#include "config.h" #include "gskgpumaskopprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpumaskinstance.h" typedef struct _GskGpuMaskOp GskGpuMaskOp; struct _GskGpuMaskOp { GskGpuShaderOp op; }; static void gsk_gpu_mask_op_print (GskGpuOp *op, GskGpuFrame *frame, GString *string, guint indent) { GskGpuShaderOp *shader = (GskGpuShaderOp *) op; GskGpuMaskInstance *instance; instance = (GskGpuMaskInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset); gsk_gpu_print_op (string, indent, "mask"); gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image_descriptor (string, shader->desc, instance->source_id); gsk_gpu_print_image_descriptor (string, shader->desc, instance->mask_id); gsk_gpu_print_newline (string); } static const GskGpuShaderOpClass GSK_GPU_MASK_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuMaskOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_mask_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpumask", sizeof (GskGpuMaskInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_mask_info, #endif gsk_gpu_mask_setup_vao }; void gsk_gpu_mask_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, const graphene_rect_t *rect, const graphene_point_t *offset, float opacity, GskMaskMode mask_mode, guint32 source_descriptor, const graphene_rect_t *source_rect, guint32 mask_descriptor, const graphene_rect_t *mask_rect) { GskGpuMaskInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_MASK_OP_CLASS, clip, desc, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); gsk_gpu_rect_to_float (source_rect, offset, instance->source_rect); instance->source_id = source_descriptor; gsk_gpu_rect_to_float (mask_rect, offset, instance->mask_rect); instance->mask_id = mask_descriptor; instance->mask_mode = mask_mode; instance->opacity = opacity; }