/* GDK - The GIMP Drawing Kit * * gdkglcontext.c: GL context abstraction * * Copyright © 2014 Emmanuele Bassi * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library. If not, see . */ /** * SECTION:gdkglcontext * @Title: GdkGLContext * @Short_description: OpenGL context * * #GdkGLContext is an object representing the platform-specific * OpenGL drawing context. * * #GdkGLContexts are created for a #GdkWindow using * gdk_window_create_gl_context(), and the context will match * the #GdkVisual of the window. * * A #GdkGLContext is not tied to any particular normal framebuffer. * For instance, it cannot draw to the #GdkWindow back buffer. The GDK * repaint system is in full control of the painting to that. Instead, * you can create render buffers or textures and use gdk_cairo_draw_from_gl() * in the draw function of your widget to draw them. Then GDK will handle * the integration of your rendering with that of other widgets. * * Support for #GdkGLContext is platform-specific, context creation * can fail, returning %NULL context. * * A #GdkGLContext has to be made "current" in order to start using * it, otherwise any OpenGL call will be ignored. * * ## Creating a new OpenGL context ## * * In order to create a new #GdkGLContext instance you need a * #GdkWindow, which you typically get during the realize call * of a widget. * * ## Using a GdkGLContext ## * * You will need to make the #GdkGLContext the current context * before issuing OpenGL calls; the system sends OpenGL commands to * whichever context is current. It is possible to have multiple * contexts, so you always need to ensure that the one which you * want to draw with is the current one before issuing commands: * * |[ * gdk_gl_context_make_current (context); * ]| * * You can now perform your drawing using OpenGL commands. * * You can check which #GdkGLContext is the current one by using * gdk_gl_context_get_current(); you can also unset any #GdkGLContext * that is currently set by calling gdk_gl_context_clear_current(). */ #include "config.h" #include "gdkglcontextprivate.h" #include "gdkdisplayprivate.h" #include "gdkvisual.h" #include "gdkinternals.h" #include "gdkintl.h" typedef struct { GdkWindow *window; GdkVisual *visual; } GdkGLContextPrivate; enum { PROP_0, PROP_WINDOW, PROP_VISUAL, LAST_PROP }; static GParamSpec *obj_pspecs[LAST_PROP] = { NULL, }; G_DEFINE_QUARK (gdk-gl-error-quark, gdk_gl_error) G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GdkGLContext, gdk_gl_context, G_TYPE_OBJECT) static void gdk_gl_context_dispose (GObject *gobject) { GdkGLContext *context = GDK_GL_CONTEXT (gobject); GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); gdk_display_destroy_gl_context (gdk_window_get_display (priv->window), context); g_clear_object (&priv->window); g_clear_object (&priv->visual); G_OBJECT_CLASS (gdk_gl_context_parent_class)->dispose (gobject); } static void gdk_gl_context_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject); switch (prop_id) { case PROP_WINDOW: { GdkWindow *window = g_value_get_object (value); if (window) g_object_ref (window); if (priv->window) g_object_unref (priv->window); priv->window = window; } break; case PROP_VISUAL: { GdkVisual *visual = g_value_get_object (value); if (visual != NULL) priv->visual = g_object_ref (visual); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gdk_gl_context_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject); switch (prop_id) { case PROP_WINDOW: g_value_set_object (value, priv->window); break; case PROP_VISUAL: g_value_set_object (value, priv->visual); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gdk_gl_context_class_init (GdkGLContextClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); /** * GdkGLContext:window: * * The #GdkWindow the gl context is bound to. * * Since: 3.16 */ obj_pspecs[PROP_WINDOW] = g_param_spec_object ("window", P_("Window"), P_("The GDK window bound to the GL context"), GDK_TYPE_WINDOW, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS); /** * GdkGLContext:visual: * * The #GdkVisual matching the pixel format used by the context. * * Since: 3.16 */ obj_pspecs[PROP_VISUAL] = g_param_spec_object ("visual", P_("Visual"), P_("The GDK visual used by the GL context"), GDK_TYPE_VISUAL, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS); gobject_class->set_property = gdk_gl_context_set_property; gobject_class->get_property = gdk_gl_context_get_property; gobject_class->dispose = gdk_gl_context_dispose; g_object_class_install_properties (gobject_class, LAST_PROP, obj_pspecs); } static void gdk_gl_context_init (GdkGLContext *self) { } /** * gdk_gl_context_get_visual: * @context: a #GdkGLContext * * Retrieves the #GdkVisual associated with the @context. * * Returns: (transfer none): the #GdkVisual * * Since: 3.16 */ GdkVisual * gdk_gl_context_get_visual (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); return priv->visual; } /*< private > * gdk_gl_context_flush_buffer: * @context: a #GdkGLContext * @painted: The area that has been redrawn this frame * @damage: The area that we know is actually different from the last frame * * Copies the back buffer to the front buffer. * * This function may call `glFlush()` implicitly before returning; it * is not recommended to call `glFlush()` explicitly before calling * this function. * * Since: 3.16 */ void gdk_gl_context_flush_buffer (GdkGLContext *context, cairo_region_t *painted, cairo_region_t *damage) { g_return_if_fail (GDK_IS_GL_CONTEXT (context)); GDK_GL_CONTEXT_GET_CLASS (context)->flush_buffer (context, painted, damage); } /** * gdk_gl_context_make_current: * @context: a #GdkGLContext * * Makes the @context the current one. * * Since: 3.16 */ void gdk_gl_context_make_current (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_if_fail (GDK_IS_GL_CONTEXT (context)); gdk_display_make_gl_context_current (gdk_window_get_display (priv->window), context); } /** * gdk_gl_context_get_window: * @context: a #GdkGLContext * * Retrieves the #GdkWindow used by the @context. * * Returns: (transfer none): a #GdkWindow or %NULL * * Since: 3.16 */ GdkWindow * gdk_gl_context_get_window (GdkGLContext *context) { GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); return priv->window; } /** * gdk_gl_context_clear_current: * * Clears the current #GdkGLContext. * * Any OpenGL call after this function returns will be ignored * until gdk_gl_context_make_current() is called. * * Since: 3.16 */ void gdk_gl_context_clear_current (void) { GdkDisplay *display = gdk_display_get_default (); gdk_display_make_gl_context_current (display, NULL); } /** * gdk_gl_context_get_current: * * Retrieves the current #GdkGLContext. * * Returns: (transfer none): the current #GdkGLContext, or %NULL * * Since: 3.16 */ GdkGLContext * gdk_gl_context_get_current (void) { GdkDisplay *display = gdk_display_get_default (); return gdk_display_get_current_gl_context (display); }