#include "config.h" #include "gskgpuglobalsopprivate.h" #include "gskglframeprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskroundedrectprivate.h" #ifdef GDK_RENDERING_VULKAN #include "gskvulkandeviceprivate.h" #include "gskvulkanframeprivate.h" #include "gskvulkandescriptorsprivate.h" #endif typedef struct _GskGpuGlobalsOp GskGpuGlobalsOp; struct _GskGpuGlobalsOp { GskGpuOp op; GskGpuGlobalsInstance instance; }; static void gsk_gpu_globals_op_finish (GskGpuOp *op) { } static void gsk_gpu_globals_op_print (GskGpuOp *op, GskGpuFrame *frame, GString *string, guint indent) { gsk_gpu_print_op (string, indent, "globals"); gsk_gpu_print_newline (string); } #ifdef GDK_RENDERING_VULKAN static GskGpuOp * gsk_gpu_globals_op_vk_command (GskGpuOp *op, GskGpuFrame *frame, GskVulkanCommandState *state) { GskGpuGlobalsOp *self = (GskGpuGlobalsOp *) op; vkCmdPushConstants (state->vk_command_buffer, gsk_vulkan_device_get_vk_pipeline_layout (GSK_VULKAN_DEVICE (gsk_gpu_frame_get_device (frame)), gsk_vulkan_descriptors_get_pipeline_layout (state->desc)), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof (self->instance), &self->instance); return op->next; } #endif static GskGpuOp * gsk_gpu_globals_op_gl_command (GskGpuOp *op, GskGpuFrame *frame, GskGLCommandState *state) { GskGpuGlobalsOp *self = (GskGpuGlobalsOp *) op; gsk_gl_frame_bind_globals (GSK_GL_FRAME (frame)); /* FIXME: Does it matter if we glBufferData() or glSubBufferData() here? */ glBufferSubData (GL_UNIFORM_BUFFER, 0, sizeof (self->instance), &self->instance); return op->next; } static const GskGpuOpClass GSK_GPU_GLOBALS_OP_CLASS = { GSK_GPU_OP_SIZE (GskGpuGlobalsOp), GSK_GPU_STAGE_COMMAND, gsk_gpu_globals_op_finish, gsk_gpu_globals_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_globals_op_vk_command, #endif gsk_gpu_globals_op_gl_command }; void gsk_gpu_globals_op (GskGpuFrame *frame, const graphene_vec2_t *scale, const graphene_matrix_t *mvp, const GskRoundedRect *clip) { GskGpuGlobalsOp *self; self = (GskGpuGlobalsOp *) gsk_gpu_op_alloc (frame, &GSK_GPU_GLOBALS_OP_CLASS); graphene_matrix_to_float (mvp, self->instance.mvp); gsk_rounded_rect_to_float (clip, graphene_point_zero (), self->instance.clip); graphene_vec2_to_float (scale, self->instance.scale); }