GdkDisplay
controls the keyboard/mouse pointer grabs and a set of GdkScreens
#GdkDisplay objects purpose are two fold:
To grab/ungrab keyboard focus and mouse pointer
To manage and provide information about the #GdkScreen(s)
available for this #GdkDisplay
#GdkDisplay objects are the GDK representation of the X Display which can be
described as a workstation consisting of a keyboard a pointing
device (such as a mouse) and one or more screens.
It is used to open and keep track of various #GdkScreen objects currently
instanciated by the application. It is also used to grab and release the keyboard
and the mouse pointer.
The GdkDisplay struct is the GDK representation
of an X display. All its fields are private and should not be accessed directly.
@display_name:
@Returns:
@display:
@Returns:
@display:
@Returns:
@display:
@screen_num:
@Returns:
@display:
@Returns:
@display:
@time:
@display:
@time:
@display:
@Returns:
@display:
@display:
@display:
@display:
@Returns:
@display:
@Returns:
@display:
@Returns:
@display:
@event:
@display:
@message_type:
@func:
@data:
@display:
@msec:
@display:
@sm_client_id:
@display:
@Returns: