#pragma once #include "gskgpushaderopprivate.h" #include G_BEGIN_DECLS void gsk_gpu_blur_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuColorStates color_states, const graphene_point_t *offset, const GskGpuShaderImage *image, const graphene_vec2_t *blur_direction); void gsk_gpu_blur_shadow_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuColorStates color_states, const graphene_point_t *offset, const GskGpuShaderImage *image, const graphene_vec2_t *blur_direction, float shadow_color[4]); G_END_DECLS