#include "config.h" #include "gskgpubluropprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpublurinstance.h" typedef struct _GskGpuBlurOp GskGpuBlurOp; struct _GskGpuBlurOp { GskGpuShaderOp op; GskGpuShaderImage image; }; static void gsk_gpu_blur_op_finish (GskGpuOp *op) { GskGpuBlurOp *self = (GskGpuBlurOp *) op; g_object_unref (self->image.image); } static void gsk_gpu_blur_op_print (GskGpuOp *op, GskGpuFrame *frame, GString *string, guint indent) { GskGpuBlurOp *self = (GskGpuBlurOp *) op; GskGpuShaderOp *shader = (GskGpuShaderOp *) op; GskGpuBlurInstance *instance; instance = (GskGpuBlurInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset); gsk_gpu_print_op (string, indent, "blur"); gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image (string, self->image.image); gsk_gpu_print_newline (string); } static const GskGpuShaderImage * gsk_gpu_blur_op_get_images (GskGpuShaderOp *op, gsize *n_images) { GskGpuBlurOp *self = (GskGpuBlurOp *) op; *n_images = 1; return &self->image; } static const GskGpuShaderOpClass GSK_GPU_BLUR_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuBlurOp), GSK_GPU_STAGE_SHADER, gsk_gpu_blur_op_finish, gsk_gpu_blur_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpublur", sizeof (GskGpuBlurInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_blur_info, #endif gsk_gpu_blur_op_get_images, gsk_gpu_blur_setup_vao }; void gsk_gpu_blur_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuImage *image, GskGpuSampler sampler, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, const graphene_vec2_t *blur_direction, const GdkRGBA *blur_color) { GskGpuBlurInstance *instance; GskGpuBlurOp *self; self = (GskGpuBlurOp *) gsk_gpu_shader_op_alloc (frame, &GSK_GPU_BLUR_OP_CLASS, clip, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); gsk_gpu_rect_to_float (tex_rect, offset, instance->tex_rect); graphene_vec2_to_float (blur_direction, instance->blur_direction); gsk_gpu_rgba_to_float (blur_color, instance->blur_color); self->image.image = g_object_ref (image); self->image.sampler = sampler; self->image.descriptor = gsk_gpu_frame_get_image_descriptor (frame, image, sampler); instance->tex_id = self->image.descriptor; }