#include "config.h" #include "gskgpuclipprivate.h" #include "gskrectprivate.h" #include "gskroundedrectprivate.h" #include "gsktransform.h" void gsk_gpu_clip_init_empty (GskGpuClip *clip, const graphene_rect_t *rect) { clip->type = GSK_GPU_CLIP_NONE; gsk_rounded_rect_init_from_rect (&clip->rect, rect, 0); } void gsk_gpu_clip_init_rect (GskGpuClip *clip, const graphene_rect_t *rect) { clip->type = GSK_GPU_CLIP_RECT; gsk_rounded_rect_init_from_rect (&clip->rect, rect, 0); } void gsk_gpu_clip_init_copy (GskGpuClip *self, const GskGpuClip *src) { self->type = src->type; gsk_rounded_rect_init_copy (&self->rect, &src->rect); } static gboolean gsk_gpu_clip_init_after_intersection (GskGpuClip *self, GskRoundedRectIntersection res) { if (res == GSK_INTERSECTION_NOT_REPRESENTABLE) return FALSE; if (res == GSK_INTERSECTION_EMPTY) self->type = GSK_GPU_CLIP_ALL_CLIPPED; else if (gsk_rounded_rect_is_rectilinear (&self->rect)) self->type = GSK_GPU_CLIP_RECT; else self->type = GSK_GPU_CLIP_ROUNDED; return TRUE; } gboolean gsk_gpu_clip_intersect_rect (GskGpuClip *dest, const GskGpuClip *src, const graphene_rect_t *rect) { GskRoundedRectIntersection res; if (gsk_rect_contains_rect (rect, &src->rect.bounds)) { gsk_gpu_clip_init_copy (dest, src); return TRUE; } if (!gsk_rect_intersects (rect, &src->rect.bounds)) { dest->type = GSK_GPU_CLIP_ALL_CLIPPED; return TRUE; } switch (src->type) { case GSK_GPU_CLIP_ALL_CLIPPED: dest->type = GSK_GPU_CLIP_ALL_CLIPPED; break; case GSK_GPU_CLIP_NONE: gsk_gpu_clip_init_copy (dest, src); if (gsk_rect_intersection (&dest->rect.bounds, rect, &dest->rect.bounds)) dest->type = GSK_GPU_CLIP_RECT; else dest->type = GSK_GPU_CLIP_ALL_CLIPPED; break; case GSK_GPU_CLIP_RECT: gsk_gpu_clip_init_copy (dest, src); if (!gsk_rect_intersection (&dest->rect.bounds, rect, &dest->rect.bounds)) dest->type = GSK_GPU_CLIP_ALL_CLIPPED; break; case GSK_GPU_CLIP_ROUNDED: res = gsk_rounded_rect_intersect_with_rect (&src->rect, rect, &dest->rect); if (!gsk_gpu_clip_init_after_intersection (dest, res)) return FALSE; break; default: g_assert_not_reached (); return FALSE; } return TRUE; } gboolean gsk_gpu_clip_intersect_rounded_rect (GskGpuClip *dest, const GskGpuClip *src, const GskRoundedRect *rounded) { GskRoundedRectIntersection res; if (gsk_rounded_rect_contains_rect (rounded, &src->rect.bounds)) { gsk_gpu_clip_init_copy (dest, src); return TRUE; } if (!gsk_rect_intersects (&rounded->bounds, &src->rect.bounds)) { dest->type = GSK_GPU_CLIP_ALL_CLIPPED; return TRUE; } switch (src->type) { case GSK_GPU_CLIP_ALL_CLIPPED: dest->type = GSK_GPU_CLIP_ALL_CLIPPED; break; case GSK_GPU_CLIP_NONE: case GSK_GPU_CLIP_RECT: res = gsk_rounded_rect_intersect_with_rect (rounded, &src->rect.bounds, &dest->rect); if (!gsk_gpu_clip_init_after_intersection (dest, res)) return FALSE; break; case GSK_GPU_CLIP_ROUNDED: res = gsk_rounded_rect_intersection (&src->rect, rounded, &dest->rect); if (!gsk_gpu_clip_init_after_intersection (dest, res)) return FALSE; break; default: g_assert_not_reached (); return FALSE; } return TRUE; } void gsk_gpu_clip_scale (GskGpuClip *dest, const GskGpuClip *src, float scale_x, float scale_y) { dest->type = src->type; gsk_rounded_rect_scale_affine (&dest->rect, &src->rect, 1.0f / scale_x, 1.0f / scale_y, 0, 0); } gboolean gsk_gpu_clip_transform (GskGpuClip *dest, const GskGpuClip *src, GskTransform *transform, const graphene_rect_t *viewport) { switch (src->type) { default: g_assert_not_reached(); return FALSE; case GSK_GPU_CLIP_ALL_CLIPPED: gsk_gpu_clip_init_copy (dest, src); return TRUE; case GSK_GPU_CLIP_NONE: case GSK_GPU_CLIP_RECT: case GSK_GPU_CLIP_ROUNDED: switch (gsk_transform_get_category (transform)) { case GSK_TRANSFORM_CATEGORY_IDENTITY: gsk_gpu_clip_init_copy (dest, src); return TRUE; case GSK_TRANSFORM_CATEGORY_2D_TRANSLATE: { float dx, dy; gsk_transform_to_translate (transform, &dx, &dy); gsk_gpu_clip_init_copy (dest, src); dest->rect.bounds.origin.x -= dx; dest->rect.bounds.origin.y -= dy; } return TRUE; case GSK_TRANSFORM_CATEGORY_2D_AFFINE: { float dx, dy, scale_x, scale_y; gsk_transform_to_affine (transform, &scale_x, &scale_y, &dx, &dy); scale_x = 1. / scale_x; scale_y = 1. / scale_y; gsk_gpu_clip_init_copy (dest, src); dest->rect.bounds.origin.x = (dest->rect.bounds.origin.x - dx) * scale_x; dest->rect.bounds.origin.y = (dest->rect.bounds.origin.y - dy) * scale_y; dest->rect.bounds.size.width *= scale_x; dest->rect.bounds.size.height *= scale_y; if (src->type == GSK_GPU_CLIP_ROUNDED) { dest->rect.corner[0].width *= scale_x; dest->rect.corner[0].height *= scale_y; dest->rect.corner[1].width *= scale_x; dest->rect.corner[1].height *= scale_y; dest->rect.corner[2].width *= scale_x; dest->rect.corner[2].height *= scale_y; dest->rect.corner[3].width *= scale_x; dest->rect.corner[3].height *= scale_y; } } return TRUE; case GSK_TRANSFORM_CATEGORY_UNKNOWN: case GSK_TRANSFORM_CATEGORY_ANY: case GSK_TRANSFORM_CATEGORY_3D: case GSK_TRANSFORM_CATEGORY_2D: default: return FALSE; } } } gboolean gsk_gpu_clip_may_intersect_rect (const GskGpuClip *self, const graphene_point_t *offset, const graphene_rect_t *rect) { graphene_rect_t r = *rect; r.origin.x += offset->x; r.origin.y += offset->y; switch (self->type) { default: g_assert_not_reached(); case GSK_GPU_CLIP_ALL_CLIPPED: return FALSE; case GSK_GPU_CLIP_NONE: case GSK_GPU_CLIP_RECT: case GSK_GPU_CLIP_ROUNDED: return gsk_rect_intersects (&self->rect.bounds, &r); } } gboolean gsk_gpu_clip_contains_rect (const GskGpuClip *self, const graphene_point_t *offset, const graphene_rect_t *rect) { graphene_rect_t r = *rect; r.origin.x += offset->x; r.origin.y += offset->y; switch (self->type) { default: g_assert_not_reached(); case GSK_GPU_CLIP_ALL_CLIPPED: return FALSE; case GSK_GPU_CLIP_NONE: case GSK_GPU_CLIP_RECT: return gsk_rect_contains_rect (&self->rect.bounds, &r); case GSK_GPU_CLIP_ROUNDED: return gsk_rounded_rect_contains_rect (&self->rect, &r); } } GskGpuShaderClip gsk_gpu_clip_get_shader_clip (const GskGpuClip *self, const graphene_point_t *offset, const graphene_rect_t *rect) { if (self->type == GSK_GPU_CLIP_NONE || gsk_gpu_clip_contains_rect (self, offset, rect)) return GSK_GPU_SHADER_CLIP_NONE; else if (self->type == GSK_GPU_CLIP_RECT) return GSK_GPU_SHADER_CLIP_RECT; else return GSK_GPU_SHADER_CLIP_ROUNDED; }