#pragma once #include "gskgputypesprivate.h" #include "gsktypes.h" #include G_BEGIN_DECLS void gsk_gpu_rounded_color_op (GskGpuFrame *frame, GskGpuShaderClip clip, const GskRoundedRect *outline, const graphene_point_t *offset, const GdkRGBA *color); G_END_DECLS