/* GDK - The GIMP Drawing Kit * * gdkglcontext-win32.c: Win32 specific OpenGL wrappers * * Copyright © 2014 Emmanuele Bassi * Copyright © 2014 Alexander Larsson * Copyright © 2014 Chun-wei Fan * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library. If not, see . */ #include "config.h" #include "gdkprivate-win32.h" #include "gdksurface-win32.h" #include "gdkglcontext-win32.h" #include "gdkdisplay-win32.h" #include "gdkwin32display.h" #include "gdkwin32glcontext.h" #include "gdkwin32misc.h" #include "gdkwin32screen.h" #include "gdkwin32surface.h" #include "gdkglcontext.h" #include "gdksurface.h" #include "gdkinternals.h" #include "gdkintl.h" #include #include #ifdef GDK_WIN32_ENABLE_EGL # include #endif G_DEFINE_TYPE (GdkWin32GLContext, gdk_win32_gl_context, GDK_TYPE_GL_CONTEXT) static void _gdk_win32_gl_context_dispose (GObject *gobject) { GdkGLContext *context = GDK_GL_CONTEXT (gobject); GdkWin32GLContext *context_win32 = GDK_WIN32_GL_CONTEXT (gobject); GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (gdk_gl_context_get_display (context)); GdkSurface *surface = gdk_gl_context_get_surface (context); if (display_win32 != NULL) { if (display_win32->have_wgl) { if (wglGetCurrentContext () == context_win32->hglrc) wglMakeCurrent (NULL, NULL); GDK_NOTE (OPENGL, g_print ("Destroying WGL context\n")); wglDeleteContext (context_win32->hglrc); context_win32->hglrc = NULL; ReleaseDC (display_win32->gl_hwnd, context_win32->gl_hdc); } #ifdef GDK_WIN32_ENABLE_EGL else if (display_win32->have_egl) { if (eglGetCurrentContext () == context_win32->egl_context) eglMakeCurrent(display_win32->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); GDK_NOTE (OPENGL, g_message ("Destroying EGL (ANGLE) context")); eglDestroyContext (display_win32->egl_disp, context_win32->egl_context); context_win32->egl_context = EGL_NO_CONTEXT; ReleaseDC (display_win32->gl_hwnd, context_win32->gl_hdc); } #endif } if (surface != NULL) { GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface); if (impl->suppress_layered > 0) impl->suppress_layered--; /* If we don't have any surface that forces layered windows off, * trigger update_style_bits() to enable layered windows again */ if (impl->suppress_layered == 0) _gdk_win32_surface_update_style_bits (surface); } G_OBJECT_CLASS (gdk_win32_gl_context_parent_class)->dispose (gobject); } static void gdk_gl_blit_region (GdkSurface *surface, cairo_region_t *region) { int n_rects, i; int scale = gdk_surface_get_scale_factor (surface); int wh = gdk_surface_get_height (surface); cairo_rectangle_int_t rect; n_rects = cairo_region_num_rectangles (region); for (i = 0; i < n_rects; i++) { cairo_region_get_rectangle (region, i, &rect); glScissor (rect.x * scale, (wh - rect.y - rect.height) * scale, rect.width * scale, rect.height * scale); glBlitFramebuffer (rect.x * scale, (wh - rect.y - rect.height) * scale, (rect.x + rect.width) * scale, (wh - rect.y) * scale, rect.x * scale, (wh - rect.y - rect.height) * scale, (rect.x + rect.width) * scale, (wh - rect.y) * scale, GL_COLOR_BUFFER_BIT, GL_NEAREST); } } #ifdef GDK_WIN32_ENABLE_EGL static gboolean _get_is_egl_force_redraw (GdkSurface *surface) { /* We only need to call gdk_window_invalidate_rect () if necessary */ if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context)) { GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface); return impl->egl_force_redraw_all; } return FALSE; } static void _reset_egl_force_redraw (GdkSurface *surface) { if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context)) { GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface); if (impl->egl_force_redraw_all) impl->egl_force_redraw_all = FALSE; } } #endif static void gdk_win32_gl_context_end_frame (GdkDrawContext *draw_context, cairo_region_t *painted) { GdkGLContext *context = GDK_GL_CONTEXT (draw_context); GdkWin32GLContext *context_win32 = GDK_WIN32_GL_CONTEXT (context); GdkSurface *surface = gdk_gl_context_get_surface (context); GdkWin32Display *display = (GDK_WIN32_DISPLAY (gdk_gl_context_get_display (context))); cairo_rectangle_int_t whole_window; GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_parent_class)->end_frame (draw_context, painted); if (gdk_gl_context_get_shared_context (context)) return; gdk_gl_context_make_current (context); whole_window = (GdkRectangle) { 0, 0, gdk_surface_get_width (surface), gdk_surface_get_height (surface) }; if (!gdk_gl_context_get_use_es (context)) { gboolean can_wait = display->hasWglOMLSyncControl; if (context_win32->do_frame_sync) { glFinish (); if (can_wait) { gint64 ust, msc, sbc; wglGetSyncValuesOML (context_win32->gl_hdc, &ust, &msc, &sbc); wglWaitForMscOML (context_win32->gl_hdc, 0, 2, (msc + 1) % 2, &ust, &msc, &sbc); } } if (cairo_region_contains_rectangle (painted, &whole_window) == CAIRO_REGION_OVERLAP_IN) SwapBuffers (context_win32->gl_hdc); else if (gdk_gl_context_has_framebuffer_blit (context)) { glDrawBuffer(GL_FRONT); glReadBuffer(GL_BACK); gdk_gl_blit_region (surface, painted); glDrawBuffer(GL_BACK); glFlush(); if (gdk_gl_context_has_frame_terminator (context)) glFrameTerminatorGREMEDY (); } else { g_warning ("Need to swap whole buffer even thouigh not everything was redrawn. Expect artifacts."); SwapBuffers (context_win32->gl_hdc); } } #ifdef GDK_WIN32_ENABLE_EGL else { EGLSurface egl_surface = _gdk_win32_surface_get_egl_surface (surface, context_win32->egl_config, FALSE); gboolean force_egl_redraw_all = _get_is_egl_force_redraw (surface); if (force_egl_redraw_all) { GdkRectangle rect = {0, 0, gdk_surface_get_width (surface), gdk_surface_get_height (surface)}; /* We need to do gdk_window_invalidate_rect() so that we don't get glitches after maximizing or * restoring or using aerosnap */ gdk_surface_invalidate_rect (surface, &rect); _reset_egl_force_redraw (surface); } if (cairo_region_contains_rectangle (painted, &whole_window) == CAIRO_REGION_OVERLAP_IN || force_egl_redraw_all) eglSwapBuffers (display->egl_disp, egl_surface); else if (gdk_gl_context_has_framebuffer_blit (context)) gdk_gl_blit_region (surface, painted); else { g_warning ("Need to swap whole buffer even thouigh not everything was redrawn. Expect artifacts."); eglSwapBuffers (display->egl_disp, egl_surface); } } #endif } static void gdk_win32_gl_context_begin_frame (GdkDrawContext *draw_context, cairo_region_t *update_area) { GdkGLContext *context = GDK_GL_CONTEXT (draw_context); GdkSurface *surface; GdkWin32Surface *impl; RECT queued_window_rect; surface = gdk_gl_context_get_surface (context); impl = GDK_WIN32_SURFACE (surface); gdk_win32_surface_get_queued_window_rect (surface, gdk_surface_get_scale_factor (surface), &queued_window_rect); /* Apply queued resizes GL windows before painting them * (we paint on the window DC directly, it must have the right size). * Due to some poorly-understood issue delayed * resizing of double-buffered windows can produce weird * artefacts, so these are also resized before we paint. */ if (impl->drag_move_resize_context.native_move_resize_pending) { impl->drag_move_resize_context.native_move_resize_pending = FALSE; gdk_win32_surface_apply_queued_move_resize (surface, queued_window_rect); } GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_parent_class)->begin_frame (draw_context, update_area); if (gdk_gl_context_get_shared_context (context)) return; if (gdk_gl_context_has_framebuffer_blit (context)) return; /* If nothing else is known, repaint everything so that the back buffer is fully up-to-date for the swapbuffer */ cairo_region_union_rectangle (update_area, &(GdkRectangle) { 0, 0, gdk_surface_get_width (surface), gdk_surface_get_height (surface) }); } typedef struct { ATOM wc_atom; HWND hwnd; HDC hdc; HGLRC hglrc; gboolean inited; } GdkWGLDummy; static void _destroy_dummy_gl_context (GdkWGLDummy dummy) { if (dummy.hglrc != NULL) { wglDeleteContext (dummy.hglrc); dummy.hglrc = NULL; } if (dummy.hdc != NULL) { DeleteDC (dummy.hdc); dummy.hdc = NULL; } if (dummy.hwnd != NULL) { DestroyWindow (dummy.hwnd); dummy.hwnd = NULL; } if (dummy.wc_atom != 0) { UnregisterClass (MAKEINTATOM (dummy.wc_atom), GetModuleHandle (NULL)); dummy.wc_atom = 0; } dummy.inited = FALSE; } /* Yup, we need to create a dummy window for the dummy WGL context */ static void _get_dummy_window_hwnd (GdkWGLDummy *dummy) { WNDCLASSEX dummy_wc; memset (&dummy_wc, 0, sizeof (WNDCLASSEX)); dummy_wc.cbSize = sizeof( WNDCLASSEX ); dummy_wc.style = CS_OWNDC; dummy_wc.lpfnWndProc = (WNDPROC) DefWindowProc; dummy_wc.cbClsExtra = 0; dummy_wc.cbWndExtra = 0; dummy_wc.hInstance = GetModuleHandle( NULL ); dummy_wc.hIcon = 0; dummy_wc.hCursor = NULL; dummy_wc.hbrBackground = 0; dummy_wc.lpszMenuName = 0; dummy_wc.lpszClassName = "dummy"; dummy_wc.hIconSm = 0; dummy->wc_atom = RegisterClassEx (&dummy_wc); dummy->hwnd = CreateWindowEx (WS_EX_APPWINDOW, MAKEINTATOM (dummy->wc_atom), "", WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, 0, 0, NULL, NULL, GetModuleHandle (NULL), NULL); } static int _gdk_init_dummy_context (GdkWGLDummy *dummy); #define PIXEL_ATTRIBUTES 17 static int _get_wgl_pfd (HDC hdc, PIXELFORMATDESCRIPTOR *pfd, GdkWin32Display *display) { int best_pf = 0; pfd->nSize = sizeof (PIXELFORMATDESCRIPTOR); if (display != NULL && display->hasWglARBPixelFormat) { GdkWGLDummy dummy; UINT num_formats; int colorbits = GetDeviceCaps (hdc, BITSPIXEL); guint extra_fields = 1; int i = 0; int pixelAttribs[PIXEL_ATTRIBUTES]; /* Save up the HDC and HGLRC that we are currently using, to restore back to it when we are done here */ HDC hdc_current = wglGetCurrentDC (); HGLRC hglrc_current = wglGetCurrentContext (); if (display->hasWglARBmultisample) { /* 2 pairs of values needed for multisampling/AA support */ extra_fields += 2 * 2; } /* Update PIXEL_ATTRIBUTES above if any groups are added here! */ /* one group contains a value pair for both pixelAttribs and pixelAttribsNoAlpha */ pixelAttribs[i] = WGL_DRAW_TO_WINDOW_ARB; pixelAttribs[i++] = GL_TRUE; pixelAttribs[i++] = WGL_SUPPORT_OPENGL_ARB; pixelAttribs[i++] = GL_TRUE; pixelAttribs[i++] = WGL_DOUBLE_BUFFER_ARB; pixelAttribs[i++] = GL_TRUE; pixelAttribs[i++] = WGL_ACCELERATION_ARB; pixelAttribs[i++] = WGL_FULL_ACCELERATION_ARB; pixelAttribs[i++] = WGL_PIXEL_TYPE_ARB; pixelAttribs[i++] = WGL_TYPE_RGBA_ARB; pixelAttribs[i++] = WGL_COLOR_BITS_ARB; pixelAttribs[i++] = colorbits; /* end of "Update PIXEL_ATTRIBUTES above if any groups are added here!" */ if (display->hasWglARBmultisample) { pixelAttribs[i++] = WGL_SAMPLE_BUFFERS_ARB; pixelAttribs[i++] = 1; pixelAttribs[i++] = WGL_SAMPLES_ARB; pixelAttribs[i++] = 8; } pixelAttribs[i++] = 0; /* end of pixelAttribs */ memset (&dummy, 0, sizeof (GdkWGLDummy)); /* acquire and cache dummy Window (HWND & HDC) and * dummy GL Context, we need it for wglChoosePixelFormatARB() */ best_pf = _gdk_init_dummy_context (&dummy); if (best_pf == 0 || !wglMakeCurrent (dummy.hdc, dummy.hglrc)) { wglMakeCurrent (hdc_current, hglrc_current); return 0; } wglChoosePixelFormatARB (hdc, pixelAttribs, NULL, 1, &best_pf, &num_formats); /* Go back to the HDC that we were using, since we are done with the dummy HDC and GL Context */ wglMakeCurrent (hdc_current, hglrc_current); _destroy_dummy_gl_context (dummy); } else { pfd->nVersion = 1; pfd->dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER; pfd->iPixelType = PFD_TYPE_RGBA; pfd->cColorBits = GetDeviceCaps (hdc, BITSPIXEL); pfd->cAlphaBits = 8; pfd->dwLayerMask = PFD_MAIN_PLANE; best_pf = ChoosePixelFormat (hdc, pfd); } return best_pf; } /* in WGL, for many OpenGL items, we need a dummy WGL context, so create * one and cache it for later use */ static int _gdk_init_dummy_context (GdkWGLDummy *dummy) { PIXELFORMATDESCRIPTOR pfd; gboolean set_pixel_format_result = FALSE; int best_idx = 0; _get_dummy_window_hwnd (dummy); dummy->hdc = GetDC (dummy->hwnd); memset (&pfd, 0, sizeof (PIXELFORMATDESCRIPTOR)); best_idx = _get_wgl_pfd (dummy->hdc, &pfd, NULL); if (best_idx != 0) set_pixel_format_result = SetPixelFormat (dummy->hdc, best_idx, &pfd); if (best_idx == 0 || !set_pixel_format_result) return 0; dummy->hglrc = wglCreateContext (dummy->hdc); if (dummy->hglrc == NULL) return 0; dummy->inited = TRUE; return best_idx; } #ifdef GDK_WIN32_ENABLE_EGL #ifndef EGL_PLATFORM_ANGLE_ANGLE #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 #endif #ifndef EGL_PLATFORM_ANGLE_TYPE_ANGLE #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #endif #ifndef EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 #endif static EGLDisplay _gdk_win32_get_egl_display (GdkWin32Display *display) { EGLDisplay disp; gboolean success = FALSE; if (epoxy_has_egl_extension (NULL, "EGL_EXT_platform_base")) { PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = (void *) eglGetProcAddress ("eglGetPlatformDisplayEXT"); if (getPlatformDisplay) { EGLint disp_attr[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE}; disp = getPlatformDisplay (EGL_PLATFORM_ANGLE_ANGLE, display->hdc_egl_temp, disp_attr); if (disp != EGL_NO_DISPLAY) return disp; } } return eglGetDisplay (display->hdc_egl_temp); } #endif static gboolean _gdk_win32_display_init_gl (GdkDisplay *display) { GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display); int best_idx = 0; gboolean disable_wgl = FALSE; #ifdef GDK_WIN32_ENABLE_EGL EGLDisplay egl_disp; disable_wgl = GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES) || display_win32->running_on_arm64; #endif if (display_win32->have_wgl #ifdef GDK_WIN32_ENABLE_EGL || display_win32->have_egl #endif ) return TRUE; if (!disable_wgl) { GdkWGLDummy dummy; memset (&dummy, 0, sizeof (GdkWGLDummy)); /* acquire and cache dummy Window (HWND & HDC) and * dummy GL Context, it is used to query functions * and used for other stuff as well */ best_idx = _gdk_init_dummy_context (&dummy); if (best_idx == 0 || !wglMakeCurrent (dummy.hdc, dummy.hglrc)) return FALSE; display_win32->have_wgl = TRUE; display_win32->gl_version = epoxy_gl_version (); display_win32->hasWglARBCreateContext = epoxy_has_wgl_extension (dummy.hdc, "WGL_ARB_create_context"); display_win32->hasWglEXTSwapControl = epoxy_has_wgl_extension (dummy.hdc, "WGL_EXT_swap_control"); display_win32->hasWglOMLSyncControl = epoxy_has_wgl_extension (dummy.hdc, "WGL_OML_sync_control"); display_win32->hasWglARBPixelFormat = epoxy_has_wgl_extension (dummy.hdc, "WGL_ARB_pixel_format"); display_win32->hasWglARBmultisample = epoxy_has_wgl_extension (dummy.hdc, "WGL_ARB_multisample"); GDK_NOTE (OPENGL, g_print ("WGL API version %d.%d found\n" " - Vendor: %s\n" " - Checked extensions:\n" "\t* WGL_ARB_pixel_format: %s\n" "\t* WGL_ARB_create_context: %s\n" "\t* WGL_EXT_swap_control: %s\n" "\t* WGL_OML_sync_control: %s\n" "\t* WGL_ARB_multisample: %s\n", display_win32->gl_version / 10, display_win32->gl_version % 10, glGetString (GL_VENDOR), display_win32->hasWglARBPixelFormat ? "yes" : "no", display_win32->hasWglARBCreateContext ? "yes" : "no", display_win32->hasWglEXTSwapControl ? "yes" : "no", display_win32->hasWglOMLSyncControl ? "yes" : "no", display_win32->hasWglARBmultisample ? "yes" : "no")); wglMakeCurrent (NULL, NULL); _destroy_dummy_gl_context (dummy); } #ifdef GDK_WIN32_ENABLE_EGL else { egl_disp = _gdk_win32_get_egl_display (display_win32); if (egl_disp == EGL_NO_DISPLAY || !eglInitialize (egl_disp, NULL, NULL)) { if (egl_disp != EGL_NO_DISPLAY) { eglTerminate (egl_disp); egl_disp = EGL_NO_DISPLAY; } return FALSE; } display_win32->egl_disp = egl_disp; display_win32->have_egl = TRUE; display_win32->egl_version = epoxy_egl_version (egl_disp); eglBindAPI(EGL_OPENGL_ES_API); display_win32->hasEglSurfacelessContext = epoxy_has_egl_extension (egl_disp, "EGL_KHR_surfaceless_context"); GDK_NOTE (OPENGL, g_print ("EGL API version %d.%d found\n" " - Vendor: %s\n" " - Checked extensions:\n" "\t* EGL_KHR_surfaceless_context: %s\n", display_win32->egl_version / 10, display_win32->egl_version % 10, eglQueryString (display_win32->egl_disp, EGL_VENDOR), display_win32->hasEglSurfacelessContext ? "yes" : "no")); } #endif return TRUE; } /* Setup the legacy context after creating it */ static gboolean _ensure_legacy_gl_context (HDC hdc, HGLRC hglrc_legacy, GdkGLContext *share) { GdkWin32GLContext *context_win32; if (!wglMakeCurrent (hdc, hglrc_legacy)) return FALSE; if (share != NULL) { context_win32 = GDK_WIN32_GL_CONTEXT (share); return wglShareLists (hglrc_legacy, context_win32->hglrc); } return TRUE; } static HGLRC _create_gl_context_with_attribs (HDC hdc, HGLRC hglrc_base, GdkGLContext *share, int flags, int major, int minor, gboolean *is_legacy) { HGLRC hglrc; GdkWin32GLContext *context_win32; /* if we have wglCreateContextAttribsARB(), create a * context with the compatibility profile if a legacy * context is requested, or when we go into fallback mode */ int profile = *is_legacy ? WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB : WGL_CONTEXT_CORE_PROFILE_BIT_ARB; int attribs[] = { WGL_CONTEXT_PROFILE_MASK_ARB, profile, WGL_CONTEXT_MAJOR_VERSION_ARB, *is_legacy ? 3 : major, WGL_CONTEXT_MINOR_VERSION_ARB, *is_legacy ? 0 : minor, WGL_CONTEXT_FLAGS_ARB, flags, 0 }; if (share != NULL) context_win32 = GDK_WIN32_GL_CONTEXT (share); hglrc = wglCreateContextAttribsARB (hdc, share != NULL ? context_win32->hglrc : NULL, attribs); return hglrc; } static HGLRC _create_gl_context (HDC hdc, GdkGLContext *share, int flags, int major, int minor, gboolean *is_legacy, gboolean hasWglARBCreateContext) { /* We need a legacy context for *all* cases */ HGLRC hglrc_base = wglCreateContext (hdc); gboolean success = TRUE; /* Save up the HDC and HGLRC that we are currently using, to restore back to it when we are done here */ HDC hdc_current = wglGetCurrentDC (); HGLRC hglrc_current = wglGetCurrentContext (); /* if we have no wglCreateContextAttribsARB(), return the legacy context when all is set */ if (*is_legacy && !hasWglARBCreateContext) { if (_ensure_legacy_gl_context (hdc, hglrc_base, share)) { wglMakeCurrent (hdc_current, hglrc_current); return hglrc_base; } success = FALSE; goto gl_fail; } else { HGLRC hglrc; if (!wglMakeCurrent (hdc, hglrc_base)) { success = FALSE; goto gl_fail; } hglrc = _create_gl_context_with_attribs (hdc, hglrc_base, share, flags, major, minor, is_legacy); /* return the legacy context we have if it could be setup properly, in case the 3.0+ context creation failed */ if (hglrc == NULL) { if (!(*is_legacy)) { /* If we aren't using a legacy context in the beginning, try again with a compatibility profile 3.0 context */ hglrc = _create_gl_context_with_attribs (hdc, hglrc_base, share, flags, 0, 0, is_legacy); *is_legacy = TRUE; } if (hglrc == NULL) { if (!_ensure_legacy_gl_context (hdc, hglrc_base, share)) success = FALSE; } if (success) GDK_NOTE (OPENGL, g_print ("Using legacy context as fallback\n")); } gl_fail: if (!success) { wglMakeCurrent (NULL, NULL); wglDeleteContext (hglrc_base); return NULL; } wglMakeCurrent (hdc_current, hglrc_current); if (hglrc != NULL) { wglDeleteContext (hglrc_base); return hglrc; } return hglrc_base; } } static gboolean _set_pixformat_for_hdc (HDC hdc, int *best_idx, GdkWin32Display *display) { PIXELFORMATDESCRIPTOR pfd; gboolean set_pixel_format_result = FALSE; /* one is only allowed to call SetPixelFormat(), and so ChoosePixelFormat() * one single time per window HDC */ *best_idx = _get_wgl_pfd (hdc, &pfd, display); if (*best_idx != 0) set_pixel_format_result = SetPixelFormat (hdc, *best_idx, &pfd); /* ChoosePixelFormat() or SetPixelFormat() failed, bail out */ if (*best_idx == 0 || !set_pixel_format_result) return FALSE; return TRUE; } #ifdef GDK_WIN32_ENABLE_EGL #define MAX_EGL_ATTRS 30 static gboolean find_eglconfig_for_window (GdkWin32Display *display, EGLConfig *egl_config_out, EGLint *min_swap_interval_out, GError **error) { EGLint attrs[MAX_EGL_ATTRS]; EGLint count; EGLConfig *configs, chosen_config; int i = 0; EGLDisplay egl_disp = display->egl_disp; attrs[i++] = EGL_CONFORMANT; attrs[i++] = EGL_OPENGL_ES2_BIT; attrs[i++] = EGL_SURFACE_TYPE; attrs[i++] = EGL_WINDOW_BIT; attrs[i++] = EGL_COLOR_BUFFER_TYPE; attrs[i++] = EGL_RGB_BUFFER; attrs[i++] = EGL_RED_SIZE; attrs[i++] = 1; attrs[i++] = EGL_GREEN_SIZE; attrs[i++] = 1; attrs[i++] = EGL_BLUE_SIZE; attrs[i++] = 1; attrs[i++] = EGL_ALPHA_SIZE; attrs[i++] = 1; attrs[i++] = EGL_NONE; g_assert (i < MAX_EGL_ATTRS); if (!eglChooseConfig (display->egl_disp, attrs, NULL, 0, &count) || count < 1) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_UNSUPPORTED_FORMAT, _("No available configurations for the given pixel format")); return FALSE; } configs = g_new (EGLConfig, count); if (!eglChooseConfig (display->egl_disp, attrs, configs, count, &count) || count < 1) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_UNSUPPORTED_FORMAT, _("No available configurations for the given pixel format")); return FALSE; } /* Pick first valid configuration i guess? */ chosen_config = configs[0]; if (!eglGetConfigAttrib (display->egl_disp, chosen_config, EGL_MIN_SWAP_INTERVAL, min_swap_interval_out)) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "Could not retrieve the minimum swap interval"); g_free (configs); return FALSE; } if (egl_config_out != NULL) *egl_config_out = chosen_config; g_free (configs); return TRUE; } #define N_EGL_ATTRS 16 static EGLContext _create_egl_context (EGLDisplay display, EGLConfig config, GdkGLContext *share, int flags, int major, int minor, gboolean *is_legacy) { EGLContext ctx; EGLint context_attribs[N_EGL_ATTRS]; int i = 0; /* ANGLE does not support the GL_OES_vertex_array_object extension, so we need to use ES3 directly */ context_attribs[i++] = EGL_CONTEXT_CLIENT_VERSION; context_attribs[i++] = 3; /* Specify the flags */ context_attribs[i++] = EGL_CONTEXT_FLAGS_KHR; context_attribs[i++] = flags; context_attribs[i++] = EGL_NONE; g_assert (i < N_EGL_ATTRS); ctx = eglCreateContext (display, config, share != NULL ? GDK_WIN32_GL_CONTEXT (share)->egl_context : EGL_NO_CONTEXT, context_attribs); if (ctx != EGL_NO_CONTEXT) GDK_NOTE (OPENGL, g_message ("Created EGL context[%p]", ctx)); return ctx; } #endif /* GDK_WIN32_ENABLE_EGL */ static gboolean gdk_win32_gl_context_realize (GdkGLContext *context, GError **error) { GdkGLContext *share = gdk_gl_context_get_shared_context (context); GdkWin32GLContext *context_win32 = GDK_WIN32_GL_CONTEXT (context); gboolean debug_bit, compat_bit, legacy_bit; gboolean use_es = FALSE; /* request flags and specific versions for core (3.2+) WGL context */ int flags = 0; int major = 0; int minor = 0; GdkSurface *surface = gdk_gl_context_get_surface (context); GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface); GdkDisplay *display = gdk_surface_get_display (surface); GdkWin32Display *win32_display = GDK_WIN32_DISPLAY (display); gdk_gl_context_get_required_version (context, &major, &minor); debug_bit = gdk_gl_context_get_debug_enabled (context); compat_bit = gdk_gl_context_get_forward_compatible (context); /* * A legacy context cannot be shared with core profile ones, so this means we * must stick to a legacy context if the shared context is a legacy context */ if (share != NULL && gdk_gl_context_is_legacy (share)) legacy_bit = TRUE; /* if GDK_GL_LEGACY is set, we default to a legacy context */ legacy_bit = g_getenv ("GDK_GL_LEGACY") != NULL; use_es = GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES) || (share != NULL && gdk_gl_context_get_use_es (share)); if (win32_display->have_wgl || !use_es) { /* These are the real WGL context items that we will want to use later */ HGLRC hglrc; int pixel_format; if (!_set_pixformat_for_hdc (context_win32->gl_hdc, &pixel_format, win32_display)) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_UNSUPPORTED_FORMAT, _("No available configurations for the given pixel format")); return FALSE; } /* if there isn't wglCreateContextAttribsARB() on WGL, use a legacy context */ if (!legacy_bit) legacy_bit = !win32_display->hasWglARBCreateContext; if (debug_bit) flags |= WGL_CONTEXT_DEBUG_BIT_ARB; if (compat_bit) flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; GDK_NOTE (OPENGL, g_print ("Creating %s WGL context (version:%d.%d, debug:%s, forward:%s, legacy: %s)\n", compat_bit ? "core" : "compat", major, minor, debug_bit ? "yes" : "no", compat_bit ? "yes" : "no", legacy_bit ? "yes" : "no")); hglrc = _create_gl_context (context_win32->gl_hdc, share, flags, major, minor, &legacy_bit, win32_display->hasWglARBCreateContext); if (hglrc == NULL) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, _("Unable to create a GL context")); return FALSE; } GDK_NOTE (OPENGL, g_print ("Created WGL context[%p], pixel_format=%d\n", hglrc, pixel_format)); context_win32->hglrc = hglrc; } #ifdef GDK_WIN32_ENABLE_EGL else { EGLContext egl_context; EGLContext ctx; if (debug_bit) flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; if (compat_bit) flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; GDK_NOTE (OPENGL, g_message ("Creating EGL context version %d.%d (debug:%s, forward:%s, legacy:%s)", major, minor, debug_bit ? "yes" : "no", compat_bit ? "yes" : "no", legacy_bit ? "yes" : "no")); ctx = _create_egl_context (win32_display->egl_disp, context_win32->egl_config, share, flags, major, minor, &legacy_bit); if (ctx == EGL_NO_CONTEXT) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, _("Unable to create a GL context")); return FALSE; } GDK_NOTE (OPENGL, g_print ("Created EGL context[%p]\n", ctx)); context_win32->egl_context = ctx; use_es = TRUE; } #endif /* set whether we are using GLES */ gdk_gl_context_set_use_es (context, use_es); /* OpenGL does not work with WS_EX_LAYERED enabled, so we need to * disable WS_EX_LAYERED when we acquire a valid HGLRC */ impl->suppress_layered++; /* if this is the first time a GL context is acquired for the surface, * disable layered windows by triggering update_style_bits() */ if (impl->suppress_layered == 1) _gdk_win32_surface_update_style_bits (surface); /* Ensure that any other context is created with a legacy bit set */ gdk_gl_context_set_is_legacy (context, legacy_bit); return TRUE; } static void gdk_win32_gl_context_class_init (GdkWin32GLContextClass *klass) { GdkGLContextClass *gl_context_class = GDK_GL_CONTEXT_CLASS(klass); GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS(klass); GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gl_context_class->realize = gdk_win32_gl_context_realize; draw_context_class->begin_frame = gdk_win32_gl_context_begin_frame; draw_context_class->end_frame = gdk_win32_gl_context_end_frame; gobject_class->dispose = _gdk_win32_gl_context_dispose; } static void gdk_win32_gl_context_init (GdkWin32GLContext *self) { } GdkGLContext * _gdk_win32_surface_create_gl_context (GdkSurface *surface, gboolean attached, GdkGLContext *share, GError **error) { GdkDisplay *display = gdk_surface_get_display (surface); GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display); GdkWin32GLContext *context = NULL; /* Acquire and store up the Windows-specific HWND and HDC */ /* HWND hwnd;*/ HDC hdc; #ifdef GDK_WIN32_ENABLE_EGL EGLContext egl_context; EGLConfig config; #endif display_win32->gl_hwnd = GDK_SURFACE_HWND (surface); hdc = GetDC (display_win32->gl_hwnd); #ifdef GDK_WIN32_ENABLE_EGL /* display_win32->hdc_egl_temp should *not* be destroyed here! It is destroyed at dispose()! */ display_win32->hdc_egl_temp = hdc; #endif if (!_gdk_win32_display_init_gl (display)) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, _("No GL implementation is available")); return NULL; } #if 0 if (display_win32->have_wgl) { hwnd = GDK_SURFACE_HWND (surface); hdc = GetDC (hwnd); display_win32->gl_hwnd = hwnd; } #endif #ifdef GDK_WIN32_ENABLE_EGL if (display_win32->have_egl && !find_eglconfig_for_window (display_win32, &config, &display_win32->egl_min_swap_interval, error)) return NULL; #endif context = g_object_new (GDK_TYPE_WIN32_GL_CONTEXT, "surface", surface, "shared-context", share, NULL); context->gl_hdc = hdc; context->is_attached = attached; #ifdef GDK_WIN32_ENABLE_EGL if (display_win32->have_egl) context->egl_config = config; #endif return GDK_GL_CONTEXT (context); } gboolean _gdk_win32_display_make_gl_context_current (GdkDisplay *display, GdkGLContext *context) { GdkWin32GLContext *context_win32; GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display); GdkSurface *surface; gboolean do_frame_sync = FALSE; if (context == NULL) { #ifdef GDK_WIN32_ENABLE_EGL if (display_win32->egl_disp != EGL_NO_DISPLAY) eglMakeCurrent(display_win32->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); else #endif wglMakeCurrent(NULL, NULL); return TRUE; } context_win32 = GDK_WIN32_GL_CONTEXT (context); if (!gdk_gl_context_get_use_es (context)) { if (!wglMakeCurrent (context_win32->gl_hdc, context_win32->hglrc)) { GDK_NOTE (OPENGL, g_print ("Making WGL context current failed\n")); return FALSE; } if (context_win32->is_attached && display_win32->hasWglEXTSwapControl) { surface = gdk_gl_context_get_surface (context); /* If there is compositing there is no particular need to delay * the swap when drawing on the offscreen, rendering to the screen * happens later anyway, and its up to the compositor to sync that * to the vblank. */ display = gdk_surface_get_display (surface); do_frame_sync = ! gdk_display_is_composited (display); if (do_frame_sync != context_win32->do_frame_sync) { context_win32->do_frame_sync = do_frame_sync; if (do_frame_sync) wglSwapIntervalEXT (1); else wglSwapIntervalEXT (0); } } } #ifdef GDK_WIN32_ENABLE_EGL else { EGLSurface egl_surface; surface = gdk_gl_context_get_surface (context); if (context_win32->is_attached) egl_surface = _gdk_win32_surface_get_egl_surface (surface, context_win32->egl_config, FALSE); else { if (display_win32->hasEglSurfacelessContext) egl_surface = EGL_NO_SURFACE; else egl_surface = _gdk_win32_surface_get_egl_surface (surface, context_win32->egl_config, TRUE); } if (!eglMakeCurrent (display_win32->egl_disp, egl_surface, egl_surface, context_win32->egl_context)) { g_warning ("eglMakeCurrent failed"); return FALSE; } if (display_win32->egl_min_swap_interval == 0) eglSwapInterval (display_win32->egl_disp, 0); else g_debug ("Can't disable GL swap interval"); } #endif return TRUE; } /** * gdk_win32_display_get_wgl_version: * @display: a #GdkDisplay * @major: (out): return location for the WGL major version * @minor: (out): return location for the WGL minor version * * Retrieves the version of the WGL implementation. * * Returns: %TRUE if WGL is available */ gboolean gdk_win32_display_get_wgl_version (GdkDisplay *display, int *major, int *minor) { g_return_val_if_fail (GDK_IS_DISPLAY (display), FALSE); if (!GDK_IS_WIN32_DISPLAY (display)) return FALSE; if (!_gdk_win32_display_init_gl (display)) return FALSE; if (major != NULL) *major = GDK_WIN32_DISPLAY (display)->gl_version / 10; if (minor != NULL) *minor = GDK_WIN32_DISPLAY (display)->gl_version % 10; return TRUE; } void _gdk_win32_surface_invalidate_egl_framebuffer (GdkSurface *surface) { /* If we are using ANGLE, we need to force redraw of the whole Window and its child windows * as we need to re-acquire the EGL surfaces that we rendered to upload to Cairo explicitly, * using gdk_window_invalidate_rect (), when we maximize or restore or use aerosnap */ #ifdef GDK_WIN32_ENABLE_EGL if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context)) { GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface); impl->egl_force_redraw_all = TRUE; } #endif }