#pragma once #include "gskgpushaderopprivate.h" #include G_BEGIN_DECLS void gsk_gpu_mask_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, const graphene_rect_t *rect, const graphene_point_t *offset, float opacity, GskMaskMode mask_mode, guint32 source_descriptor, const graphene_rect_t *source_rect, guint32 mask_descriptor, const graphene_rect_t *mask_rect); G_END_DECLS