#pragma once #include "gskgpushaderopprivate.h" #include G_BEGIN_DECLS void gsk_gpu_color_matrix_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuColorStates color_states, const graphene_point_t *offset, const GskGpuShaderImage *image, const graphene_matrix_t *color_matrix, const graphene_vec4_t *color_offset); G_END_DECLS