#include "config.h" #include "gskgpublendmodeopprivate.h" #include "gskenumtypes.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpublendmodeinstance.h" typedef struct _GskGpuBlendModeOp GskGpuBlendModeOp; struct _GskGpuBlendModeOp { GskGpuShaderOp op; }; static void gsk_gpu_blend_mode_op_print (GskGpuOp *op, GskGpuFrame *frame, GString *string, guint indent) { GskGpuShaderOp *shader = (GskGpuShaderOp *) op; GskGpuBlendmodeInstance *instance; instance = (GskGpuBlendmodeInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset); gsk_gpu_print_op (string, indent, "blend-mode"); gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image_descriptor (string, shader->desc, instance->bottom_id); gsk_gpu_print_enum (string, GSK_TYPE_BLEND_MODE, shader->variation); gsk_gpu_print_image_descriptor (string, shader->desc, instance->top_id); gsk_gpu_print_newline (string); } static const GskGpuShaderOpClass GSK_GPU_BLEND_MODE_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuBlendModeOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_blend_mode_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpublendmode", sizeof (GskGpuBlendmodeInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_blendmode_info, #endif gsk_gpu_blendmode_setup_vao }; void gsk_gpu_blend_mode_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, const graphene_rect_t *rect, const graphene_point_t *offset, float opacity, GskBlendMode blend_mode, guint32 bottom_descriptor, const graphene_rect_t *bottom_rect, guint32 top_descriptor, const graphene_rect_t *top_rect) { GskGpuBlendmodeInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_BLEND_MODE_OP_CLASS, blend_mode, clip, desc, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); instance->opacity = opacity; gsk_gpu_rect_to_float (bottom_rect, offset, instance->bottom_rect); instance->bottom_id = bottom_descriptor; gsk_gpu_rect_to_float (top_rect, offset, instance->top_rect); instance->top_id = top_descriptor; }