Visuals
manipulation of visuals.
The way that the data stored on the screen is stored
in memory can vary considerably between different X
servers; some X servers even support multiple formats
used simultaneously. An X visual
represents a particular format for screen data.
It includes information about the number of bits
used for each color, the way the bits are translated
into an RGB value for display, and the way the bits
are stored in memory.
There are several standard visuals. The visual returned
by gdk_visual_get_system() is the system's default
visual. gdk_rgb_get_visual() return the visual most
suited to displaying full-color image data. If you
use the calls in GdkRGB, you should create your windows
using this visual (and the colormap returned by
gdk_rgb_get_colormap()).
A number of functions are provided for determining
the "best" available visual. For the purposes of
making this determination, higher bit depths are
considered better, and for visuals of the same
bit depth, %GDK_VISUAL_PSEUDO_COLOR is preferred at
8bpp, otherwise, the visual types are ranked in the
order of (highest to lowest) %GDK_VISUAL_DIRECT_COLOR,
%GDK_VISUAL_TRUE_COLOR, %GDK_VISUAL_PSEUDO_COLOR,
%GDK_VISUAL_STATIC_COLOR, %GDK_VISUAL_GRAYSCALE,
then %GDK_VISUAL_STATIC_GRAY.
The GdkVisual structure contains information about
a particular visual. It contains the following
public fields.
typeThe type of this visual.depthThe number of bits per pixel.byte_orderThe byte-order for this visual.colormap_sizeThe number of entries in the colormap, for
visuals of type GDK_VISUAL_PSEUDO_COLOR or
GDK_VISUAL_GRAY_SCALE. For other visual types, it
is the number of possible levels per color component.
If the visual has different numbers of levels for
different components, the value of this field is
undefined.bits_per_rgb
The number of significant bits per red, green, or blue
when specifying colors for this visual. (For instance,
for gdk_colormap_alloc_color())
red_mask
A mask giving the bits in a pixel value that
correspond to the red field. Significant only for
%GDK_VISUAL_PSEUDOCOLOR and %GDK_VISUAL_DIRECTCOLOR.
red_shift, red_prec
The red_shift and
red_prec give an alternate presentation
of the information in red_mask.
red_mask is a contiguous sequence
of red_prec starting at bit
number red_shift. For example,
shows constructing a pixel value
out of three 16 bit color values.
green_mask
A mask giving the bits in a pixel value that
correspond to the green field.
green_shift, green_prec
The green_shift and
green_prec give an alternate presentation
of the information in green_mask.
blue_mask
A mask giving the bits in a pixel value that
correspond to the blue field.
blue_shift, blue_prec
The blue_shift and
blue_prec give an alternate presentation
of the information in blue_mask.
@type:
@depth:
@byte_order:
@colormap_size:
@bits_per_rgb:
@red_mask:
@red_shift:
@red_prec:
@green_mask:
@green_shift:
@green_prec:
@blue_mask:
@blue_shift:
@blue_prec:
A set of values that describe the manner in which the
pixel values for a visual are converted into RGB
values for display.
GDK_VISUAL_STATIC_GRAYEach pixel value indexes a grayscale value directly.GDK_VISUAL_GRAYSCALEEach pixel is an index into a color map that maps
pixel values into grayscale values. The color map can
be changed by an application.GDK_VISUAL_STATIC_COLOREach pixel value is an index into a predefined,
unmodifiable color map that maps pixel values into
rgb values.GDK_VISUAL_PSEUDO_COLOREach pixel is an index into a color map that maps
pixel values into rgb values. The color map can
be changed by an application.GDK_TRUE_COLOREach pixel value directly contains red, green,
and blue components. The red_mask,
green_mask, and
blue_mask fields of the #GdkVisual
structure describe how the components are assembled into
a pixel value.
.GDK_DIRECT_COLOREach pixel value contains red, green, and blue
components as for %GDK_TRUE_COLOR, but the components
are mapped via a color table into the final output
table instead of being converted directly..
@GDK_VISUAL_STATIC_GRAY:
@GDK_VISUAL_GRAYSCALE:
@GDK_VISUAL_STATIC_COLOR:
@GDK_VISUAL_PSEUDO_COLOR:
@GDK_VISUAL_TRUE_COLOR:
@GDK_VISUAL_DIRECT_COLOR:
A set of values describing the possible byte-orders
for storing pixel values in memory.
GDK_LSB_FIRSTThe values are stored with the least-significant byte
first. For instance, the 32-bit value 0xffeecc would be stored
in memory as 0xcc, 0xee, 0xff, 0x00.GDK_MSB_FIRSTThe values are stored with the least-significant byte
first. For instance, the 32-bit value 0xffeecc would be stored
in memory as 0xff, 0xee, 0xcc, 0x00.
@GDK_LSB_FIRST:
@GDK_MSB_FIRST:
Lists the available color depths. The returned values
are pointers to static storage and should not be
modified or freed.
@depths: a location to store a pointer to an array
holding the available color depths.
@count: a location to store the number of values in @depths.
Lists the available visual types. The returned values
are pointers to static storage and should not be
modified or freed.
@visual_types: a location to store a pointer to an
array holding the available visual types.
@count: a location to store the number of values in @visual types.
Lists the available visuals.
@Returns: A #GList of the available visuals. The list
should be freed this list with g_list_free().
Returns the best available color depth.
@Returns: the best available color depth.
Returns the best available visual type.
@Returns: the best available visual type.
Returns the system's default visual.
@Returns: the system's default visual.
Returns the best available visual.
@Returns: the best available visual.
Returns the best available visual with a certain depth.
@depth: the desired color depth
@Returns: the best available visual with @depth bits per pixel
or %NULL if no visuals with that type are available.
Returns the best available visual of a certain visual type.
@visual_type: the desired visual type.
@Returns: the visual of the given type with the highest depth
or %NULL if no visuals of that type are available.
Returns the best available visual
@depth: the desired visual type.
@visual_type: the desired depth.
@Returns: the best available visual with the given depth
and visual type, or %NULL if no matching visuals are
available.
In theory, increases the reference count of a visual. However,
the set of visuals is determined statically when GTK+ is
initialized, so this operation does nothing.
@visual: a #GdkVisual.
@Returns: @visual.
In theory, decreases the reference count of a visual. Like
gdk_visual_ref(), this operation does nothing.
@visual: a #GdkVisual.