/* Model Button * * GtkModelButton is a button widget that is designed to be used with * a GAction as model. The button will adjust its appearance according * to the kind of action it is connected to. * * It is also possible to use GtkModelButton without a GAction. In this * case, you should set the "role" attribute yourself, and connect to the * "clicked" signal as you would for any other button. * * A common use of GtkModelButton is to implement menu-like content * in popovers. */ #include static void tool_clicked (GtkButton *button) { gboolean active; g_object_get (button, "active", &active, NULL); g_object_set (button, "active", !active, NULL); } GtkWidget * do_modelbutton (GtkWidget *do_widget) { static GtkWidget *window = NULL; static GActionEntry win_entries[] = { { "color", NULL, "s", "'red'", NULL }, { "chocolate", NULL, NULL, "true", NULL }, { "vanilla", NULL, NULL, "false", NULL }, { "sprinkles", NULL, NULL, NULL, NULL } }; if (!window) { GtkBuilder *builder; GActionGroup *actions; builder = gtk_builder_new_from_resource ("/modelbutton/modelbutton.ui"); gtk_builder_add_callback_symbol (builder, "tool_clicked", G_CALLBACK (tool_clicked)); gtk_builder_connect_signals (builder, NULL); window = GTK_WIDGET (gtk_builder_get_object (builder, "window1")); gtk_window_set_screen (GTK_WINDOW (window), gtk_widget_get_screen (do_widget)); g_signal_connect (window, "destroy", G_CALLBACK (gtk_widget_destroyed), &window); actions = (GActionGroup*)g_simple_action_group_new (); g_action_map_add_action_entries (G_ACTION_MAP (actions), win_entries, G_N_ELEMENTS (win_entries), window); gtk_widget_insert_action_group (window, "win", actions); g_object_unref (builder); } if (!gtk_widget_get_visible (window)) gtk_widget_show_all (window); else gtk_widget_destroy (window); return window; }