#include "config.h" #include "gskgldriverprivate.h" #include "gskdebugprivate.h" #include #include typedef struct { GLuint texture_id; int width; int height; GLuint min_filter; GLuint mag_filter; GArray *fbos; gboolean in_use : 1; } Texture; typedef struct { GLuint vao_id; GLuint buffer_id; GLuint position_id; GLuint uv_id; GskQuadVertex *quads; int n_quads; gboolean in_use : 1; } Vao; typedef struct { GLuint fbo_id; GLuint depth_stencil_id; } Fbo; struct _GskGLDriver { GObject parent_instance; GdkGLContext *gl_context; Fbo default_fbo; GHashTable *textures; GHashTable *vaos; Texture *bound_source_texture; Texture *bound_mask_texture; Vao *bound_vao; Fbo *bound_fbo; int max_texture_size; gboolean in_frame : 1; }; enum { PROP_GL_CONTEXT = 1, N_PROPS }; static GParamSpec *gsk_gl_driver_properties[N_PROPS]; G_DEFINE_TYPE (GskGLDriver, gsk_gl_driver, G_TYPE_OBJECT) static Texture * texture_new (void) { return g_slice_new0 (Texture); } static void texture_free (gpointer data) { Texture *t = data; g_clear_pointer (&t->fbos, g_array_unref); glDeleteTextures (1, &t->texture_id); g_slice_free (Texture, t); } static void fbo_clear (gpointer data) { Fbo *f = data; if (f->depth_stencil_id != 0) glDeleteRenderbuffers (1, &f->depth_stencil_id); glDeleteFramebuffers (1, &f->fbo_id); } static Vao * vao_new (void) { return g_slice_new0 (Vao); } static void vao_free (gpointer data) { Vao *v = data; g_free (v->quads); glDeleteBuffers (1, &v->buffer_id); glDeleteVertexArrays (1, &v->vao_id); g_slice_free (Vao, v); } static void gsk_gl_driver_finalize (GObject *gobject) { GskGLDriver *self = GSK_GL_DRIVER (gobject); gdk_gl_context_make_current (self->gl_context); g_clear_pointer (&self->textures, g_hash_table_unref); g_clear_pointer (&self->vaos, g_hash_table_unref); if (self->gl_context == gdk_gl_context_get_current ()) gdk_gl_context_clear_current (); g_clear_object (&self->gl_context); G_OBJECT_CLASS (gsk_gl_driver_parent_class)->finalize (gobject); } static void gsk_gl_driver_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { GskGLDriver *self = GSK_GL_DRIVER (gobject); switch (prop_id) { case PROP_GL_CONTEXT: self->gl_context = g_value_dup_object (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gsk_gl_driver_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { GskGLDriver *self = GSK_GL_DRIVER (gobject); switch (prop_id) { case PROP_GL_CONTEXT: g_value_set_object (value, self->gl_context); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gsk_gl_driver_class_init (GskGLDriverClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->set_property = gsk_gl_driver_set_property; gobject_class->get_property = gsk_gl_driver_get_property; gobject_class->finalize = gsk_gl_driver_finalize; gsk_gl_driver_properties[PROP_GL_CONTEXT] = g_param_spec_object ("gl-context", "GL Context", "The GL context used by the driver", GDK_TYPE_GL_CONTEXT, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS); g_object_class_install_properties (gobject_class, N_PROPS, gsk_gl_driver_properties); } static void gsk_gl_driver_init (GskGLDriver *self) { self->textures = g_hash_table_new_full (NULL, NULL, NULL, texture_free); self->vaos = g_hash_table_new_full (NULL, NULL, NULL, vao_free); self->max_texture_size = -1; } GskGLDriver * gsk_gl_driver_new (GdkGLContext *context) { g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); return g_object_new (GSK_TYPE_GL_DRIVER, "gl-context", context, NULL); } void gsk_gl_driver_begin_frame (GskGLDriver *driver) { g_return_if_fail (GSK_IS_GL_DRIVER (driver)); g_return_if_fail (!driver->in_frame); driver->in_frame = TRUE; if (driver->max_texture_size < 0) { glGetIntegerv (GL_MAX_TEXTURE_SIZE, (GLint *) &driver->max_texture_size); GSK_NOTE (OPENGL, g_print ("GL max texture size: %d\n", driver->max_texture_size)); } glGetIntegerv (GL_FRAMEBUFFER_BINDING, (GLint *) &(driver->default_fbo.fbo_id)); driver->bound_fbo = &driver->default_fbo; glActiveTexture (GL_TEXTURE0); glBindTexture (GL_TEXTURE_2D, 0); glActiveTexture (GL_TEXTURE0 + 1); glBindTexture (GL_TEXTURE_2D, 0); glBindVertexArray (0); glUseProgram (0); glActiveTexture (GL_TEXTURE0); } void gsk_gl_driver_end_frame (GskGLDriver *driver) { g_return_if_fail (GSK_IS_GL_DRIVER (driver)); g_return_if_fail (driver->in_frame); glBindTexture (GL_TEXTURE_2D, 0); glUseProgram (0); glBindVertexArray (0); driver->bound_source_texture = NULL; driver->bound_mask_texture = NULL; driver->bound_vao = NULL; driver->bound_fbo = NULL; GSK_NOTE (OPENGL, g_print ("*** Frame end: textures=%d, vaos=%d\n", g_hash_table_size (driver->textures), g_hash_table_size (driver->vaos))); driver->in_frame = FALSE; } int gsk_gl_driver_collect_textures (GskGLDriver *driver) { GHashTableIter iter; gpointer value_p = NULL; int old_size; g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), 0); g_return_val_if_fail (!driver->in_frame, 0); old_size = g_hash_table_size (driver->textures); g_hash_table_iter_init (&iter, driver->textures); while (g_hash_table_iter_next (&iter, NULL, &value_p)) { Texture *t = value_p; if (t->in_use) { t->in_use = FALSE; g_clear_pointer (&t->fbos, g_array_unref); } else g_hash_table_iter_remove (&iter); } return old_size - g_hash_table_size (driver->textures); } int gsk_gl_driver_collect_vaos (GskGLDriver *driver) { GHashTableIter iter; gpointer value_p = NULL; int old_size; g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), 0); g_return_val_if_fail (!driver->in_frame, 0); old_size = g_hash_table_size (driver->vaos); g_hash_table_iter_init (&iter, driver->vaos); while (g_hash_table_iter_next (&iter, NULL, &value_p)) { Vao *v = value_p; if (v->in_use) v->in_use = FALSE; else g_hash_table_iter_remove (&iter); } return old_size - g_hash_table_size (driver->vaos); } int gsk_gl_driver_get_max_texture_size (GskGLDriver *driver) { if (driver->max_texture_size < 0) { if (gdk_gl_context_get_use_es (driver->gl_context)) return 2048; return 1024; } return driver->max_texture_size; } static Texture * gsk_gl_driver_get_texture (GskGLDriver *driver, int texture_id) { Texture *t; if (g_hash_table_lookup_extended (driver->textures, GINT_TO_POINTER (texture_id), NULL, (gpointer *) &t)) return t; return NULL; } static Vao * gsk_gl_driver_get_vao (GskGLDriver *driver, int vao_id) { Vao *v; if (g_hash_table_lookup_extended (driver->vaos, GINT_TO_POINTER (vao_id), NULL, (gpointer *) &v)) return v; return NULL; } static Fbo * gsk_gl_driver_get_fbo (GskGLDriver *driver, int texture_id) { Texture *t = gsk_gl_driver_get_texture (driver, texture_id); if (t->fbos == NULL) return &driver->default_fbo; return &g_array_index (t->fbos, Fbo, 0); } static Texture * find_texture_by_size (GHashTable *textures, int width, int height) { GHashTableIter iter; gpointer value_p = NULL; g_hash_table_iter_init (&iter, textures); while (g_hash_table_iter_next (&iter, NULL, &value_p)) { Texture *t = value_p; if (t->width == width && t->height == height) return t; } return NULL; } int gsk_gl_driver_create_texture (GskGLDriver *driver, int width, int height) { guint texture_id; Texture *t; g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1); if (width >= driver->max_texture_size || height >= driver->max_texture_size) { g_critical ("Texture %d x %d is bigger than supported texture limit of %d; clipping...", width, height, driver->max_texture_size); width = MIN (width, driver->max_texture_size); height = MIN (height, driver->max_texture_size); } t = find_texture_by_size (driver->textures, width, height); if (t != NULL && !t->in_use) { GSK_NOTE (OPENGL, g_print ("Reusing Texture(%d) for size %dx%d\n", t->texture_id, t->width, t->height)); t->in_use = TRUE; return t->texture_id; } glGenTextures (1, &texture_id); t = texture_new (); t->texture_id = texture_id; t->width = width; t->height = height; t->min_filter = GL_NEAREST; t->mag_filter = GL_NEAREST; t->in_use = TRUE; g_hash_table_insert (driver->textures, GINT_TO_POINTER (texture_id), t); return t->texture_id; } static Vao * find_vao (GHashTable *vaos, int position_id, int uv_id, int n_quads, GskQuadVertex *quads) { GHashTableIter iter; gpointer value_p = NULL; g_hash_table_iter_init (&iter, vaos); while (g_hash_table_iter_next (&iter, NULL, &value_p)) { Vao *v = value_p; if (v->position_id != position_id || v->uv_id != uv_id) continue; if (v->n_quads != n_quads) continue; if (memcmp (v->quads, quads, sizeof (GskQuadVertex) * n_quads) == 0) return v; } return NULL; } int gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver, int position_id, int uv_id, int n_quads, GskQuadVertex *quads) { GLuint vao_id, buffer_id; Vao *v; g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1); g_return_val_if_fail (driver->in_frame, -1); v = find_vao (driver->vaos, position_id, uv_id, n_quads, quads); if (v != NULL && !v->in_use) { GSK_NOTE (OPENGL, g_print ("Reusing VAO(%d)\n", v->vao_id)); v->in_use = TRUE; return v->vao_id; } glGenVertexArrays (1, &vao_id); glBindVertexArray (vao_id); glGenBuffers (1, &buffer_id); glBindBuffer (GL_ARRAY_BUFFER, buffer_id); glBufferData (GL_ARRAY_BUFFER, sizeof (GskQuadVertex) * n_quads, quads, GL_STATIC_DRAW); glEnableVertexAttribArray (position_id); glVertexAttribPointer (position_id, 2, GL_FLOAT, GL_FALSE, sizeof (GskQuadVertex), (void *) G_STRUCT_OFFSET (GskQuadVertex, position)); glEnableVertexAttribArray (uv_id); glVertexAttribPointer (uv_id, 2, GL_FLOAT, GL_FALSE, sizeof (GskQuadVertex), (void *) G_STRUCT_OFFSET (GskQuadVertex, uv)); glBindBuffer (GL_ARRAY_BUFFER, 0); glBindVertexArray (0); v = vao_new (); v->vao_id = vao_id; v->buffer_id = buffer_id; v->position_id = position_id; v->uv_id = uv_id; v->n_quads = n_quads; v->quads = g_memdup (quads, sizeof (GskQuadVertex) * n_quads); v->in_use = TRUE; g_hash_table_insert (driver->vaos, GINT_TO_POINTER (vao_id), v); #ifdef G_ENABLE_DEBUG if (GSK_DEBUG_CHECK (OPENGL)) { int i; g_print ("New VAO(%d) for quad[%d] : {\n", v->vao_id, n_quads); for (i = 0; i < n_quads; i++) { g_print (" { x:%.2f, y:%.2f } { u:%.2f, v:%.2f }\n", quads[i].position[0], quads[i].position[1], quads[i].uv[0], quads[i].uv[1]); } g_print ("}\n"); } #endif return vao_id; } int gsk_gl_driver_create_render_target (GskGLDriver *driver, int texture_id, gboolean add_depth_buffer, gboolean add_stencil_buffer) { GLuint fbo_id, depth_stencil_buffer_id; Texture *t; Fbo f; g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1); g_return_val_if_fail (driver->in_frame, -1); t = gsk_gl_driver_get_texture (driver, texture_id); if (t == NULL) return -1; if (t->fbos == NULL) { t->fbos = g_array_new (FALSE, FALSE, sizeof (Fbo)); g_array_set_clear_func (t->fbos, fbo_clear); } glGenFramebuffers (1, &fbo_id); glBindFramebuffer (GL_FRAMEBUFFER, fbo_id); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, t->texture_id, 0); if (add_depth_buffer || add_stencil_buffer) glGenRenderbuffersEXT (1, &depth_stencil_buffer_id); else depth_stencil_buffer_id = 0; glBindRenderbuffer (GL_RENDERBUFFER, depth_stencil_buffer_id); if (add_depth_buffer || add_stencil_buffer) { if (add_stencil_buffer) glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, t->width, t->height); else glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, t->width, t->height); if (add_depth_buffer) glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth_stencil_buffer_id); if (add_stencil_buffer) glFramebufferRenderbufferEXT (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depth_stencil_buffer_id); } f.fbo_id = fbo_id; f.depth_stencil_id = depth_stencil_buffer_id; g_array_append_val (t->fbos, f); glBindFramebuffer (GL_FRAMEBUFFER, driver->default_fbo.fbo_id); return fbo_id; } void gsk_gl_driver_bind_source_texture (GskGLDriver *driver, int texture_id) { Texture *t; g_return_if_fail (GSK_IS_GL_DRIVER (driver)); g_return_if_fail (driver->in_frame); t = gsk_gl_driver_get_texture (driver, texture_id); if (t == NULL) { g_critical ("No texture %d found.", texture_id); return; } if (driver->bound_source_texture != t) { glActiveTexture (GL_TEXTURE0); glBindTexture (GL_TEXTURE_2D, t->texture_id); driver->bound_source_texture = t; } } void gsk_gl_driver_bind_mask_texture (GskGLDriver *driver, int texture_id) { Texture *t; g_return_if_fail (GSK_IS_GL_DRIVER (driver)); g_return_if_fail (driver->in_frame); t = gsk_gl_driver_get_texture (driver, texture_id); if (t == NULL) { g_critical ("No texture %d found.", texture_id); return; } if (driver->bound_mask_texture != t) { glActiveTexture (GL_TEXTURE0 + 1); glBindTexture (GL_TEXTURE_2D, t->texture_id); glActiveTexture (GL_TEXTURE0); driver->bound_mask_texture = t; } } void gsk_gl_driver_bind_vao (GskGLDriver *driver, int vao_id) { Vao *v; g_return_if_fail (GSK_IS_GL_DRIVER (driver)); g_return_if_fail (driver->in_frame); v = gsk_gl_driver_get_vao (driver, vao_id); if (v == NULL) { g_critical ("No VAO %d found.", vao_id); return; } if (driver->bound_vao != v) { glBindVertexArray (v->vao_id); glBindBuffer (GL_ARRAY_BUFFER, v->buffer_id); glEnableVertexAttribArray (v->position_id); glEnableVertexAttribArray (v->uv_id); driver->bound_vao = v; } } gboolean gsk_gl_driver_bind_render_target (GskGLDriver *driver, int texture_id) { int status; Fbo *f; g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), FALSE); g_return_val_if_fail (driver->in_frame, FALSE); f = gsk_gl_driver_get_fbo (driver, texture_id); if (f == NULL) { g_critical ("No render target associated to texture %d found.", texture_id); return FALSE; } if (f != driver->bound_fbo) { glBindFramebuffer (GL_FRAMEBUFFER, f->fbo_id); driver->bound_fbo = f; } status = glCheckFramebufferStatus (GL_FRAMEBUFFER); return status == GL_FRAMEBUFFER_COMPLETE; } void gsk_gl_driver_destroy_texture (GskGLDriver *driver, int texture_id) { g_return_if_fail (GSK_IS_GL_DRIVER (driver)); g_hash_table_remove (driver->textures, GINT_TO_POINTER (texture_id)); } void gsk_gl_driver_destroy_vao (GskGLDriver *driver, int vao_id) { g_return_if_fail (GSK_IS_GL_DRIVER (driver)); g_hash_table_remove (driver->vaos, GINT_TO_POINTER (vao_id)); } static void gsk_gl_driver_set_texture_parameters (GskGLDriver *driver, int min_filter, int mag_filter) { glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } void gsk_gl_driver_init_texture_empty (GskGLDriver *driver, int texture_id) { Texture *t; g_return_if_fail (GSK_IS_GL_DRIVER (driver)); t = gsk_gl_driver_get_texture (driver, texture_id); if (t == NULL) { g_critical ("No texture %d found.", texture_id); return; } if (!(driver->bound_source_texture == t || driver->bound_mask_texture == t)) { g_critical ("You must bind the texture before initializing it."); return; } gsk_gl_driver_set_texture_parameters (driver, t->min_filter, t->mag_filter); if (gdk_gl_context_get_use_es (driver->gl_context)) glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, t->width, t->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); else glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, t->width, t->height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); glBindTexture (GL_TEXTURE_2D, 0); } void gsk_gl_driver_init_texture_with_surface (GskGLDriver *driver, int texture_id, cairo_surface_t *surface, int min_filter, int mag_filter) { Texture *t; g_return_if_fail (GSK_IS_GL_DRIVER (driver)); t = gsk_gl_driver_get_texture (driver, texture_id); if (t == NULL) { g_critical ("No texture %d found.", texture_id); return; } if (!(driver->bound_source_texture == t || driver->bound_mask_texture == t)) { g_critical ("You must bind the texture before initializing it."); return; } gsk_gl_driver_set_texture_parameters (driver, min_filter, mag_filter); gdk_cairo_surface_upload_to_gl (surface, GL_TEXTURE_2D, t->width, t->height, NULL); t->min_filter = min_filter; t->mag_filter = mag_filter; if (t->min_filter != GL_NEAREST) glGenerateMipmap (GL_TEXTURE_2D); glBindTexture (GL_TEXTURE_2D, 0); }