#include "config.h" #include "gskgpumaskopprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gskenumtypes.h" #include "gpu/shaders/gskgpumaskinstance.h" typedef struct _GskGpuMaskOp GskGpuMaskOp; struct _GskGpuMaskOp { GskGpuShaderOp op; }; static void gsk_gpu_mask_op_print_instance (GskGpuShaderOp *shader, gpointer instance_, GString *string) { GskGpuMaskInstance *instance = (GskGpuMaskInstance *) instance_; gsk_gpu_print_enum (string, GSK_TYPE_MASK_MODE, shader->variation); gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image (string, shader->images[0]); gsk_gpu_print_image (string, shader->images[1]); } static const GskGpuShaderOpClass GSK_GPU_MASK_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuMaskOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_shader_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpumask", gsk_gpu_mask_n_textures, sizeof (GskGpuMaskInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_mask_info, #endif gsk_gpu_mask_op_print_instance, gsk_gpu_mask_setup_attrib_locations, gsk_gpu_mask_setup_vao }; void gsk_gpu_mask_op (GskGpuFrame *frame, GskGpuShaderClip clip, const graphene_rect_t *rect, const graphene_point_t *offset, float opacity, GskMaskMode mask_mode, const GskGpuShaderImage *source, const GskGpuShaderImage *mask) { GskGpuMaskInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_MASK_OP_CLASS, gsk_gpu_color_states_create_equal (TRUE, TRUE), mask_mode, clip, (GskGpuImage *[2]) { source->image, mask->image }, (GskGpuSampler[2]) { source->sampler, mask->sampler }, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); gsk_gpu_rect_to_float (source->bounds, offset, instance->source_rect); gsk_gpu_rect_to_float (mask->bounds, offset, instance->mask_rect); instance->opacity = opacity; }