Visuals manipulation of visuals. The way that the data stored on the screen is stored in memory can vary considerably between different X servers; some X servers even support multiple formats used simultaneously. An X visual represents a particular format for screen data. It includes information about the number of bits used for each color, the way the bits are translated into an RGB value for display, and the way the bits are stored in memory. There are several standard visuals. The visual returned by gdk_visual_get_system() is the system's default visual. gdk_rgb_get_visual() return the visual most suited to displaying full-color image data. If you use the calls in GdkRGB, you should create your windows using this visual (and the colormap returned by gdk_rgb_get_colormap()). A number of functions are provided for determining the "best" available visual. For the purposes of making this determination, higher bit depths are considered better, and for visuals of the same bit depth, %GDK_VISUAL_PSEUDO_COLOR is preferred at 8bpp, otherwise, the visual types are ranked in the order of (highest to lowest) %GDK_VISUAL_DIRECT_COLOR, %GDK_VISUAL_TRUE_COLOR, %GDK_VISUAL_PSEUDO_COLOR, %GDK_VISUAL_STATIC_COLOR, %GDK_VISUAL_GRAYSCALE, then %GDK_VISUAL_STATIC_GRAY. The GdkVisual structure contains information about a particular visual. It contains the following public fields. type The type of this visual. depth The number of bits per pixel. byte_order The byte-order for this visual. colormap_size The number of entries in the colormap, for visuals of type GDK_VISUAL_PSEUDO_COLOR or GDK_VISUAL_GRAY_SCALE. For other visual types, it is the number of possible levels per color component. If the visual has different numbers of levels for different components, the value of this field is undefined. bits_per_rgb The number of significant bits per red, green, or blue when specifying colors for this visual. (For instance, for gdk_colormap_alloc_color()) red_mask A mask giving the bits in a pixel value that correspond to the red field. Significant only for %GDK_VISUAL_PSEUDOCOLOR and %GDK_VISUAL_DIRECTCOLOR. red_shift, red_prec The red_shift and red_prec give an alternate presentation of the information in red_mask. red_mask is a contiguous sequence of red_prec starting at bit number red_shift. For example, shows constructing a pixel value out of three 16 bit color values. green_mask A mask giving the bits in a pixel value that correspond to the green field. green_shift, green_prec The green_shift and green_prec give an alternate presentation of the information in green_mask. blue_mask A mask giving the bits in a pixel value that correspond to the blue field. blue_shift, blue_prec The blue_shift and blue_prec give an alternate presentation of the information in blue_mask.
Constructing a pixel value from components guint pixel_from_rgb (GdkVisual *visual, guchar r, guchar b, guchar g) { return ((r >> (16 - visual->red_prec)) << visual->red_shift) | ((g >> (16 - visual->green_prec)) << visual->green_shift) | ((r >> (16 - visual->blue_prec)) << visual->blue_shift); }
@type: @depth: @byte_order: @colormap_size: @bits_per_rgb: @red_mask: @red_shift: @red_prec: @green_mask: @green_shift: @green_prec: @blue_mask: @blue_shift: @blue_prec: A set of values that describe the manner in which the pixel values for a visual are converted into RGB values for display. GDK_VISUAL_STATIC_GRAY Each pixel value indexes a grayscale value directly. GDK_VISUAL_GRAYSCALE Each pixel is an index into a color map that maps pixel values into grayscale values. The color map can be changed by an application. GDK_VISUAL_STATIC_COLOR Each pixel value is an index into a predefined, unmodifiable color map that maps pixel values into rgb values. GDK_VISUAL_PSEUDO_COLOR Each pixel is an index into a color map that maps pixel values into rgb values. The color map can be changed by an application. GDK_TRUE_COLOR Each pixel value directly contains red, green, and blue components. The red_mask, green_mask, and blue_mask fields of the #GdkVisual structure describe how the components are assembled into a pixel value. . GDK_DIRECT_COLOR Each pixel value contains red, green, and blue components as for %GDK_TRUE_COLOR, but the components are mapped via a color table into the final output table instead of being converted directly.. @GDK_VISUAL_STATIC_GRAY: @GDK_VISUAL_GRAYSCALE: @GDK_VISUAL_STATIC_COLOR: @GDK_VISUAL_PSEUDO_COLOR: @GDK_VISUAL_TRUE_COLOR: @GDK_VISUAL_DIRECT_COLOR: A set of values describing the possible byte-orders for storing pixel values in memory. GDK_LSB_FIRST The values are stored with the least-significant byte first. For instance, the 32-bit value 0xffeecc would be stored in memory as 0xcc, 0xee, 0xff, 0x00. GDK_MSB_FIRST The values are stored with the least-significant byte first. For instance, the 32-bit value 0xffeecc would be stored in memory as 0xff, 0xee, 0xcc, 0x00. @GDK_LSB_FIRST: @GDK_MSB_FIRST: Lists the available color depths. The returned values are pointers to static storage and should not be modified or freed. @depths: a location to store a pointer to an array holding the available color depths. @count: a location to store the number of values in @depths. Lists the available visual types. The returned values are pointers to static storage and should not be modified or freed. @visual_types: a location to store a pointer to an array holding the available visual types. @count: a location to store the number of values in @visual types. Lists the available visuals. @Returns: A #GList of the available visuals. The list should be freed this list with g_list_free(). Returns the best available color depth. @Returns: the best available color depth. Returns the best available visual type. @Returns: the best available visual type. Returns the system's default visual. @Returns: the system's default visual. Returns the best available visual. @Returns: the best available visual. Returns the best available visual with a certain depth. @depth: the desired color depth @Returns: the best available visual with @depth bits per pixel or %NULL if no visuals with that type are available. Returns the best available visual of a certain visual type. @visual_type: the desired visual type. @Returns: the visual of the given type with the highest depth or %NULL if no visuals of that type are available. Returns the best available visual @depth: the desired visual type. @visual_type: the desired depth. @Returns: the best available visual with the given depth and visual type, or %NULL if no matching visuals are available. In theory, increases the reference count of a visual. However, the set of visuals is determined statically when GTK+ is initialized, so this operation does nothing. @visual: a #GdkVisual. @Returns: @visual. In theory, decreases the reference count of a visual. Like gdk_visual_ref(), this operation does nothing. @visual: a #GdkVisual.