#include "config.h" #include "gskgpuuberopprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskgpushaderopprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpuuberinstance.h" typedef struct _GskGpuUberOp GskGpuUberOp; struct _GskGpuUberOp { GskGpuShaderOp op; }; static void gsk_gpu_uber_op_print (GskGpuOp *op, GskGpuFrame *frame, GString *string, guint indent) { GskGpuShaderOp *shader = (GskGpuShaderOp *) op; GskGpuUberInstance *instance; instance = (GskGpuUberInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset); gsk_gpu_print_op (string, indent, "uber"); gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_newline (string); } static const GskGpuShaderOpClass GSK_GPU_UBER_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuUberOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_uber_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpuuber", sizeof (GskGpuUberInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_uber_info, #endif gsk_gpu_uber_setup_vao }; void gsk_gpu_uber_op (GskGpuFrame *frame, GskGpuShaderClip clip, const graphene_rect_t *rect, const graphene_point_t *offset, GskGpuDescriptors *desc, guint32 pattern_id) { GskGpuUberInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_UBER_OP_CLASS, 0, clip, desc, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); instance->pattern_id = pattern_id; }