#ifndef __GSK_GL_RENDERER_PRIVATE_H__ #define __GSK_GL_RENDERER_PRIVATE_H__ #include "gskglrenderer.h" G_BEGIN_DECLS gboolean gsk_gl_render_try_compile_gl_shader (GskGLRenderer *self, GskGLShader *shader, GError **error); G_END_DECLS #endif /* __GSK_GL_RENDERER_PRIVATE_H__ */