#include "config.h" #include "gskgpucoloropprivate.h" #include "gskgpucolorstatesprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskgpushaderopprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpucolorinstance.h" typedef struct _GskGpuColorOp GskGpuColorOp; struct _GskGpuColorOp { GskGpuShaderOp op; }; static void gsk_gpu_color_op_print_instance (GskGpuShaderOp *shader, gpointer instance_, GString *string) { GskGpuColorInstance *instance = (GskGpuColorInstance *) instance_; gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_rgba (string, instance->color); } static const GskGpuShaderOpClass GSK_GPU_COLOR_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuColorOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_shader_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpucolor", gsk_gpu_color_n_textures, sizeof (GskGpuColorInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_color_info, #endif gsk_gpu_color_op_print_instance, gsk_gpu_color_setup_attrib_locations, gsk_gpu_color_setup_vao }; void gsk_gpu_color_op (GskGpuFrame *frame, GskGpuShaderClip clip, GdkColorState *ccs, float opacity, const graphene_point_t *offset, const graphene_rect_t *rect, const GdkColor *color) { GskGpuColorInstance *instance; GdkColorState *alt; alt = gsk_gpu_color_states_find (ccs, color); gsk_gpu_shader_op_alloc (frame, &GSK_GPU_COLOR_OP_CLASS, gsk_gpu_color_states_create (ccs, TRUE, alt, FALSE), 0, clip, NULL, NULL, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); gsk_gpu_color_to_float (color, alt, opacity, instance->color); }