#include "config.h" #include "gskvulkanrenderer.h" #include "gskgpurendererprivate.h" #ifdef GDK_RENDERING_VULKAN #include "gskvulkandeviceprivate.h" #include "gskvulkanframeprivate.h" #include "gskvulkanimageprivate.h" #include "gdk/gdkdisplayprivate.h" #endif struct _GskVulkanRenderer { GskGpuRenderer parent_instance; #ifdef GDK_RENDERING_VULKAN guint n_targets; GskGpuImage **targets; #endif }; struct _GskVulkanRendererClass { GskGpuRendererClass parent_class; }; G_DEFINE_TYPE (GskVulkanRenderer, gsk_vulkan_renderer, GSK_TYPE_GPU_RENDERER) #ifdef GDK_RENDERING_VULKAN static void gsk_vulkan_renderer_free_targets (GskVulkanRenderer *self) { guint i; for (i = 0; i < self->n_targets; i++) { g_object_unref (self->targets[i]); } g_clear_pointer (&self->targets, g_free); self->n_targets = 0; } static void gsk_vulkan_renderer_update_images_cb (GdkVulkanContext *context, GskVulkanRenderer *self) { GskVulkanDevice *device; GdkSurface *surface; double scale; gsize width, height; guint i; surface = gsk_renderer_get_surface (GSK_RENDERER (self)); if (surface == NULL) return; device = GSK_VULKAN_DEVICE (gsk_gpu_renderer_get_device (GSK_GPU_RENDERER (self))); gsk_vulkan_renderer_free_targets (self); self->n_targets = gdk_vulkan_context_get_n_images (context); self->targets = g_new (GskGpuImage *, self->n_targets); scale = gdk_surface_get_scale (surface); width = (gsize) ceil (gdk_surface_get_width (surface) * scale); height = (gsize) ceil (gdk_surface_get_height (surface) * scale); for (i = 0; i < self->n_targets; i++) { self->targets[i] = gsk_vulkan_image_new_for_swapchain (device, gdk_vulkan_context_get_image (context, i), gdk_vulkan_context_get_image_format (context), width, height); } } static GdkDrawContext * gsk_vulkan_renderer_create_context (GskGpuRenderer *renderer, GdkDisplay *display, GdkSurface *surface, GskGpuOptimizations *supported, GError **error) { GskVulkanRenderer *self = GSK_VULKAN_RENDERER (renderer); GdkVulkanContext *context; context = gdk_display_create_vulkan_context (display, surface, error); if (context == NULL) return NULL; g_signal_connect (context, "images-updated", G_CALLBACK (gsk_vulkan_renderer_update_images_cb), self); gsk_vulkan_renderer_update_images_cb (context, self); *supported = -1; /* Shader compilation takes too long when texture() and get_float() calls * use if/else ladders to avoid non-uniform indexing. * This is true when we use the Vulkan 1.0 shaders, but works with the Vulkan 1.2 * shaders. */ if (!gdk_display_has_vulkan_feature (display, GDK_VULKAN_FEATURE_DYNAMIC_INDEXING) || !gdk_display_has_vulkan_feature (display, GDK_VULKAN_FEATURE_NONUNIFORM_INDEXING)) *supported &= ~GSK_GPU_OPTIMIZE_UBER; return GDK_DRAW_CONTEXT (context); } static void gsk_vulkan_renderer_make_current (GskGpuRenderer *renderer) { } static GskGpuImage * gsk_vulkan_renderer_get_backbuffer (GskGpuRenderer *renderer) { GskVulkanRenderer *self = GSK_VULKAN_RENDERER (renderer); GdkVulkanContext *context; context = GDK_VULKAN_CONTEXT (gsk_gpu_renderer_get_context (renderer)); return self->targets[gdk_vulkan_context_get_draw_index (context)]; } static GdkDmabufFormats * gsk_vulkan_renderer_get_dmabuf_formats (GskGpuRenderer *renderer) { GdkDisplay *display = GDK_DISPLAY (gdk_draw_context_get_display (gsk_gpu_renderer_get_context (renderer))); return display->vk_dmabuf_formats; } static void gsk_vulkan_renderer_unrealize (GskRenderer *renderer) { GskVulkanRenderer *self = GSK_VULKAN_RENDERER (renderer); gsk_vulkan_renderer_free_targets (self); g_signal_handlers_disconnect_by_func (gsk_gpu_renderer_get_context (GSK_GPU_RENDERER (self)), gsk_vulkan_renderer_update_images_cb, self); GSK_RENDERER_CLASS (gsk_vulkan_renderer_parent_class)->unrealize (renderer); } #endif static void gsk_vulkan_renderer_class_init (GskVulkanRendererClass *klass) { #ifdef GDK_RENDERING_VULKAN GskGpuRendererClass *gpu_renderer_class = GSK_GPU_RENDERER_CLASS (klass); GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass); gpu_renderer_class->frame_type = GSK_TYPE_VULKAN_FRAME; gpu_renderer_class->get_device = gsk_vulkan_device_get_for_display; gpu_renderer_class->create_context = gsk_vulkan_renderer_create_context; gpu_renderer_class->make_current = gsk_vulkan_renderer_make_current; gpu_renderer_class->get_backbuffer = gsk_vulkan_renderer_get_backbuffer; gpu_renderer_class->get_dmabuf_formats = gsk_vulkan_renderer_get_dmabuf_formats; renderer_class->unrealize = gsk_vulkan_renderer_unrealize; #endif } static void gsk_vulkan_renderer_init (GskVulkanRenderer *self) { } /** * gsk_vulkan_renderer_new: * * Creates a new Vulkan renderer. * * The Vulkan renderer is a renderer that uses the Vulkan library for * rendering. * * This renderer will fail to realize when GTK was not compiled with * Vulkan support. * * Returns: a new Vulkan renderer **/ GskRenderer * gsk_vulkan_renderer_new (void) { return g_object_new (GSK_TYPE_VULKAN_RENDERER, NULL); }