/* GDK - The GIMP Drawing Kit * Copyright (C) 2020 Red Hat * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * */ #include "config.h" #include "gdktoplevelsizeprivate.h" /** * GdkToplevelSize: * * The `GdkToplevelSize` struct contains information that is useful * to compute the size of a toplevel. */ G_DEFINE_POINTER_TYPE (GdkToplevelSize, gdk_toplevel_size) #define UNCONFIGURED_WIDTH 400 #define UNCONFIGURED_HEIGHT 300 void gdk_toplevel_size_init (GdkToplevelSize *size, int bounds_width, int bounds_height) { *size = (GdkToplevelSize) { 0 }; size->bounds_width = bounds_width; size->bounds_height = bounds_height; size->width = UNCONFIGURED_WIDTH; size->height = UNCONFIGURED_HEIGHT; } /** * gdk_toplevel_size_get_bounds: * @size: a `GdkToplevelSize` * @bounds_width: (out): return location for width * @bounds_height: (out): return location for height * * Retrieves the bounds the toplevel is placed within. * * The bounds represent the largest size a toplevel may have while still being * able to fit within some type of boundary. Depending on the backend, this may * be equivalent to the dimensions of the work area or the monitor on which the * window is being presented on, or something else that limits the way a * toplevel can be presented. */ void gdk_toplevel_size_get_bounds (GdkToplevelSize *size, int *bounds_width, int *bounds_height) { g_return_if_fail (bounds_width); g_return_if_fail (bounds_height); *bounds_width = size->bounds_width; *bounds_height = size->bounds_height; } /** * gdk_toplevel_size_set_size: * @size: a `GdkToplevelSize` * @width: the width * @height: the height * * Sets the size the toplevel prefers to be resized to. * * The size should be within the bounds (see * [method@Gdk.ToplevelSize.get_bounds]). The set size should * be considered as a hint, and should not be assumed to be * respected by the windowing system, or backend. */ void gdk_toplevel_size_set_size (GdkToplevelSize *size, int width, int height) { size->width = width; size->height = height; } /** * gdk_toplevel_size_set_min_size: * @size: a `GdkToplevelSize` * @min_width: the minimum width * @min_height: the minimum height * * Sets the minimum size of the toplevel. * * The minimum size corresponds to the limitations the toplevel can be shrunk * to, without resulting in incorrect painting. A user of a `GdkToplevel` should * calculate these given both the existing size, and the bounds retrieved from * the `GdkToplevelSize` object. * * The minimum size should be within the bounds (see * [method@Gdk.ToplevelSize.get_bounds]). */ void gdk_toplevel_size_set_min_size (GdkToplevelSize *size, int min_width, int min_height) { size->min_width = min_width; size->min_height = min_height; } /** * gdk_toplevel_size_set_shadow_width: * @size: a `GdkToplevelSize` * @left: width of the left part of the shadow * @right: width of the right part of the shadow * @top: height of the top part of the shadow * @bottom: height of the bottom part of the shadow * * Sets the shadows size of the toplevel. * * The shadow width corresponds to the part of the computed surface size * that would consist of the shadow margin surrounding the window, would * there be any. */ void gdk_toplevel_size_set_shadow_width (GdkToplevelSize *size, int left, int right, int top, int bottom) { size->shadow.is_valid = TRUE; size->shadow.left = left; size->shadow.right = right; size->shadow.top = top; size->shadow.bottom = bottom; } void gdk_toplevel_size_validate (GdkToplevelSize *size) { int geometry_width, geometry_height; geometry_width = size->width; geometry_height = size->height; if (size->shadow.is_valid) { geometry_width -= size->shadow.left + size->shadow.right; geometry_height -= size->shadow.top + size->shadow.bottom; } }