#include "config.h" #include "gskgpucoloropprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskgpushaderopprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpucolorinstance.h" typedef struct _GskGpuColorOp GskGpuColorOp; struct _GskGpuColorOp { GskGpuShaderOp op; }; static void gsk_gpu_color_op_print (GskGpuOp *op, GskGpuFrame *frame, GString *string, guint indent) { GskGpuShaderOp *shader = (GskGpuShaderOp *) op; GskGpuColorInstance *instance; instance = (GskGpuColorInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset); gsk_gpu_print_op (string, indent, "color"); gsk_gpu_print_shader_info (string, shader->clip); gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_rgba (string, instance->color); gsk_gpu_print_newline (string); } static const GskGpuShaderOpClass GSK_GPU_COLOR_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuColorOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_color_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpucolor", sizeof (GskGpuColorInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_color_info, #endif gsk_gpu_color_setup_attrib_locations, gsk_gpu_color_setup_vao }; void gsk_gpu_color_op (GskGpuFrame *frame, GskGpuShaderClip clip, const graphene_rect_t *rect, const graphene_point_t *offset, const GdkRGBA *color) { GskGpuColorInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_COLOR_OP_CLASS, 0, clip, NULL, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); gsk_gpu_rgba_to_float (color, instance->color); }