#include "config.h" #include "gskgputextureopprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgputextureinstance.h" typedef struct _GskGpuTextureOp GskGpuTextureOp; struct _GskGpuTextureOp { GskGpuShaderOp op; }; static void gsk_gpu_texture_op_print_instance (GskGpuShaderOp *shader, gpointer instance_, GString *string) { GskGpuTextureInstance *instance = (GskGpuTextureInstance *) instance_; gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image (string, shader->images[0]); } static const GskGpuShaderOpClass GSK_GPU_TEXTURE_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuTextureOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_shader_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgputexture", gsk_gpu_texture_n_textures, sizeof (GskGpuTextureInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_texture_info, #endif gsk_gpu_texture_op_print_instance, gsk_gpu_texture_setup_attrib_locations, gsk_gpu_texture_setup_vao }; void gsk_gpu_texture_op (GskGpuFrame *frame, GskGpuShaderClip clip, const graphene_point_t *offset, const GskGpuShaderImage *image) { GskGpuTextureInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_TEXTURE_OP_CLASS, gsk_gpu_color_states_create_equal (TRUE, TRUE), 0, clip, (GskGpuImage *[1]) { image->image }, (GskGpuSampler[1]) { image->sampler }, &instance); gsk_gpu_rect_to_float (image->coverage ? image->coverage : image->bounds, offset, instance->rect); gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect); }