GdkDisplay
controls the keyboard/mouse pointer grabs and a set of GdkScreens
#GdkDisplay objects purpose are two fold:
To grab/ungrab keyboard focus and mouse pointer
To manage and provide information about the #GdkScreen(s)
available for this #GdkDisplay
#GdkDisplay objects are the GDK representation of the X Display which can be
described as a workstation consisting of a keyboard a pointing
device (such as a mouse) and one or more screens.
It is used to open and keep track of various #GdkScreen objects currently
instanciated by the application. It is also used to grab and release the keyboard
and the mouse pointer.
The GdkDisplay struct is the GDK representation
of an X display. All its fields are private and should not be accessed directly.
@display_name:
@Returns:
@Returns:
@display:
@Returns:
@display:
@Returns:
@display:
@screen_num:
@Returns:
@display:
@Returns:
@display:
@time:
@display:
@time:
@display:
@Returns:
@display:
@display:
@display:
@display:
@Returns:
@display:
@Returns:
@display:
@Returns:
@display:
@event:
@display:
@message_type:
@func:
@data:
@display:
@msec:
@display:
@screen:
@x:
@y:
@mask:
@display:
@win_x:
@win_y:
@Returns:
@get_pointer:
@window_get_pointer:
@window_at_pointer:
@display:
@new_hooks:
@Returns:
@gdkdisplay: the object which received the signal.
@arg1: