#include "config.h" #include "gskgpuroundedcoloropprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskgpushaderopprivate.h" #include "gsk/gskroundedrectprivate.h" #include "gpu/shaders/gskgpuroundedcolorinstance.h" typedef struct _GskGpuRoundedColorOp GskGpuRoundedColorOp; struct _GskGpuRoundedColorOp { GskGpuShaderOp op; }; static void gsk_gpu_rounded_color_op_print_instance (GskGpuShaderOp *shader, gpointer instance_, GString *string) { GskGpuRoundedcolorInstance *instance = (GskGpuRoundedcolorInstance *) instance_; gsk_gpu_print_rounded_rect (string, instance->outline); gsk_gpu_print_rgba (string, instance->color); } static const GskGpuShaderOpClass GSK_GPU_ROUNDED_COLOR_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuRoundedColorOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_shader_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpuroundedcolor", sizeof (GskGpuRoundedcolorInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_roundedcolor_info, #endif gsk_gpu_rounded_color_op_print_instance, gsk_gpu_roundedcolor_setup_attrib_locations, gsk_gpu_roundedcolor_setup_vao }; void gsk_gpu_rounded_color_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuColorStates color_states, const GskRoundedRect *outline, const graphene_point_t *offset, const float color[4]) { GskGpuRoundedcolorInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_ROUNDED_COLOR_OP_CLASS, color_states, 0, clip, NULL, &instance); gsk_rounded_rect_to_float (outline, offset, instance->outline); gsk_gpu_color_to_float (color, instance->color); }