#ifndef __GSK_SHADER_BUILDER_PRIVATE_H__ #define __GSK_SHADER_BUILDER_PRIVATE_H__ #include #include G_BEGIN_DECLS typedef struct { GBytes *preamble; GBytes *vs_preamble; GBytes *fs_preamble; int version; guint debugging: 1; guint gles: 1; guint gl3: 1; guint legacy: 1; } GskGLShaderBuilder; void gsk_gl_shader_builder_init (GskGLShaderBuilder *self, const char *common_preamble_resource_path, const char *vs_preamble_resource_path, const char *fs_preamble_resource_path); void gsk_gl_shader_builder_finish (GskGLShaderBuilder *self); void gsk_gl_shader_builder_set_glsl_version (GskGLShaderBuilder *self, int version); int gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self, const char *resource_path, const char *extra_fragment_snippet, gsize extra_fragment_length, GError **error); G_END_DECLS #endif /* __GSK_SHADER_BUILDER_PRIVATE_H__ */