#include "config.h" #include "gskgpucolormatrixopprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpucolormatrixinstance.h" typedef struct _GskGpuColorMatrixOp GskGpuColorMatrixOp; struct _GskGpuColorMatrixOp { GskGpuShaderOp op; }; static void gsk_gpu_color_matrix_op_print_instance (GskGpuShaderOp *shader, gpointer instance_, GString *string) { GskGpuColormatrixInstance *instance = (GskGpuColormatrixInstance *) instance_; gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image (string, shader->images[0]); } static const GskGpuShaderOpClass GSK_GPU_COLOR_MATRIX_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuColorMatrixOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_shader_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpucolormatrix", gsk_gpu_colormatrix_n_textures, sizeof (GskGpuColormatrixInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_colormatrix_info, #endif gsk_gpu_color_matrix_op_print_instance, gsk_gpu_colormatrix_setup_attrib_locations, gsk_gpu_colormatrix_setup_vao }; void gsk_gpu_color_matrix_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuColorStates color_states, const graphene_point_t *offset, const GskGpuShaderImage *image, const graphene_matrix_t *color_matrix, const graphene_vec4_t *color_offset) { GskGpuColormatrixInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_COLOR_MATRIX_OP_CLASS, color_states, 0, clip, (GskGpuImage *[1]) { image->image }, (GskGpuSampler[1]) { image->sampler }, &instance); gsk_gpu_rect_to_float (image->coverage, offset, instance->rect); gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect); graphene_matrix_to_float (color_matrix, instance->color_matrix); graphene_vec4_to_float (color_offset, instance->color_offset); }