#include "config.h" #include "gskgpucrossfadeopprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpucrossfadeinstance.h" typedef struct _GskGpuCrossFadeOp GskGpuCrossFadeOp; struct _GskGpuCrossFadeOp { GskGpuShaderOp op; }; static void gsk_gpu_cross_fade_op_print_instance (GskGpuShaderOp *shader, gpointer instance_, GString *string) { GskGpuCrossfadeInstance *instance = (GskGpuCrossfadeInstance *) instance_; gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image (string, shader->images[0]); gsk_gpu_print_image (string, shader->images[1]); g_string_append_printf (string, "%g%%", 100 * instance->opacity_progress[1]); } static const GskGpuShaderOpClass GSK_GPU_CROSS_FADE_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuCrossFadeOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_shader_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpucrossfade", gsk_gpu_crossfade_n_textures, sizeof (GskGpuCrossfadeInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_crossfade_info, #endif gsk_gpu_cross_fade_op_print_instance, gsk_gpu_crossfade_setup_attrib_locations, gsk_gpu_crossfade_setup_vao }; void gsk_gpu_cross_fade_op (GskGpuFrame *frame, GskGpuShaderClip clip, const graphene_rect_t *rect, const graphene_point_t *offset, float opacity, float progress, const GskGpuShaderImage *start, const GskGpuShaderImage *end) { GskGpuCrossfadeInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_CROSS_FADE_OP_CLASS, gsk_gpu_color_states_create_equal (TRUE, TRUE), 0, clip, (GskGpuImage *[2]) { start->image, end->image }, (GskGpuSampler[2]) { start->sampler, end->sampler }, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); instance->opacity_progress[0] = opacity; instance->opacity_progress[1] = progress; gsk_gpu_rect_to_float (start->bounds, offset, instance->start_rect); gsk_gpu_rect_to_float (end->bounds, offset, instance->end_rect); }