/* * Copyright © 2021 Benjamin Otte * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Authors: Benjamin Otte */ #include "config.h" #include "gdkmemoryformatprivate.h" #include "gdkdmabuffourccprivate.h" #include "gdkglcontextprivate.h" #include "gsk/gl/fp16private.h" #include typedef struct _GdkMemoryFormatDescription GdkMemoryFormatDescription; #define TYPED_FUNCS(name, T, R, G, B, A, bpp, scale) \ static void \ name ## _to_float (float *dest, \ const guchar *src_data, \ gsize n) \ { \ for (gsize i = 0; i < n; i++) \ { \ T *src = (T *) (src_data + i * bpp); \ dest[0] = (float) src[R] / scale; \ dest[1] = (float) src[G] / scale; \ dest[2] = (float) src[B] / scale; \ if (A >= 0) dest[3] = (float) src[A] / scale; else dest[3] = 1.0; \ dest += 4; \ } \ } \ \ static void \ name ## _from_float (guchar *dest_data, \ const float *src, \ gsize n) \ { \ for (gsize i = 0; i < n; i++) \ { \ T *dest = (T *) (dest_data + i * bpp); \ dest[R] = CLAMP (src[0] * scale + 0.5, 0, scale); \ dest[G] = CLAMP (src[1] * scale + 0.5, 0, scale); \ dest[B] = CLAMP (src[2] * scale + 0.5, 0, scale); \ if (A >= 0) dest[A] = CLAMP (src[3] * scale + 0.5, 0, scale); \ src += 4; \ } \ } #define TYPED_GRAY_FUNCS(name, T, G, A, bpp, scale) \ static void \ name ## _to_float (float *dest, \ const guchar *src_data, \ gsize n) \ { \ for (gsize i = 0; i < n; i++) \ { \ T *src = (T *) (src_data + i * bpp); \ if (A >= 0) dest[3] = (float) src[A] / scale; else dest[3] = 1.0; \ if (G >= 0) dest[0] = (float) src[G] / scale; else dest[0] = dest[3]; \ dest[1] = dest[2] = dest[0]; \ dest += 4; \ } \ } \ \ static void \ name ## _from_float (guchar *dest_data, \ const float *src, \ gsize n) \ { \ for (gsize i = 0; i < n; i++) \ { \ T *dest = (T *) (dest_data + i * bpp); \ if (G >= 0) dest[G] = CLAMP ((src[0] + src[1] + src[2]) * scale / 3.f + 0.5, 0, scale); \ if (A >= 0) dest[A] = CLAMP (src[3] * scale + 0.5, 0, scale); \ src += 4; \ } \ } TYPED_FUNCS (b8g8r8a8_premultiplied, guchar, 2, 1, 0, 3, 4, 255) TYPED_FUNCS (a8r8g8b8_premultiplied, guchar, 1, 2, 3, 0, 4, 255) TYPED_FUNCS (r8g8b8a8_premultiplied, guchar, 0, 1, 2, 3, 4, 255) TYPED_FUNCS (a8b8g8r8_premultiplied, guchar, 3, 2, 1, 0, 4, 255) TYPED_FUNCS (b8g8r8a8, guchar, 2, 1, 0, 3, 4, 255) TYPED_FUNCS (a8r8g8b8, guchar, 1, 2, 3, 0, 4, 255) TYPED_FUNCS (r8g8b8a8, guchar, 0, 1, 2, 3, 4, 255) TYPED_FUNCS (a8b8g8r8, guchar, 3, 2, 1, 0, 4, 255) TYPED_FUNCS (r8g8b8x8, guchar, 0, 1, 2, -1, 4, 255) TYPED_FUNCS (x8r8g8b8, guchar, 1, 2, 3, -1, 4, 255) TYPED_FUNCS (b8g8r8x8, guchar, 2, 1, 0, -1, 4, 255) TYPED_FUNCS (x8b8g8r8, guchar, 3, 2, 1, -1, 4, 255) TYPED_FUNCS (r8g8b8, guchar, 0, 1, 2, -1, 3, 255) TYPED_FUNCS (b8g8r8, guchar, 2, 1, 0, -1, 3, 255) TYPED_FUNCS (r16g16b16, guint16, 0, 1, 2, -1, 6, 65535) TYPED_FUNCS (r16g16b16a16, guint16, 0, 1, 2, 3, 8, 65535) TYPED_GRAY_FUNCS (g8a8_premultiplied, guchar, 0, 1, 2, 255) TYPED_GRAY_FUNCS (g8a8, guchar, 0, 1, 2, 255) TYPED_GRAY_FUNCS (g8, guchar, 0, -1, 1, 255) TYPED_GRAY_FUNCS (a8, guchar, -1, 0, 1, 255) TYPED_GRAY_FUNCS (g16a16_premultiplied, guint16, 0, 1, 4, 65535) TYPED_GRAY_FUNCS (g16a16, guint16, 0, 1, 4, 65535) TYPED_GRAY_FUNCS (g16, guint16, 0, -1, 2, 65535) TYPED_GRAY_FUNCS (a16, guint16, -1, 0, 2, 65535) static void r16g16b16_float_to_float (float *dest, const guchar *src_data, gsize n) { guint16 *src = (guint16 *) src_data; for (gsize i = 0; i < n; i++) { half_to_float (src, dest, 3); dest[3] = 1.0; dest += 4; src += 3; } } static void r16g16b16_float_from_float (guchar *dest_data, const float *src, gsize n) { guint16 *dest = (guint16 *) dest_data; for (gsize i = 0; i < n; i++) { float_to_half (src, dest, 3); dest += 3; src += 4; } } static void r16g16b16a16_float_to_float (float *dest, const guchar *src, gsize n) { half_to_float ((const guint16 *) src, dest, 4 * n); } static void r16g16b16a16_float_from_float (guchar *dest, const float *src, gsize n) { float_to_half (src, (guint16 *) dest, 4 * n); } static void a16_float_to_float (float *dest, const guchar *src_data, gsize n) { const guint16 *src = (const guint16 *) src_data; for (gsize i = 0; i < n; i++) { half_to_float (src, dest, 1); dest[1] = dest[0]; dest[2] = dest[0]; dest[3] = dest[0]; src++; dest += 4; } } static void a16_float_from_float (guchar *dest_data, const float *src, gsize n) { guint16 *dest = (guint16 *) dest_data; for (gsize i = 0; i < n; i++) { float_to_half (&src[3], dest, 1); dest ++; src += 4; } } static void r32g32b32_float_to_float (float *dest, const guchar *src_data, gsize n) { float *src = (float *) src_data; for (gsize i = 0; i < n; i++) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest[3] = 1.0; dest += 4; src += 3; } } static void r32g32b32_float_from_float (guchar *dest_data, const float *src, gsize n) { float *dest = (float *) dest_data; for (gsize i = 0; i < n; i++) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest += 3; src += 4; } } static void r32g32b32a32_float_to_float (float *dest, const guchar *src, gsize n) { memcpy (dest, src, sizeof (float) * n * 4); } static void r32g32b32a32_float_from_float (guchar *dest, const float *src, gsize n) { memcpy (dest, src, sizeof (float) * n * 4); } static void a32_float_to_float (float *dest, const guchar *src_data, gsize n) { const float *src = (const float *) src_data; for (gsize i = 0; i < n; i++) { dest[0] = src[0]; dest[1] = src[0]; dest[2] = src[0]; dest[3] = src[0]; src++; dest += 4; } } static void a32_float_from_float (guchar *dest_data, const float *src, gsize n) { float *dest = (float *) dest_data; for (gsize i = 0; i < n; i++) { dest[0] = src[3]; dest ++; src += 4; } } #define PREMULTIPLY_FUNC(name, R1, G1, B1, A1, R2, G2, B2, A2) \ static void \ name (guchar *dest, \ const guchar *src, \ gsize n) \ { \ for (; n > 0; n--) \ { \ guchar a = src[A1]; \ guint16 r = (guint16)src[R1] * a + 127; \ guint16 g = (guint16)src[G1] * a + 127; \ guint16 b = (guint16)src[B1] * a + 127; \ dest[R2] = (r + (r >> 8) + 1) >> 8; \ dest[G2] = (g + (g >> 8) + 1) >> 8; \ dest[B2] = (b + (b >> 8) + 1) >> 8; \ dest[A2] = a; \ dest += 4; \ src += 4; \ } \ } PREMULTIPLY_FUNC(r8g8b8a8_to_r8g8b8a8_premultiplied, 0, 1, 2, 3, 0, 1, 2, 3) PREMULTIPLY_FUNC(r8g8b8a8_to_b8g8r8a8_premultiplied, 0, 1, 2, 3, 2, 1, 0, 3) PREMULTIPLY_FUNC(r8g8b8a8_to_a8r8g8b8_premultiplied, 0, 1, 2, 3, 1, 2, 3, 0) PREMULTIPLY_FUNC(r8g8b8a8_to_a8b8g8r8_premultiplied, 0, 1, 2, 3, 3, 2, 1, 0) #define ADD_ALPHA_FUNC(name, R1, G1, B1, R2, G2, B2, A2) \ static void \ name (guchar *dest, \ const guchar *src, \ gsize n) \ { \ for (; n > 0; n--) \ { \ dest[R2] = src[R1]; \ dest[G2] = src[G1]; \ dest[B2] = src[B1]; \ dest[A2] = 255; \ dest += 4; \ src += 3; \ } \ } ADD_ALPHA_FUNC(r8g8b8_to_r8g8b8a8, 0, 1, 2, 0, 1, 2, 3) ADD_ALPHA_FUNC(r8g8b8_to_b8g8r8a8, 0, 1, 2, 2, 1, 0, 3) ADD_ALPHA_FUNC(r8g8b8_to_a8r8g8b8, 0, 1, 2, 1, 2, 3, 0) ADD_ALPHA_FUNC(r8g8b8_to_a8b8g8r8, 0, 1, 2, 3, 2, 1, 0) struct _GdkMemoryFormatDescription { const char *name; GdkMemoryAlpha alpha; GdkMemoryFormat premultiplied; GdkMemoryFormat straight; gsize bytes_per_pixel; gsize alignment; GdkMemoryDepth depth; const GdkMemoryFormat *fallbacks; struct { GLint internal_gl_format; GLint internal_gles_format; GLenum format; GLenum type; GLint swizzle[4]; /* -1 if none exists, ie the format is already RGBA * or the format doesn't have 4 channels */ GdkMemoryFormat rgba_format; GLint rgba_swizzle[4]; } gl; #ifdef GDK_RENDERING_VULKAN VkFormat vk_format; #endif #ifdef HAVE_DMABUF guint32 dmabuf_fourcc; #endif /* no premultiplication going on here */ void (* to_float) (float *, const guchar*, gsize); void (* from_float) (guchar *, const float *, gsize); }; #if G_BYTE_ORDER == G_LITTLE_ENDIAN # define GDK_GL_UNSIGNED_BYTE_FLIPPED GL_UNSIGNED_INT_8_8_8_8 #elif G_BYTE_ORDER == G_BIG_ENDIAN # define GDK_GL_UNSIGNED_BYTE_FLIPPED GL_UNSIGNED_INT_8_8_8_8_REV #else # error "Define the right GL flags here" #endif static const GdkMemoryFormatDescription memory_formats[] = { [GDK_MEMORY_B8G8R8A8_PREMULTIPLIED] = { .name = "*BGRA8", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_B8G8R8A8_PREMULTIPLIED, .straight = GDK_MEMORY_B8G8R8A8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_BGRA, .format = GL_BGRA, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, .rgba_swizzle = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA }, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_B8G8R8A8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_ARGB8888, #endif .to_float = b8g8r8a8_premultiplied_to_float, .from_float = b8g8r8a8_premultiplied_from_float, }, [GDK_MEMORY_A8R8G8B8_PREMULTIPLIED] = { .name = "*ARGB8", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_A8R8G8B8_PREMULTIPLIED, .straight = GDK_MEMORY_A8R8G8B8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_RGBA8, .format = GL_BGRA, .type = GDK_GL_UNSIGNED_BYTE_FLIPPED, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, .rgba_swizzle = { GL_GREEN, GL_BLUE, GL_ALPHA, GL_RED }, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_UNDEFINED, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_BGRA8888, #endif .to_float = a8r8g8b8_premultiplied_to_float, .from_float = a8r8g8b8_premultiplied_from_float, }, [GDK_MEMORY_R8G8B8A8_PREMULTIPLIED] = { .name = "*RGBA8", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, .straight = GDK_MEMORY_R8G8B8A8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_RGBA8, .format = GL_RGBA, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R8G8B8A8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_ABGR8888, #endif .to_float = r8g8b8a8_premultiplied_to_float, .from_float = r8g8b8a8_premultiplied_from_float, }, [GDK_MEMORY_A8B8G8R8_PREMULTIPLIED] = { .name = "*ABGR8", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_A8B8G8R8_PREMULTIPLIED, .straight = GDK_MEMORY_A8B8G8R8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_RGBA8, .format = GL_RGBA, .type = GDK_GL_UNSIGNED_BYTE_FLIPPED, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, .rgba_swizzle = { GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED }, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_UNDEFINED, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_RGBA8888, #endif .to_float = a8b8g8r8_premultiplied_to_float, .from_float = a8b8g8r8_premultiplied_from_float, }, [GDK_MEMORY_B8G8R8A8] = { .name = "BGRA8", .alpha = GDK_MEMORY_ALPHA_STRAIGHT, .premultiplied = GDK_MEMORY_B8G8R8A8_PREMULTIPLIED, .straight = GDK_MEMORY_B8G8R8A8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_BGRA, .format = GL_BGRA, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = GDK_MEMORY_R8G8B8A8, .rgba_swizzle = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA }, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_B8G8R8A8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_ARGB8888, #endif .to_float = b8g8r8a8_to_float, .from_float = b8g8r8a8_from_float, }, [GDK_MEMORY_A8R8G8B8] = { .name = "ARGB8", .alpha = GDK_MEMORY_ALPHA_STRAIGHT, .premultiplied = GDK_MEMORY_A8R8G8B8_PREMULTIPLIED, .straight = GDK_MEMORY_A8R8G8B8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_RGBA8, .format = GL_BGRA, .type = GDK_GL_UNSIGNED_BYTE_FLIPPED, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = GDK_MEMORY_R8G8B8A8, .rgba_swizzle = { GL_GREEN, GL_BLUE, GL_ALPHA, GL_RED }, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_UNDEFINED, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_BGRA8888, #endif .to_float = a8r8g8b8_to_float, .from_float = a8r8g8b8_from_float, }, [GDK_MEMORY_R8G8B8A8] = { .name = "RGBA8", .alpha = GDK_MEMORY_ALPHA_STRAIGHT, .premultiplied = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, .straight = GDK_MEMORY_R8G8B8A8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_RGBA8, .format = GL_RGBA, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R8G8B8A8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_ABGR8888, #endif .to_float = r8g8b8a8_to_float, .from_float = r8g8b8a8_from_float, }, [GDK_MEMORY_A8B8G8R8] = { .name = "ABGR8", .alpha = GDK_MEMORY_ALPHA_STRAIGHT, .premultiplied = GDK_MEMORY_A8B8G8R8_PREMULTIPLIED, .straight = GDK_MEMORY_A8B8G8R8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_RGBA8, .format = GL_RGBA, .type = GDK_GL_UNSIGNED_BYTE_FLIPPED, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = GDK_MEMORY_R8G8B8A8, .rgba_swizzle = { GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED }, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_UNDEFINED, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_RGBA8888, #endif .to_float = a8b8g8r8_to_float, .from_float = a8b8g8r8_from_float, }, [GDK_MEMORY_B8G8R8X8] = { .name = "BGRX8", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_B8G8R8X8, .straight = GDK_MEMORY_B8G8R8X8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_BGRA, .format = GL_BGRA, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ONE }, .rgba_format = GDK_MEMORY_R8G8B8X8, .rgba_swizzle = { GL_BLUE, GL_GREEN, GL_RED, GL_ONE }, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_B8G8R8A8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_XRGB8888, #endif .to_float = b8g8r8x8_to_float, .from_float = b8g8r8x8_from_float, }, [GDK_MEMORY_X8R8G8B8] = { .name = "XRGB8", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_X8R8G8B8, .straight = GDK_MEMORY_X8R8G8B8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_RGBA8, .format = GL_BGRA, .type = GDK_GL_UNSIGNED_BYTE_FLIPPED, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ONE }, .rgba_format = GDK_MEMORY_R8G8B8A8, .rgba_swizzle = { GL_GREEN, GL_BLUE, GL_ALPHA, GL_ONE }, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_UNDEFINED, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_BGRX8888, #endif .to_float = x8r8g8b8_to_float, .from_float = x8r8g8b8_from_float, }, [GDK_MEMORY_R8G8B8X8] = { .name = "RGBX8", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_R8G8B8X8, .straight = GDK_MEMORY_R8G8B8X8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_RGBA8, .format = GL_RGBA, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ONE }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R8G8B8A8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_XBGR8888, #endif .to_float = r8g8b8x8_to_float, .from_float = r8g8b8x8_from_float, }, [GDK_MEMORY_X8B8G8R8] = { .name = "XBGR8", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_X8B8G8R8, .straight = GDK_MEMORY_X8B8G8R8, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGBA8, .internal_gles_format = GL_RGBA8, .format = GL_RGBA, .type = GDK_GL_UNSIGNED_BYTE_FLIPPED, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ONE }, .rgba_format = GDK_MEMORY_R8G8B8A8, .rgba_swizzle = { GL_ALPHA, GL_BLUE, GL_GREEN, GL_ONE }, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_UNDEFINED, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_RGBX8888, #endif .to_float = x8b8g8r8_to_float, .from_float = x8b8g8r8_from_float, }, [GDK_MEMORY_R8G8B8] = { .name = "RGB8", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_R8G8B8, .straight = GDK_MEMORY_R8G8B8, .bytes_per_pixel = 3, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGB8, .internal_gles_format = GL_RGB8, .format = GL_RGB, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R8G8B8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_BGR888, #endif .to_float = r8g8b8_to_float, .from_float = r8g8b8_from_float, }, [GDK_MEMORY_B8G8R8] = { .name = "BGR8", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_B8G8R8, .straight = GDK_MEMORY_B8G8R8, .bytes_per_pixel = 3, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGB8, .internal_gles_format = GL_RGB8, .format = GL_BGR, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = GDK_MEMORY_R8G8B8, .rgba_swizzle = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA }, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_B8G8R8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_RGB888, #endif .to_float = b8g8r8_to_float, .from_float = b8g8r8_from_float, }, [GDK_MEMORY_R16G16B16] = { .name = "RGB16", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_R16G16B16, .straight = GDK_MEMORY_R16G16B16, .bytes_per_pixel = 6, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_U16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R16G16B16A16_PREMULTIPLIED, GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGB16, .internal_gles_format = GL_RGB16, .format = GL_RGB, .type = GL_UNSIGNED_SHORT, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16G16B16_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = r16g16b16_to_float, .from_float = r16g16b16_from_float, }, [GDK_MEMORY_R16G16B16A16_PREMULTIPLIED] = { .name = "*RGBA16", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_R16G16B16A16_PREMULTIPLIED, .straight = GDK_MEMORY_R16G16B16A16, .bytes_per_pixel = 8, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_U16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGBA16, .internal_gles_format = GL_RGBA16, .format = GL_RGBA, .type = GL_UNSIGNED_SHORT, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16G16B16A16_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_ABGR16161616, #endif .to_float = r16g16b16a16_to_float, .from_float = r16g16b16a16_from_float, }, [GDK_MEMORY_R16G16B16A16] = { .name = "RGBA16", .alpha = GDK_MEMORY_ALPHA_STRAIGHT, .premultiplied = GDK_MEMORY_R16G16B16A16_PREMULTIPLIED, .straight = GDK_MEMORY_R16G16B16A16, .bytes_per_pixel = 8, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_U16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R32G32B32A32_FLOAT, GDK_MEMORY_R16G16B16A16_FLOAT, GDK_MEMORY_R8G8B8A8, -1, }, .gl = { .internal_gl_format = GL_RGBA16, .internal_gles_format = GL_RGBA16, .format = GL_RGBA, .type = GL_UNSIGNED_SHORT, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16G16B16A16_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_ABGR16161616, #endif .to_float = r16g16b16a16_to_float, .from_float = r16g16b16a16_from_float, }, [GDK_MEMORY_R16G16B16_FLOAT] = { .name = "RGBA16f", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_R16G16B16_FLOAT, .straight = GDK_MEMORY_R16G16B16_FLOAT, .bytes_per_pixel = 6, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_FLOAT16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGB16F, .internal_gles_format = GL_RGB16F, .format = GL_RGB, .type = GL_HALF_FLOAT, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16G16B16_SFLOAT, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = r16g16b16_float_to_float, .from_float = r16g16b16_float_from_float, }, [GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED] = { .name = "*RGBA16f", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, .straight = GDK_MEMORY_R16G16B16A16_FLOAT, .bytes_per_pixel = 8, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_FLOAT16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGBA16F, .internal_gles_format = GL_RGBA16F, .format = GL_RGBA, .type = GL_HALF_FLOAT, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16G16B16A16_SFLOAT, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_ABGR16161616F, #endif .to_float = r16g16b16a16_float_to_float, .from_float = r16g16b16a16_float_from_float, }, [GDK_MEMORY_R16G16B16A16_FLOAT] = { .name = "RGBA16f", .alpha = GDK_MEMORY_ALPHA_STRAIGHT, .premultiplied = GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, .straight = GDK_MEMORY_R16G16B16A16_FLOAT, .bytes_per_pixel = 8, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_FLOAT16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R32G32B32A32_FLOAT, GDK_MEMORY_R8G8B8A8, -1, }, .gl = { .internal_gl_format = GL_RGBA16F, .internal_gles_format = GL_RGBA16F, .format = GL_RGBA, .type = GL_HALF_FLOAT, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16G16B16A16_SFLOAT, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_ABGR16161616F, #endif .to_float = r16g16b16a16_float_to_float, .from_float = r16g16b16a16_float_from_float, }, [GDK_MEMORY_R32G32B32_FLOAT] = { .name = "RGB32f", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_R32G32B32_FLOAT, .straight = GDK_MEMORY_R32G32B32_FLOAT, 12, .alignment = G_ALIGNOF (float), .depth = GDK_MEMORY_FLOAT32, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGB32F, .internal_gles_format = GL_RGB32F, .format = GL_RGB, .type = GL_FLOAT, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R32G32B32_SFLOAT, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = r32g32b32_float_to_float, .from_float = r32g32b32_float_from_float, }, [GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED] = { .name = "*RGBA32f", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, .straight = GDK_MEMORY_R32G32B32A32_FLOAT, 16, .alignment = G_ALIGNOF (float), .depth = GDK_MEMORY_FLOAT32, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RGBA32F, .internal_gles_format = GL_RGBA32F, .format = GL_RGBA, .type = GL_FLOAT, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R32G32B32A32_SFLOAT, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = r32g32b32a32_float_to_float, .from_float = r32g32b32a32_float_from_float, }, [GDK_MEMORY_R32G32B32A32_FLOAT] = { .name = "RGBA32f", .alpha = GDK_MEMORY_ALPHA_STRAIGHT, .premultiplied = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, .straight = GDK_MEMORY_R32G32B32A32_FLOAT, 16, .alignment = G_ALIGNOF (float), .depth = GDK_MEMORY_FLOAT32, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R16G16B16A16_FLOAT, GDK_MEMORY_R8G8B8A8, -1, }, .gl = { .internal_gl_format = GL_RGBA32F, .internal_gles_format = GL_RGBA32F, .format = GL_RGBA, .type = GL_FLOAT, .swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R32G32B32A32_SFLOAT, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = r32g32b32a32_float_to_float, .from_float = r32g32b32a32_float_from_float, }, [GDK_MEMORY_G8A8_PREMULTIPLIED] = { .name = "*GA8", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_G8A8_PREMULTIPLIED, .straight = GDK_MEMORY_G8A8, .bytes_per_pixel = 2, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RG8, .internal_gles_format = GL_RG8, .format = GL_RG, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_RED, GL_RED, GL_GREEN }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R8G8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = g8a8_premultiplied_to_float, .from_float = g8a8_premultiplied_from_float, }, [GDK_MEMORY_G8A8] = { .name = "GA8", .alpha = GDK_MEMORY_ALPHA_STRAIGHT, .premultiplied = GDK_MEMORY_G8A8_PREMULTIPLIED, .straight = GDK_MEMORY_G8A8, .bytes_per_pixel = 2, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R8G8B8A8, -1, }, .gl = { .internal_gl_format = GL_RG8, .internal_gles_format = GL_RG8, .format = GL_RG, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_RED, GL_RED, GL_GREEN }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R8G8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = g8a8_to_float, .from_float = g8a8_from_float, }, [GDK_MEMORY_G8] = { .name = "G8", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_G8, .straight = GDK_MEMORY_G8, .bytes_per_pixel = 1, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_R8, .internal_gles_format = GL_R8, .format = GL_RED, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_RED, GL_RED, GL_ONE }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_R8, #endif .to_float = g8_to_float, .from_float = g8_from_float, }, [GDK_MEMORY_G16A16_PREMULTIPLIED] = { .name = "*GA16", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_G16A16_PREMULTIPLIED, .straight = GDK_MEMORY_G16A16, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_U16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R16G16B16A16_PREMULTIPLIED, GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_RG16, .internal_gles_format = GL_RG16, .format = GL_RG, .type = GL_UNSIGNED_SHORT, .swizzle = { GL_RED, GL_RED, GL_RED, GL_GREEN }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16G16_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = g16a16_premultiplied_to_float, .from_float = g16a16_premultiplied_from_float, }, [GDK_MEMORY_G16A16] = { .name = "GA16", .alpha = GDK_MEMORY_ALPHA_STRAIGHT, .premultiplied = GDK_MEMORY_G16A16_PREMULTIPLIED, .straight = GDK_MEMORY_G16A16, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_U16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R16G16B16A16, GDK_MEMORY_R32G32B32A32_FLOAT, GDK_MEMORY_R16G16B16A16_FLOAT, GDK_MEMORY_R8G8B8A8, -1, }, .gl = { .internal_gl_format = GL_RG16, .internal_gles_format = GL_RG16, .format = GL_RG, .type = GL_UNSIGNED_SHORT, .swizzle = { GL_RED, GL_RED, GL_RED, GL_GREEN }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16G16_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = g16a16_to_float, .from_float = g16a16_from_float, }, [GDK_MEMORY_G16] = { .name = "G16", .alpha = GDK_MEMORY_ALPHA_OPAQUE, .premultiplied = GDK_MEMORY_G16, .straight = GDK_MEMORY_G16, .bytes_per_pixel = 2, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_U16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R16G16B16A16_PREMULTIPLIED, GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_R16, .internal_gles_format = GL_R16, .format = GL_RED, .type = GL_UNSIGNED_SHORT, .swizzle = { GL_RED, GL_RED, GL_RED, GL_ONE }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = DRM_FORMAT_R16, #endif .to_float = g16_to_float, .from_float = g16_from_float, }, [GDK_MEMORY_A8] = { .name = "A8", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_A8, .straight = GDK_MEMORY_A8, .bytes_per_pixel = 1, .alignment = G_ALIGNOF (guchar), .depth = GDK_MEMORY_U8, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_R8, .internal_gles_format = GL_R8, .format = GL_RED, .type = GL_UNSIGNED_BYTE, .swizzle = { GL_RED, GL_RED, GL_RED, GL_RED }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R8_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = a8_to_float, .from_float = a8_from_float, }, [GDK_MEMORY_A16] = { .name = "A16", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_A16, .straight = GDK_MEMORY_A16, .bytes_per_pixel = 2, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_U16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R16G16B16A16_PREMULTIPLIED, GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_R16, .internal_gles_format = GL_R16, .format = GL_RED, .type = GL_UNSIGNED_SHORT, .swizzle = { GL_RED, GL_RED, GL_RED, GL_RED }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16_UNORM, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = a16_to_float, .from_float = a16_from_float, }, [GDK_MEMORY_A16_FLOAT] = { .name = "A16f", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_A16_FLOAT, .straight = GDK_MEMORY_A16_FLOAT, .bytes_per_pixel = 2, .alignment = G_ALIGNOF (guint16), .depth = GDK_MEMORY_FLOAT16, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_R16F, .internal_gles_format = GL_R16F, .format = GL_RED, .type = GL_HALF_FLOAT, .swizzle = { GL_RED, GL_RED, GL_RED, GL_RED }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R16_SFLOAT, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = a16_float_to_float, .from_float = a16_float_from_float, }, [GDK_MEMORY_A32_FLOAT] = { .name = "A32f", .alpha = GDK_MEMORY_ALPHA_PREMULTIPLIED, .premultiplied = GDK_MEMORY_A32_FLOAT, .straight = GDK_MEMORY_A32_FLOAT, .bytes_per_pixel = 4, .alignment = G_ALIGNOF (float), .depth = GDK_MEMORY_FLOAT32, .fallbacks = (GdkMemoryFormat[]) { GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED, -1, }, .gl = { .internal_gl_format = GL_R32F, .internal_gles_format = GL_R32F, .format = GL_RED, .type = GL_FLOAT, .swizzle = { GL_RED, GL_RED, GL_RED, GL_RED }, .rgba_format = -1, }, #ifdef GDK_RENDERING_VULKAN .vk_format = VK_FORMAT_R32_SFLOAT, #endif #ifdef HAVE_DMABUF .dmabuf_fourcc = 0, #endif .to_float = a32_float_to_float, .from_float = a32_float_from_float, } }; /* if this fails, somebody forgot to add formats above */ G_STATIC_ASSERT (G_N_ELEMENTS (memory_formats) == GDK_MEMORY_N_FORMATS); gsize gdk_memory_format_bytes_per_pixel (GdkMemoryFormat format) { return memory_formats[format].bytes_per_pixel; } GdkMemoryAlpha gdk_memory_format_alpha (GdkMemoryFormat format) { return memory_formats[format].alpha; } GdkMemoryFormat gdk_memory_format_get_premultiplied (GdkMemoryFormat format) { return memory_formats[format].premultiplied; } GdkMemoryFormat gdk_memory_format_get_straight (GdkMemoryFormat format) { return memory_formats[format].straight; } gsize gdk_memory_format_alignment (GdkMemoryFormat format) { return memory_formats[format].alignment; } /* * gdk_memory_format_get_fallbacks: * @format: a format * * Gets a list of fallback formats to use for @format. * * These formats are RGBA formats that ideally have a higher depth * than the given format. They will always include a guaranteed * supported format though, even if it is of lower quality (unless * @format is already guaranteed supported). * * Fallbacks will use the same alpha format, ie a premultiplied * format will never fall back to a straight alpha format and * vice versa. Either may fall back to an opaque format. Opaque * formats will fall back to premultiplied formats only. * * Use gdk_memory_format_get_premultiplied() and * gdk_memory_format_get_straight() to transition between * premultiplied and straight alpha if you need to. * * Use gdk_memory_format_gl_rgba_format() to get an equivalent RGBA * format and swizzle. * * The expected order of operation when looking for supported formats * is the following: * * 1. Try the format itself * 2. If swizzling is supported, try the RGBA format with swizzling * 3. If swizzling is not supported, try the RGBA without swizzling, * and with CPU conversion * 4. Try fallback formats * * Returns: A list of fallbacks, terminated with -1 **/ const GdkMemoryFormat * gdk_memory_format_get_fallbacks (GdkMemoryFormat format) { return memory_formats[format].fallbacks; } /* * gdk_memory_format_get_depth: * @format: a memory format * * Gets the depth of the individual channels of the format. * See gsk_render_node_prefers_high_depth() for more * information on this. * * Usually renderers want to use higher depth for render * targets to match these formats. * * Returns: The depth of this format **/ GdkMemoryDepth gdk_memory_format_get_depth (GdkMemoryFormat format) { return memory_formats[format].depth; } /* * gdk_memory_depth_merge: * @depth1: the first depth * @depth2: the second depth * * Returns a depth that can accommodate both given depths * without any loss of precision. * * Returns: The merged depth **/ GdkMemoryDepth gdk_memory_depth_merge (GdkMemoryDepth depth1, GdkMemoryDepth depth2) { switch (depth1) { case GDK_MEMORY_U8: return depth2; case GDK_MEMORY_FLOAT32: return GDK_MEMORY_FLOAT32; case GDK_MEMORY_U16: case GDK_MEMORY_FLOAT16: if (depth2 == depth1 || depth2 == GDK_MEMORY_U8) return depth1; else return GDK_MEMORY_FLOAT32; default: g_assert_not_reached (); return GDK_MEMORY_U8; } } /* * gdk_memory_depth_get_format: * @depth: the depth * * Gets the preferred format to use for rendering at the * given depth * * Returns: the format **/ GdkMemoryFormat gdk_memory_depth_get_format (GdkMemoryDepth depth) { switch (depth) { case GDK_MEMORY_U8: return GDK_MEMORY_R8G8B8A8_PREMULTIPLIED; case GDK_MEMORY_U16: return GDK_MEMORY_R16G16B16A16_PREMULTIPLIED; case GDK_MEMORY_FLOAT16: return GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED; case GDK_MEMORY_FLOAT32: return GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED; default: g_return_val_if_reached (GDK_MEMORY_R8G8B8A8_PREMULTIPLIED); } } /* * gdk_memory_depth_get_alpha_format: * @depth: the depth * * Gets the preferred format to use for rendering masks and other * alpha-only content. * * Returns: the format **/ GdkMemoryFormat gdk_memory_depth_get_alpha_format (GdkMemoryDepth depth) { switch (depth) { case GDK_MEMORY_U8: return GDK_MEMORY_A8; case GDK_MEMORY_U16: return GDK_MEMORY_A16; case GDK_MEMORY_FLOAT16: return GDK_MEMORY_A16_FLOAT; case GDK_MEMORY_FLOAT32: return GDK_MEMORY_A32_FLOAT; default: g_return_val_if_reached (GDK_MEMORY_A8); } } void gdk_memory_format_gl_format (GdkMemoryFormat format, gboolean gles, GLint *out_internal_format, GLenum *out_format, GLenum *out_type, GLint out_swizzle[4]) { if (gles) *out_internal_format = memory_formats[format].gl.internal_gles_format; else *out_internal_format = memory_formats[format].gl.internal_gl_format; *out_format = memory_formats[format].gl.format; *out_type = memory_formats[format].gl.type; memcpy (out_swizzle, memory_formats[format].gl.swizzle, sizeof(GLint) * 4); } /* * gdk_memory_format_gl_rgba_format: * @format: The format to query * @gles: TRUE for GLES, FALSE for GL * @out_actual_format: The actual RGBA format * @out_internal_format: the GL internal format * @out_format: the GL format * @out_type: the GL type * @out_swizzle: The swizzle to use * * Maps the given format to a GL format that uses RGBA and uses swizzling, * as opposed to trying to find a GL format that is swapped in the right * direction. * * This format is guaranteed equivalent in memory layout to the original * format, so uploading/downloading code can treat them the same. * * Returns: %TRUE if the format exists and is different from the given format. **/ gboolean gdk_memory_format_gl_rgba_format (GdkMemoryFormat format, gboolean gles, GdkMemoryFormat *out_actual_format, GLint *out_internal_format, GLenum *out_format, GLenum *out_type, GLint out_swizzle[4]) { GdkMemoryFormat actual = memory_formats[format].gl.rgba_format; if (actual == -1) return FALSE; *out_actual_format = actual; if (gles) *out_internal_format = memory_formats[actual].gl.internal_gles_format; else *out_internal_format = memory_formats[actual].gl.internal_gl_format; *out_format = memory_formats[actual].gl.format; *out_type = memory_formats[actual].gl.type; memcpy (out_swizzle, memory_formats[format].gl.rgba_swizzle, sizeof(GLint) * 4); return TRUE; } #ifdef GDK_RENDERING_VULKAN static VkComponentSwizzle vk_swizzle_from_gl_swizzle_one (GLint swizzle) { switch (swizzle) { case GL_RED: return VK_COMPONENT_SWIZZLE_R; case GL_GREEN: return VK_COMPONENT_SWIZZLE_G; case GL_BLUE: return VK_COMPONENT_SWIZZLE_B; case GL_ALPHA: return VK_COMPONENT_SWIZZLE_A; case GL_ZERO: return VK_COMPONENT_SWIZZLE_ZERO; case GL_ONE: return VK_COMPONENT_SWIZZLE_ONE; default: g_assert_not_reached (); return VK_COMPONENT_SWIZZLE_IDENTITY; } } static void vk_swizzle_from_gl_swizzle (VkComponentMapping *vk_swizzle, const GLint gl_swizzle[4]) { vk_swizzle->r = vk_swizzle_from_gl_swizzle_one (gl_swizzle[0]); vk_swizzle->g = vk_swizzle_from_gl_swizzle_one (gl_swizzle[1]); vk_swizzle->b = vk_swizzle_from_gl_swizzle_one (gl_swizzle[2]); vk_swizzle->a = vk_swizzle_from_gl_swizzle_one (gl_swizzle[3]); } /* Vulkan version of gdk_memory_format_gl_format() * Returns VK_FORMAT_UNDEFINED on failure */ VkFormat gdk_memory_format_vk_format (GdkMemoryFormat format, VkComponentMapping *out_swizzle) { if (out_swizzle) vk_swizzle_from_gl_swizzle (out_swizzle, memory_formats[format].gl.swizzle); return memory_formats[format].vk_format; } /* Vulkan version of gdk_memory_format_gl_rgba_format() * Returns VK_FORMAT_UNDEFINED on failure */ VkFormat gdk_memory_format_vk_rgba_format (GdkMemoryFormat format, GdkMemoryFormat *out_rgba_format, VkComponentMapping *out_swizzle) { GdkMemoryFormat actual = memory_formats[format].gl.rgba_format; if (actual == -1) return VK_FORMAT_UNDEFINED; if (out_rgba_format) *out_rgba_format = actual; if (out_swizzle) vk_swizzle_from_gl_swizzle (out_swizzle, memory_formats[format].gl.rgba_swizzle); return memory_formats[actual].vk_format; } #endif /* * gdk_memory_format_get_dmabuf_fourcc: * @format: The memory format * * Gets the dmabuf fourcc for a given memory format. * * The format is an exact match, so data can be copied between the * dmabuf and data of the format. This is different from the * memoryformat returned by a GdkDmabufTexture, which is just the * closest match. * * Not all formats have a corresponding dmabuf format. * In those cases 0 will be returned. * * If dmabuf support is not compiled in, always returns 0. * * Returns: the fourcc or 0 **/ guint32 gdk_memory_format_get_dmabuf_fourcc (GdkMemoryFormat format) { #ifdef HAVE_DMABUF return memory_formats[format].dmabuf_fourcc; #else return 0; #endif } const char * gdk_memory_format_get_name (GdkMemoryFormat format) { return memory_formats[format].name; } static void premultiply (float *rgba, gsize n) { for (gsize i = 0; i < n; i++) { rgba[0] *= rgba[3]; rgba[1] *= rgba[3]; rgba[2] *= rgba[3]; rgba += 4; } } static void unpremultiply (float *rgba, gsize n) { for (gsize i = 0; i < n; i++) { if (rgba[3] > 1/255.0) { rgba[0] /= rgba[3]; rgba[1] /= rgba[3]; rgba[2] /= rgba[3]; } rgba += 4; } } void gdk_memory_convert (guchar *dest_data, gsize dest_stride, GdkMemoryFormat dest_format, const guchar *src_data, gsize src_stride, GdkMemoryFormat src_format, gsize width, gsize height) { const GdkMemoryFormatDescription *dest_desc = &memory_formats[dest_format]; const GdkMemoryFormatDescription *src_desc = &memory_formats[src_format]; float *tmp; gsize y; void (*func) (guchar *, const guchar *, gsize) = NULL; g_assert (dest_format < GDK_MEMORY_N_FORMATS); g_assert (src_format < GDK_MEMORY_N_FORMATS); if (src_format == dest_format) { gsize bytes_per_row = src_desc->bytes_per_pixel * width; if (bytes_per_row == src_stride && bytes_per_row == dest_stride) { memcpy (dest_data, src_data, bytes_per_row * height); } else { for (y = 0; y < height; y++) { memcpy (dest_data, src_data, bytes_per_row); src_data += src_stride; dest_data += dest_stride; } } return; } if (src_format == GDK_MEMORY_R8G8B8A8 && dest_format == GDK_MEMORY_R8G8B8A8_PREMULTIPLIED) func = r8g8b8a8_to_r8g8b8a8_premultiplied; else if (src_format == GDK_MEMORY_B8G8R8A8 && dest_format == GDK_MEMORY_R8G8B8A8_PREMULTIPLIED) func = r8g8b8a8_to_b8g8r8a8_premultiplied; else if (src_format == GDK_MEMORY_R8G8B8A8 && dest_format == GDK_MEMORY_B8G8R8A8_PREMULTIPLIED) func = r8g8b8a8_to_b8g8r8a8_premultiplied; else if (src_format == GDK_MEMORY_B8G8R8A8 && dest_format == GDK_MEMORY_B8G8R8A8_PREMULTIPLIED) func = r8g8b8a8_to_r8g8b8a8_premultiplied; else if (src_format == GDK_MEMORY_R8G8B8A8 && dest_format == GDK_MEMORY_A8R8G8B8_PREMULTIPLIED) func = r8g8b8a8_to_a8r8g8b8_premultiplied; else if (src_format == GDK_MEMORY_B8G8R8A8 && dest_format == GDK_MEMORY_A8R8G8B8_PREMULTIPLIED) func = r8g8b8a8_to_a8b8g8r8_premultiplied; else if (src_format == GDK_MEMORY_R8G8B8 && dest_format == GDK_MEMORY_R8G8B8A8_PREMULTIPLIED) func = r8g8b8_to_r8g8b8a8; else if (src_format == GDK_MEMORY_B8G8R8 && dest_format == GDK_MEMORY_R8G8B8A8_PREMULTIPLIED) func = r8g8b8_to_b8g8r8a8; else if (src_format == GDK_MEMORY_R8G8B8 && dest_format == GDK_MEMORY_B8G8R8A8_PREMULTIPLIED) func = r8g8b8_to_b8g8r8a8; else if (src_format == GDK_MEMORY_B8G8R8 && dest_format == GDK_MEMORY_B8G8R8A8_PREMULTIPLIED) func = r8g8b8_to_r8g8b8a8; else if (src_format == GDK_MEMORY_R8G8B8 && dest_format == GDK_MEMORY_A8R8G8B8_PREMULTIPLIED) func = r8g8b8_to_a8r8g8b8; else if (src_format == GDK_MEMORY_B8G8R8 && dest_format == GDK_MEMORY_A8R8G8B8_PREMULTIPLIED) func = r8g8b8_to_a8b8g8r8; else if (src_format == GDK_MEMORY_R8G8B8 && dest_format == GDK_MEMORY_R8G8B8A8) func = r8g8b8_to_r8g8b8a8; else if (src_format == GDK_MEMORY_B8G8R8 && dest_format == GDK_MEMORY_R8G8B8A8) func = r8g8b8_to_b8g8r8a8; else if (src_format == GDK_MEMORY_R8G8B8 && dest_format == GDK_MEMORY_B8G8R8A8) func = r8g8b8_to_b8g8r8a8; else if (src_format == GDK_MEMORY_B8G8R8 && dest_format == GDK_MEMORY_B8G8R8A8) func = r8g8b8_to_r8g8b8a8; else if (src_format == GDK_MEMORY_R8G8B8 && dest_format == GDK_MEMORY_A8R8G8B8) func = r8g8b8_to_a8r8g8b8; else if (src_format == GDK_MEMORY_B8G8R8 && dest_format == GDK_MEMORY_A8R8G8B8) func = r8g8b8_to_a8b8g8r8; if (func != NULL) { for (y = 0; y < height; y++) { func (dest_data, src_data, width); src_data += src_stride; dest_data += dest_stride; } return; } tmp = g_new (float, width * 4); for (y = 0; y < height; y++) { src_desc->to_float (tmp, src_data, width); if (src_desc->alpha == GDK_MEMORY_ALPHA_PREMULTIPLIED && dest_desc->alpha == GDK_MEMORY_ALPHA_STRAIGHT) unpremultiply (tmp, width); else if (src_desc->alpha == GDK_MEMORY_ALPHA_STRAIGHT && dest_desc->alpha != GDK_MEMORY_ALPHA_STRAIGHT) premultiply (tmp, width); dest_desc->from_float (dest_data, tmp, width); src_data += src_stride; dest_data += dest_stride; } g_free (tmp); }