#pragma once #include "gskgpuimageprivate.h" #include "gskgldeviceprivate.h" G_BEGIN_DECLS #define GSK_TYPE_GL_IMAGE (gsk_gl_image_get_type ()) G_DECLARE_FINAL_TYPE (GskGLImage, gsk_gl_image, GSK, GL_IMAGE, GskGpuImage) GskGpuImage * gsk_gl_image_new_backbuffer (GskGLDevice *device, GdkGLContext *context, GdkMemoryFormat format, gsize width, gsize height); GskGpuImage * gsk_gl_image_new (GskGLDevice *device, GdkMemoryFormat format, GskGpuImageFlags required_flags, gsize width, gsize height); GskGpuImage * gsk_gl_image_new_for_texture (GskGLDevice *device, GdkTexture *owner, GLuint tex_id, gboolean take_ownership, GskGpuImageFlags extra_flags); void gsk_gl_image_bind_texture (GskGLImage *self); void gsk_gl_image_bind_framebuffer (GskGLImage *self); void gsk_gl_image_bind_framebuffer_target (GskGLImage *self, GLenum target); gboolean gsk_gl_image_is_flipped (GskGLImage *self); GLint gsk_gl_image_get_gl_internal_format (GskGLImage *self); GLenum gsk_gl_image_get_gl_format (GskGLImage *self); GLenum gsk_gl_image_get_gl_type (GskGLImage *self); GLuint gsk_gl_image_steal_texture (GskGLImage *self); G_END_DECLS