#include "config.h" #include "gskgpucrossfadeopprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpucrossfadeinstance.h" typedef struct _GskGpuCrossFadeOp GskGpuCrossFadeOp; struct _GskGpuCrossFadeOp { GskGpuShaderOp op; }; static void gsk_gpu_cross_fade_op_print (GskGpuOp *op, GskGpuFrame *frame, GString *string, guint indent) { GskGpuShaderOp *shader = (GskGpuShaderOp *) op; GskGpuCrossfadeInstance *instance; instance = (GskGpuCrossfadeInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset); gsk_gpu_print_op (string, indent, "cross-fade"); gsk_gpu_print_shader_info (string, shader->clip); gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image_descriptor (string, shader->desc, instance->start_id); gsk_gpu_print_image_descriptor (string, shader->desc, instance->end_id); g_string_append_printf (string, "%g%%", 100 * instance->opacity_progress[1]); gsk_gpu_print_newline (string); } static const GskGpuShaderOpClass GSK_GPU_CROSS_FADE_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuCrossFadeOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_cross_fade_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpucrossfade", sizeof (GskGpuCrossfadeInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_crossfade_info, #endif gsk_gpu_crossfade_setup_attrib_locations, gsk_gpu_crossfade_setup_vao }; void gsk_gpu_cross_fade_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, const graphene_rect_t *rect, const graphene_point_t *offset, float opacity, float progress, guint32 start_descriptor, const graphene_rect_t *start_rect, guint32 end_descriptor, const graphene_rect_t *end_rect) { GskGpuCrossfadeInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_CROSS_FADE_OP_CLASS, 0, clip, desc, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); instance->opacity_progress[0] = opacity; instance->opacity_progress[1] = progress; gsk_gpu_rect_to_float (start_rect, offset, instance->start_rect); instance->start_id = start_descriptor; gsk_gpu_rect_to_float (end_rect, offset, instance->end_rect); instance->end_id = end_descriptor; }