/* This file extracted from the GTK tutorial. */ /* helloworld.c */ #include /* this is a callback function. the data arguments are ignored in this example. * More on callbacks below. */ void hello (GtkWidget *widget, gpointer data) { g_print ("Hello World\n"); } gint delete_event(GtkWidget *widget, gpointer data) { g_print ("delete event occured\n"); /* if you return FALSE in the "delete_event" signal handler, * GTK will emit the "destroy" signal. Returning TRUE means * you don't want the window to be destroyed. * This is useful for popping up 'are you sure you want to quit ?' * type dialogs. */ /* Change TRUE to FALSE and the main window will be destroyed with * a "delete_event". */ return (TRUE); } /* another callback */ void destroy (GtkWidget *widget, gpointer data) { gtk_main_quit (); } int main (int argc, char *argv[]) { /* GtkWidget is the storage type for widgets */ GtkWidget *window; GtkWidget *button; /* this is called in all GTK applications. arguments are parsed from * the command line and are returned to the application. */ gtk_init (&argc, &argv); /* create a new window */ window = gtk_window_new (GTK_WINDOW_TOPLEVEL); /* when the window is given the "delete_event" signal (this is given * by the window manager (usually the 'close' option, or on the * titlebar), we ask it to call the delete_event () function * as defined above. The data passed to the callback * function is NULL and is ignored in the callback. */ gtk_signal_connect (GTK_OBJECT (window), "delete_event", GTK_SIGNAL_FUNC (delete_event), NULL); /* here we connect the "destroy" event to a signal handler. * This event occurs when we call gtk_widget_destroy() on the window, * or if we return 'TRUE' in the "delete_event" callback. */ gtk_signal_connect (GTK_OBJECT (window), "destroy", GTK_SIGNAL_FUNC (destroy), NULL); /* sets the border width of the window. */ gtk_container_border_width (GTK_CONTAINER (window), 10); /* creates a new button with the label "Hello World". */ button = gtk_button_new_with_label ("Hello World"); /* When the button receives the "clicked" signal, it will call the * function hello() passing it NULL as it's argument. The hello() * function is defined above. */ gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (hello), NULL); /* This will cause the window to be destroyed by calling * gtk_widget_destroy(window) when "clicked". Again, the destroy * signal could come from here, or the window manager. */ gtk_signal_connect_object (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (gtk_widget_destroy), GTK_OBJECT (window)); /* this packs the button into the window (a gtk container). */ gtk_container_add (GTK_CONTAINER (window), button); /* the final step is to display this newly created widget... */ gtk_widget_show (button); /* and the window */ gtk_widget_show (window); /* all GTK applications must have a gtk_main(). Control ends here * and waits for an event to occur (like a key press or mouse event). */ gtk_main (); return 0; }