#pragma once #include "gskgputypesprivate.h" #include "gsktypes.h" #include G_BEGIN_DECLS /* We only need this for the final VkImageLayout, but don't tell anyone */ typedef enum { GSK_RENDER_PASS_OFFSCREEN, GSK_RENDER_PASS_PRESENT } GskRenderPassType; void gsk_gpu_render_pass_begin_op (GskGpuFrame *frame, GskGpuImage *image, const cairo_rectangle_int_t *area, GskRenderPassType pass_type); void gsk_gpu_render_pass_end_op (GskGpuFrame *frame, GskGpuImage *image, GskRenderPassType pass_type); GskGpuImage * gsk_gpu_render_pass_op_offscreen (GskGpuFrame *frame, const graphene_vec2_t *scale, const graphene_rect_t *viewport, GskRenderNode *node); G_END_DECLS