Animations Animated images. The &gdk-pixbuf; library provides a simple mechanism to load and represent animations. An animation is conceptually a series of frames to be displayed over time. Each frame is the same size. The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background. To display an animation you don't need to understand its representation, however; you just ask &gdk-pixbuf; what should be displayed at a given point in time. #GdkPixbufLoader An opaque struct representing an animation. An opaque struct representing an iterator which points to a certain position in an animation. @filename: @error: @Returns: @animation: @Returns: @animation: @animation: @Returns: @animation: @Returns: @animation: @start_time: @Returns: @animation: @Returns: @animation: @Returns: @iter: @current_time: @Returns: @iter: @Returns: @iter: @Returns: @iter: @Returns: An opaque struct representing a simple animation. @width: @height: @rate: @Returns: @animation: @pixbuf: @animation: @loop: @animation: @Returns: