#ifndef __GDK_GL_TEXTURE_PRIVATE_H__ #define __GDK_GL_TEXTURE_PRIVATE_H__ #include "gdkgltexture.h" #include "gdktextureprivate.h" G_BEGIN_DECLS GdkGLContext * gdk_gl_texture_get_context (GdkGLTexture *self); guint gdk_gl_texture_get_id (GdkGLTexture *self); gboolean gdk_gl_texture_has_mipmap (GdkGLTexture *self); G_END_DECLS #endif /* __GDK_GL_TEXTURE_PRIVATE_H__ */