "gdkenumtypes.h" #include "gdkglcontext.h" #include "gdkcolorstate.h" #include "gdkgltextureprivate.h" #include struct _GdkGLTextureBuilder { GObject parent_instance; GdkGLContext *context; guint id; int width; int height; GdkMemoryFormat format; gboolean has_mipmap; gpointer sync; GdkColorState *color_state; GdkTexture *update_texture; cairo_region_t *update_region; }; struct _GdkGLTextureBuilderClass { GObjectClass parent_class; }; /** * GdkGLTextureBuilder: * * `GdkGLTextureBuilder` is a builder used to construct [class@Gdk.Texture] objects from * GL textures. * * The operation is quite simple: Create a texture builder, set all the necessary * properties - keep in mind that the properties [property@Gdk.GLTextureBuilder:context], * [property@Gdk.GLTextureBuilder:id], [property@Gdk.GLTextureBuilder:width], and * [property@Gdk.GLTextureBuilder:height] are mandatory - and then call * [method@Gdk.GLTextureBuilder.build] to create the new texture. * * `GdkGLTextureBuilder` can be used for quick one-shot construction of * textures as well as kept around and reused to construct multiple textures. * * Since: 4.12 */ enum { PROP_0, PROP_CONTEXT, PROP_FORMAT, PROP_HAS_MIPMAP, PROP_HEIGHT, PROP_ID, PROP_SYNC, PROP_COLOR_STATE, PROP_UPDATE_REGION, PROP_UPDATE_TEXTURE, PROP_WIDTH, N_PROPS }; G_DEFINE_TYPE (GdkGLTextureBuilder, gdk_gl_texture_builder, G_TYPE_OBJECT) static GParamSpec *properties[N_PROPS] = { NULL, }; static void gdk_gl_texture_builder_dispose (GObject *object) { GdkGLTextureBuilder *self = GDK_GL_TEXTURE_BUILDER (object); g_clear_object (&self->context); g_clear_object (&self->update_texture); g_clear_pointer (&self->update_region, cairo_region_destroy); g_clear_pointer (&self->color_state, gdk_color_state_unref); G_OBJECT_CLASS (gdk_gl_texture_builder_parent_class)->dispose (object); } static void gdk_gl_texture_builder_get_property (GObject *object, guint property_id, GValue *value, GParamSpec *pspec) { GdkGLTextureBuilder *self = GDK_GL_TEXTURE_BUILDER (object); switch (property_id) { case PROP_CONTEXT: g_value_set_object (value, self->context); break; case PROP_FORMAT: g_value_set_enum (value, self->format); break; case PROP_HAS_MIPMAP: g_value_set_boolean (value, self->has_mipmap); break; case PROP_HEIGHT: g_value_set_int (value, self->height); break; case PROP_ID: g_value_set_uint (value, self->id); break; case PROP_SYNC: g_value_set_pointer (value, self->sync); break; case PROP_COLOR_STATE: g_value_set_boxed (value, self->color_state); break; case PROP_UPDATE_REGION: g_value_set_boxed (value, self->update_region); break; case PROP_UPDATE_TEXTURE: g_value_set_object (value, self->update_texture); break; case PROP_WIDTH: g_value_set_int (value, self->width); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } } static void gdk_gl_texture_builder_set_property (GObject *object, guint property_id, const GValue *value, GParamSpec *pspec) { GdkGLTextureBuilder *self = GDK_GL_TEXTURE_BUILDER (object); switch (property_id) { case PROP_CONTEXT: gdk_gl_texture_builder_set_context (self, g_value_get_object (value)); break; case PROP_FORMAT: gdk_gl_texture_builder_set_format (self, g_value_get_enum (value)); break; case PROP_HAS_MIPMAP: gdk_gl_texture_builder_set_has_mipmap (self, g_value_get_boolean (value)); break; case PROP_HEIGHT: gdk_gl_texture_builder_set_height (self, g_value_get_int (value)); break; case PROP_ID: gdk_gl_texture_builder_set_id (self, g_value_get_uint (value)); break; case PROP_SYNC: gdk_gl_texture_builder_set_sync (self, g_value_get_pointer (value)); break; case PROP_COLOR_STATE: gdk_gl_texture_builder_set_color_state (self, g_value_get_boxed (value)); break; case PROP_UPDATE_REGION: gdk_gl_texture_builder_set_update_region (self, g_value_get_boxed (value)); break; case PROP_UPDATE_TEXTURE: gdk_gl_texture_builder_set_update_texture (self, g_value_get_object (value)); break; case PROP_WIDTH: gdk_gl_texture_builder_set_width (self, g_value_get_int (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } } static void gdk_gl_texture_builder_class_init (GdkGLTextureBuilderClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->dispose = gdk_gl_texture_builder_dispose; gobject_class->get_property = gdk_gl_texture_builder_get_property; gobject_class->set_property = gdk_gl_texture_builder_set_property; /** * GdkGLTextureBuilder:context: * * The context owning the texture. * * Since: 4.12 */ properties[PROP_CONTEXT] = g_param_spec_object ("context", NULL, NULL, GDK_TYPE_GL_CONTEXT, G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); /** * GdkGLTextureBuilder:format: * * The format when downloading the texture. * * Since: 4.12 */ properties[PROP_FORMAT] = g_param_spec_enum ("format", NULL, NULL, GDK_TYPE_MEMORY_FORMAT, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); /** * GdkGLTextureBuilder:has-mipmap: * * If the texture has a mipmap. * * Since: 4.12 */ properties[PROP_HAS_MIPMAP] = g_param_spec_boolean ("has-mipmap", NULL, NULL, FALSE, G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); /** * GdkGLTextureBuilder:height: * * The height of the texture. * * Since: 4.12 */ properties[PROP_HEIGHT] = g_param_spec_int ("height", NULL, NULL, G_MININT, G_MAXINT, 0, G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); /** * GdkGLTextureBuilder:id: * * The texture ID to use. * * Since: 4.12 */ properties[PROP_ID] = g_param_spec_uint ("id", NULL, NULL, 0, G_MAXUINT, 0, G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); /** * GdkGLTextureBuilder:sync: * * An optional `GLSync` object. * * If this is set, GTK will wait on it before using the texture. * * Since: 4.12 */ properties[PROP_SYNC] = g_param_spec_pointer ("sync", NULL, NULL, G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); /** * GdkGLTextureBuilder:color-state: * * The color state of the texture. * * Since: 4.16 */ properties[PROP_COLOR_STATE] = g_param_spec_boxed ("color-state", NULL, NULL, GDK_TYPE_COLOR_STATE, G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); /** * GdkGLTextureBuilder:update-region: * * The update region for [property@Gdk.GLTextureBuilder:update-texture]. * * Since: 4.12 */ properties[PROP_UPDATE_REGION] = g_param_spec_boxed ("update-region", NULL, NULL, CAIRO_GOBJECT_TYPE_REGION, G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); /** * GdkGLTextureBuilder:update-texture: * * The texture [property@Gdk.GLTextureBuilder:update-region] is an update for. * * Since: 4.12 */ properties[PROP_UPDATE_TEXTURE] = g_param_spec_object ("update-texture", NULL, NULL, GDK_TYPE_TEXTURE, G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); /** * GdkGLTextureBuilder:width: * * The width of the texture. * * Since: 4.12 */ properties[PROP_WIDTH] = g_param_spec_int ("width", NULL, NULL, G_MININT, G_MAXINT, 0, G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS); g_object_class_install_properties (gobject_class, N_PROPS, properties); } static void gdk_gl_texture_builder_init (GdkGLTextureBuilder *self) { self->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED; self->color_state = gdk_color_state_ref (gdk_color_state_get_srgb ()); } /** * gdk_gl_texture_builder_new: (constructor): * * Creates a new texture builder. * * Returns: the new `GdkTextureBuilder` * * Since: 4.12 **/ GdkGLTextureBuilder * gdk_gl_texture_builder_new (void) { return g_object_new (GDK_TYPE_GL_TEXTURE_BUILDER, NULL); } /** * gdk_gl_texture_builder_get_context: * @self: a `GdkGLTextureBuilder` * * Gets the context previously set via gdk_gl_texture_builder_set_context() or * %NULL if none was set. * * Returns: (transfer none) (nullable): The context * * Since: 4.12 */ GdkGLContext * gdk_gl_texture_builder_get_context (GdkGLTextureBuilder *self) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), NULL); return self->context; } /** * gdk_gl_texture_builder_set_context: * @self: a `GdkGLTextureBuilder` * @context: (nullable): The context the texture belongs to or %NULL to unset * * Sets the context to be used for the texture. This is the context that owns * the texture. * * The context must be set before calling [method@Gdk.GLTextureBuilder.build]. * * Since: 4.12 */ void gdk_gl_texture_builder_set_context (GdkGLTextureBuilder *self, GdkGLContext *context) { g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self)); g_return_if_fail (context == NULL || GDK_IS_GL_CONTEXT (context)); if (!g_set_object (&self->context, context)) return; g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_CONTEXT]); } /** * gdk_gl_texture_builder_get_height: * @self: a `GdkGLTextureBuilder` * * Gets the height previously set via gdk_gl_texture_builder_set_height() or * 0 if the height wasn't set. * * Returns: The height * * Since: 4.12 */ int gdk_gl_texture_builder_get_height (GdkGLTextureBuilder *self) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), 0); return self->height; } /** * gdk_gl_texture_builder_set_height: * @self: a `GdkGLTextureBuilder` * @height: The texture's height or 0 to unset * * Sets the height of the texture. * * The height must be set before calling [method@Gdk.GLTextureBuilder.build]. * * Since: 4.12 */ void gdk_gl_texture_builder_set_height (GdkGLTextureBuilder *self, int height) { g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self)); if (self->height == height) return; self->height = height; g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_HEIGHT]); } /** * gdk_gl_texture_builder_get_id: * @self: a `GdkGLTextureBuilder` * * Gets the texture id previously set via gdk_gl_texture_builder_set_id() or * 0 if the id wasn't set. * * Returns: The id * * Since: 4.12 */ guint gdk_gl_texture_builder_get_id (GdkGLTextureBuilder *self) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), 0); return self->id; } /** * gdk_gl_texture_builder_set_id: * @self: a `GdkGLTextureBuilder` * @id: The texture id to be used for creating the texture * * Sets the texture id of the texture. The texture id must remain unmodified * until the texture was finalized. See [method@Gdk.GLTextureBuilder.build] * for a longer discussion. * * The id must be set before calling [method@Gdk.GLTextureBuilder.build]. * * Since: 4.12 */ void gdk_gl_texture_builder_set_id (GdkGLTextureBuilder *self, guint id) { g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self)); if (self->id == id) return; self->id = id; g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_ID]); } /** * gdk_gl_texture_builder_get_width: * @self: a `GdkGLTextureBuilder` * * Gets the width previously set via gdk_gl_texture_builder_set_width() or * 0 if the width wasn't set. * * Returns: The width * * Since: 4.12 */ int gdk_gl_texture_builder_get_width (GdkGLTextureBuilder *self) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), 0); return self->width; } /** * gdk_gl_texture_builder_set_width: * @self: a `GdkGLTextureBuilder` * @width: The texture's width or 0 to unset * * Sets the width of the texture. * * The width must be set before calling [method@Gdk.GLTextureBuilder.build]. * * Since: 4.12 */ void gdk_gl_texture_builder_set_width (GdkGLTextureBuilder *self, int width) { g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self)); if (self->width == width) return; self->width = width; g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_WIDTH]); } /** * gdk_gl_texture_builder_get_has_mipmap: * @self: a `GdkGLTextureBuilder` * * Gets whether the texture has a mipmap. * * Returns: Whether the texture has a mipmap * * Since: 4.12 */ gboolean gdk_gl_texture_builder_get_has_mipmap (GdkGLTextureBuilder *self) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), FALSE); return self->has_mipmap; } /** * gdk_gl_texture_builder_set_has_mipmap: * @self: a `GdkGLTextureBuilder` * @has_mipmap: Whether the texture has a mipmap * * Sets whether the texture has a mipmap. This allows the renderer and other users of the * generated texture to use a higher quality downscaling. * * Typically, the `glGenerateMipmap` function is used to generate a mimap. * * Since: 4.12 */ void gdk_gl_texture_builder_set_has_mipmap (GdkGLTextureBuilder *self, gboolean has_mipmap) { g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self)); if (self->has_mipmap == has_mipmap) return; self->has_mipmap = has_mipmap; g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_HAS_MIPMAP]); } /** * gdk_gl_texture_builder_get_sync: * @self: a `GdkGLTextureBuilder` * * Gets the `GLsync` previously set via gdk_gl_texture_builder_set_sync(). * * Returns: (nullable): the `GLSync` * * Since: 4.12 */ gpointer gdk_gl_texture_builder_get_sync (GdkGLTextureBuilder *self) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), NULL); return self->sync; } /** * gdk_gl_texture_builder_set_sync: * @self: a `GdkGLTextureBuilder` * @sync: (nullable): the GLSync object * * Sets the GLSync object to use for the texture. * * GTK will wait on this object before using the created `GdkTexture`. * * The `destroy` function that is passed to [method@Gdk.GLTextureBuilder.build] * is responsible for freeing the sync object when it is no longer needed. * The texture builder does not destroy it and it is the callers * responsibility to make sure it doesn't leak. * * Since: 4.12 */ void gdk_gl_texture_builder_set_sync (GdkGLTextureBuilder *self, gpointer sync) { g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self)); if (self->sync == sync) return; self->sync = sync; g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_SYNC]); } /** * gdk_gl_texture_builder_get_color_state: * @self: a `GdkGLTextureBuilder` * * Gets the color state previously set via gdk_gl_texture_builder_set_color_state(). * * Returns: (transfer none): the color state * * Since: 4.16 */ GdkColorState * gdk_gl_texture_builder_get_color_state (GdkGLTextureBuilder *self) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), NULL); return self->color_state; } /** * gdk_gl_texture_builder_set_color_state: * @self: a `GdkGLTextureBuilder` * @color_state: a `GdkColorState` * * Sets the color state for the texture. * * By default, the sRGB colorstate is used. If you don't know what * colorstates are, this is probably the right thing. * * Since: 4.16 */ void gdk_gl_texture_builder_set_color_state (GdkGLTextureBuilder *self, GdkColorState *color_state) { g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self)); g_return_if_fail (color_state != NULL); if (gdk_color_state_equal (self->color_state, color_state)) return; g_clear_pointer (&self->color_state, gdk_color_state_unref); self->color_state = gdk_color_state_ref (color_state); g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_COLOR_STATE]); } /** * gdk_gl_texture_builder_get_format: * @self: a `GdkGLTextureBuilder` * * Gets the format previously set via gdk_gl_texture_builder_set_format(). * * Returns: The format * * Since: 4.12 */ GdkMemoryFormat gdk_gl_texture_builder_get_format (GdkGLTextureBuilder *self) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), GDK_MEMORY_R8G8B8A8_PREMULTIPLIED); return self->format; } /** * gdk_gl_texture_builder_set_format: * @self: a `GdkGLTextureBuilder` * @format: The texture's format * * Sets the format of the texture. The default is `GDK_MEMORY_R8G8B8A8_PREMULTIPLIED`. * * The format is the preferred format the texture data should be downloaded to. The * format must be supported by the GL version of [property@Gdk.GLTextureBuilder:context]. * * GDK's texture download code assumes that the format corresponds to the storage * parameters of the GL texture in an obvious way. For example, a format of * `GDK_MEMORY_R16G16B16A16_PREMULTIPLIED` is expected to be stored as `GL_RGBA16` * texture, and `GDK_MEMORY_G8A8` is expected to be stored as `GL_RG8` texture. * * Setting the right format is particularly useful when using high bit depth textures * to preserve the bit depth, to set the correct value for unpremultiplied textures * and to make sure opaque textures are treated as such. * * Non-RGBA textures need to have swizzling parameters set up properly to be usable * in GSK's shaders. * * Since: 4.12 */ void gdk_gl_texture_builder_set_format (GdkGLTextureBuilder *self, GdkMemoryFormat format) { g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self)); if (self->format == format) return; self->format = format; g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_FORMAT]); } /** * gdk_gl_texture_builder_get_update_texture: * @self: a `GdkGLTextureBuilder` * * Gets the texture previously set via gdk_gl_texture_builder_set_update_texture() or * %NULL if none was set. * * Returns: (transfer none) (nullable): The texture * * Since: 4.12 */ GdkTexture * gdk_gl_texture_builder_get_update_texture (GdkGLTextureBuilder *self) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), NULL); return self->update_texture; } /** * gdk_gl_texture_builder_set_update_texture: * @self: a `GdkGLTextureBuilder` * @texture: (nullable): the texture to update * * Sets the texture to be updated by this texture. See * [method@Gdk.GLTextureBuilder.set_update_region] for an explanation. * * Since: 4.12 */ void gdk_gl_texture_builder_set_update_texture (GdkGLTextureBuilder *self, GdkTexture *texture) { g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self)); g_return_if_fail (texture == NULL || GDK_IS_TEXTURE (texture)); if (!g_set_object (&self->update_texture, texture)) return; g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_UPDATE_TEXTURE]); } /** * gdk_gl_texture_builder_get_update_region: * @self: a `GdkGLTextureBuilder` * * Gets the region previously set via gdk_gl_texture_builder_set_update_region() or * %NULL if none was set. * * Returns: (transfer none) (nullable): The region * * Since: 4.12 */ cairo_region_t * gdk_gl_texture_builder_get_update_region (GdkGLTextureBuilder *self) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), NULL); return self->update_region; } /** * gdk_gl_texture_builder_set_update_region: * @self: a `GdkGLTextureBuilder` * @region: (nullable): the region to update * * Sets the region to be updated by this texture. Together with * [property@Gdk.GLTextureBuilder:update-texture] this describes an * update of a previous texture. * * When rendering animations of large textures, it is possible that * consecutive textures are only updating contents in parts of the texture. * It is then possible to describe this update via these two properties, * so that GTK can avoid rerendering parts that did not change. * * An example would be a screen recording where only the mouse pointer moves. * * Since: 4.12 */ void gdk_gl_texture_builder_set_update_region (GdkGLTextureBuilder *self, cairo_region_t *region) { g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self)); if (self->update_region == region) return; g_clear_pointer (&self->update_region, cairo_region_destroy); if (region) self->update_region = cairo_region_reference (region); g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_UPDATE_REGION]); } /** * gdk_gl_texture_builder_build: * @self: a `GdkGLTextureBuilder` * @destroy: (nullable): destroy function to be called when the texture is * released * @data: user data to pass to the destroy function * * Builds a new `GdkTexture` with the values set up in the builder. * * The `destroy` function gets called when the returned texture gets released; * either when the texture is finalized or by an explicit call to * [method@Gdk.GLTexture.release]. It should release all GL resources associated * with the texture, such as the [property@Gdk.GLTextureBuilder:id] and the * [property@Gdk.GLTextureBuilder:sync]. * * Note that it is a programming error to call this function if any mandatory * property has not been set. * * It is possible to call this function multiple times to create multiple textures, * possibly with changing properties in between. * * Returns: (transfer full): a newly built `GdkTexture` * * Since: 4.12 */ GdkTexture * gdk_gl_texture_builder_build (GdkGLTextureBuilder *self, GDestroyNotify destroy, gpointer data) { g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), NULL); g_return_val_if_fail (destroy == NULL || data != NULL, NULL); g_return_val_if_fail (self->context != NULL, NULL); g_return_val_if_fail (self->id != 0, NULL); g_return_val_if_fail (self->width > 0, NULL); g_return_val_if_fail (self->height > 0, NULL); return gdk_gl_texture_new_from_builder (self, destroy, data); }