/* GDK - The GIMP Drawing Kit * Copyright (C) 2014 Red Hat, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include "config.h" #include "gdkcairo.h" #include "gdkglcontextprivate.h" #include "gdkinternals.h" #include #include static cairo_user_data_key_t direct_key; void gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface, GdkWindow *window) { cairo_surface_set_user_data (surface, &direct_key, g_object_ref (window), g_object_unref); } /* x,y,width,height describes a rectangle in the gl render buffer coordinate space, and its top left corner is drawn at the current position according to the cairo translation. */ /** * gdk_cairo_draw_from_gl: * @cr: a cairo context * @window: The window we're rendering for (not necessarily into) * @source: The GL ID of the source buffer * @source_type: The type of the @source * @buffer_scale: The scale-factor that the @source buffer is allocated for * @x: The source x position in @source to start copying from in GL coordinates * @y: The source y position in @source to start copying from in GL coordinates * @width: The width of the region to draw * @height: The height of the region to draw * * This is the main way to draw GL content in GTK+. It takes a render buffer ID * (@source_type == #GL_RENDERBUFFER) or a texture id (@source_type == #GL_TEXTURE) * and draws it onto @cr with an OVER operation, respecting the current clip. * The top left corner of the rectangle specified by @x, @y, @width and @height * will be drawn at the current (0,0) position of the cairo_t. * * This will work for *all* cairo_t, as long as @window is realized, but the * fallback implementation that reads back the pixels from the buffer may be * used in the general case. In the case of direct drawing to a window with * no special effects applied to @cr it will however use a more efficient * approach. * * For #GL_RENDERBUFFER the code will always fall back to software for buffers * with alpha components, so make sure you use #GL_TEXTURE if using alpha. * * Since: 3.16 */ void gdk_cairo_draw_from_gl (cairo_t *cr, GdkWindow *window, int source, int source_type, int buffer_scale, int x, int y, int width, int height) { GdkGLContext *context; cairo_surface_t *image; cairo_matrix_t matrix; int dx, dy, window_scale; gboolean trivial_transform; cairo_surface_t *group_target; GdkWindow *direct_window, *impl_window; GLuint framebuffer; GLint alpha_size = 0; cairo_region_t *clip_region; impl_window = window->impl_window; window_scale = gdk_window_get_scale_factor (impl_window); context = gdk_window_get_paint_gl_context (window, NULL); if (context == NULL) { g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context"); return; } clip_region = gdk_cairo_region_from_clip (cr); gdk_gl_context_make_current (context); glGenFramebuffersEXT (1, &framebuffer); glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer); if (source_type == GL_RENDERBUFFER) { glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size); glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, source); glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, source); glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, 0); } else if (source_type == GL_TEXTURE) { glBindTexture (GL_TEXTURE_2D, source); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size); glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, 0); } else { g_warning ("Unsupported gl source type %d\n", source_type); return; } group_target = cairo_get_group_target (cr); direct_window = cairo_surface_get_user_data (group_target, &direct_key); cairo_get_matrix (cr, &matrix); dx = matrix.x0; dy = matrix.y0; /* Trivial == integer-only translation */ trivial_transform = (double)dx == matrix.x0 && (double)dy == matrix.y0 && matrix.xx == 1.0 && matrix.xy == 0.0 && matrix.yx == 0.0 && matrix.yy == 1.0; /* For direct paint of non-alpha renderbuffer, we can just do a bitblit */ if (source_type == GL_RENDERBUFFER && alpha_size == 0 && direct_window != NULL && direct_window->current_paint.use_gl && trivial_transform && clip_region != NULL) { int window_height; int i; /* Translate to impl coords */ cairo_region_translate (clip_region, dx, dy); glEnable (GL_SCISSOR_TEST); window_height = gdk_window_get_height (impl_window); glDrawBuffer (GL_BACK); #define FLIP_Y(_y) (window_height*window_scale - (_y)) for (i = 0; i < cairo_region_num_rectangles (clip_region); i++) { cairo_rectangle_int_t clip_rect, dest; cairo_region_get_rectangle (clip_region, i, &clip_rect); clip_rect.x *= window_scale; clip_rect.y *= window_scale; clip_rect.width *= window_scale; clip_rect.height *= window_scale; glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height), clip_rect.width, clip_rect.height); dest.x = dx * window_scale; dest.y = dy * window_scale; dest.width = width * window_scale / buffer_scale; dest.height = height * window_scale / buffer_scale; if (gdk_rectangle_intersect (&clip_rect, &dest, &dest)) { int clipped_src_x = x + (dest.x - dx * window_scale); int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale)); glBlitFramebufferEXT(clipped_src_x, clipped_src_y, (clipped_src_x + dest.width), (clipped_src_y + dest.height), dest.x, FLIP_Y(dest.y + dest.height), dest.x + dest.width, FLIP_Y(dest.y), GL_COLOR_BUFFER_BIT, GL_NEAREST); if (impl_window->current_paint.flushed_region) { cairo_rectangle_int_t flushed_rect; flushed_rect.x = dest.x / window_scale; flushed_rect.y = dest.y / window_scale; flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x; flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y; cairo_region_union_rectangle (impl_window->current_paint.flushed_region, &flushed_rect); cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region, &flushed_rect); } } } glDisable (GL_SCISSOR_TEST); #undef FLIP_Y } /* For direct paint of alpha or non-alpha textures we can use texturing */ else if (source_type == GL_TEXTURE && direct_window != NULL && direct_window->current_paint.use_gl && trivial_transform && clip_region != NULL) { int window_height; GLint texture_width; GLint texture_height; int i; /* Translate to impl coords */ cairo_region_translate (clip_region, dx, dy); if (alpha_size != 0) { cairo_region_t *opaque_region, *blend_region; opaque_region = cairo_region_copy (clip_region); cairo_region_subtract (opaque_region, impl_window->current_paint.flushed_region); cairo_region_subtract (opaque_region, impl_window->current_paint.need_blend_region); if (!cairo_region_is_empty (opaque_region)) gdk_gl_texture_from_surface (impl_window->current_paint.surface, opaque_region); blend_region = cairo_region_copy (clip_region); cairo_region_intersect (blend_region, impl_window->current_paint.need_blend_region); glEnable (GL_BLEND); if (!cairo_region_is_empty (blend_region)) gdk_gl_texture_from_surface (impl_window->current_paint.surface, blend_region); cairo_region_destroy (opaque_region); cairo_region_destroy (blend_region); } glBindTexture (GL_TEXTURE_2D, source); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texture_width); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texture_height); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, source, 0); glEnable (GL_SCISSOR_TEST); glEnable (GL_TEXTURE_2D); window_height = gdk_window_get_height (impl_window); #define FLIP_Y(_y) (window_height*window_scale - (_y)) for (i = 0; i < cairo_region_num_rectangles (clip_region); i++) { cairo_rectangle_int_t clip_rect, dest; cairo_region_get_rectangle (clip_region, i, &clip_rect); clip_rect.x *= window_scale; clip_rect.y *= window_scale; clip_rect.width *= window_scale; clip_rect.height *= window_scale; glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height), clip_rect.width, clip_rect.height); dest.x = dx * window_scale; dest.y = dy * window_scale; dest.width = width * window_scale / buffer_scale; dest.height = height * window_scale / buffer_scale; if (gdk_rectangle_intersect (&clip_rect, &dest, &dest)) { int clipped_src_x = x + (dest.x - dx * window_scale); int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale)); glBegin (GL_QUADS); glTexCoord2f (clipped_src_x / (float)texture_width, clipped_src_y / (float)texture_height); glVertex2f (dest.x, FLIP_Y(dest.y + dest.height)); glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height); glVertex2f (dest.x + dest.width, FLIP_Y(dest.y + dest.height)); glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height); glVertex2f (dest.x + dest.width, FLIP_Y(dest.y)); glTexCoord2f (clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height); glVertex2f (dest.x, FLIP_Y(dest.y)); glEnd(); if (impl_window->current_paint.flushed_region) { cairo_rectangle_int_t flushed_rect; flushed_rect.x = dest.x / window_scale; flushed_rect.y = dest.y / window_scale; flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x; flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y; cairo_region_union_rectangle (impl_window->current_paint.flushed_region, &flushed_rect); cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region, &flushed_rect); } } } if (alpha_size != 0) glDisable (GL_BLEND); glDisable (GL_TEXTURE_2D); glDisable (GL_SCISSOR_TEST); #undef FLIP_Y } else { /* Software fallback */ /* TODO: avoid reading back non-required data due to dest clip */ image = cairo_surface_create_similar_image (cairo_get_target (cr), (alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32, width, height); #ifdef HAVE_CAIRO_SURFACE_SET_DEVICE_SCALE cairo_surface_set_device_scale (image, buffer_scale, buffer_scale); #endif glPixelStorei (GL_PACK_ALIGNMENT, 4); glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4); glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, cairo_image_surface_get_data (image)); glPixelStorei (GL_PACK_ROW_LENGTH, 0); cairo_surface_mark_dirty (image); /* Invert due to opengl having different origin */ cairo_scale (cr, 1, -1); cairo_translate (cr, 0, -height / buffer_scale); cairo_set_source_surface (cr, image, 0, 0); cairo_set_operator (cr, CAIRO_OPERATOR_OVER); cairo_paint (cr); cairo_surface_destroy (image); } glDrawBuffer (GL_BACK); glReadBuffer(GL_BACK); glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); glDeleteFramebuffersEXT (1, &framebuffer); if (clip_region) cairo_region_destroy (clip_region); } void gdk_gl_texture_from_surface (cairo_surface_t *surface, cairo_region_t *region) { GdkGLContext *current; cairo_surface_t *image; double device_x_offset, device_y_offset; cairo_rectangle_int_t rect, e; int n_rects, i; GdkWindow *window; int window_height; unsigned int texture_id; int window_scale; double sx, sy; float umax, vmax; gboolean use_texture_rectangle; guint target; current = gdk_gl_context_get_current (); if (current && GDK_GL_CONTEXT_GET_CLASS (current)->texture_from_surface && GDK_GL_CONTEXT_GET_CLASS (current)->texture_from_surface (current, surface, region)) return; /* Software fallback */ use_texture_rectangle = gdk_gl_context_use_texture_rectangle (current); window = gdk_gl_context_get_window (current); window_scale = gdk_window_get_scale_factor (window); window_height = gdk_window_get_height (window); sx = sy = 1; #ifdef HAVE_CAIRO_SURFACE_SET_DEVICE_SCALE cairo_surface_get_device_scale (window->current_paint.surface, &sx, &sy); #endif cairo_surface_get_device_offset (surface, &device_x_offset, &device_y_offset); glGenTextures (1, &texture_id); if (use_texture_rectangle) target = GL_TEXTURE_RECTANGLE_ARB; else target = GL_TEXTURE_2D; glBindTexture (target, texture_id); glEnable (target); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); n_rects = cairo_region_num_rectangles (region); for (i = 0; i < n_rects; i++) { cairo_region_get_rectangle (region, i, &rect); glScissor (rect.x * window_scale, (window_height - rect.y - rect.height) * window_scale, rect.width * window_scale, rect.height * window_scale); e = rect; e.x *= sx; e.y *= sy; e.x += (int)device_x_offset; e.y += (int)device_y_offset; e.width *= sx; e.height *= sy; image = cairo_surface_map_to_image (surface, &e); glPixelStorei (GL_UNPACK_ALIGNMENT, 4); glPixelStorei (GL_UNPACK_ROW_LENGTH, cairo_image_surface_get_stride (image)/4); glTexImage2D (target, 0, 4, e.width, e.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, cairo_image_surface_get_data (image)); glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); cairo_surface_unmap_image (surface, image); #define FLIP_Y(_y) (window_height - (_y)) if (use_texture_rectangle) { umax = rect.width * sx; vmax = rect.height * sy; } else { umax = 1.0; vmax = 1.0; } glBegin (GL_QUADS); glTexCoord2f (0, vmax); glVertex2f (rect.x * window_scale, FLIP_Y(rect.y + rect.height) * window_scale); glTexCoord2f (umax, vmax); glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale); glTexCoord2f (umax, 0); glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y) * window_scale); glTexCoord2f (0, 0); glVertex2f (rect.x * window_scale, FLIP_Y(rect.y) * window_scale); glEnd(); } glDisable (target); glDeleteTextures (1, &texture_id); }