Cursors standard and pixmap cursors. A #GdkCursor structure represents a cursor. @type: @ref_count: The standard cursors available. @GDK_X_CURSOR: @GDK_ARROW: @GDK_BASED_ARROW_DOWN: @GDK_BASED_ARROW_UP: @GDK_BOAT: @GDK_BOGOSITY: @GDK_BOTTOM_LEFT_CORNER: @GDK_BOTTOM_RIGHT_CORNER: @GDK_BOTTOM_SIDE: @GDK_BOTTOM_TEE: @GDK_BOX_SPIRAL: @GDK_CENTER_PTR: @GDK_CIRCLE: @GDK_CLOCK: @GDK_COFFEE_MUG: @GDK_CROSS: @GDK_CROSS_REVERSE: @GDK_CROSSHAIR: @GDK_DIAMOND_CROSS: @GDK_DOT: @GDK_DOTBOX: @GDK_DOUBLE_ARROW: @GDK_DRAFT_LARGE: @GDK_DRAFT_SMALL: @GDK_DRAPED_BOX: @GDK_EXCHANGE: @GDK_FLEUR: @GDK_GOBBLER: @GDK_GUMBY: @GDK_HAND1: @GDK_HAND2: @GDK_HEART: @GDK_ICON: @GDK_IRON_CROSS: @GDK_LEFT_PTR: @GDK_LEFT_SIDE: @GDK_LEFT_TEE: @GDK_LEFTBUTTON: @GDK_LL_ANGLE: @GDK_LR_ANGLE: @GDK_MAN: @GDK_MIDDLEBUTTON: @GDK_MOUSE: @GDK_PENCIL: @GDK_PIRATE: @GDK_PLUS: @GDK_QUESTION_ARROW: @GDK_RIGHT_PTR: @GDK_RIGHT_SIDE: @GDK_RIGHT_TEE: @GDK_RIGHTBUTTON: @GDK_RTL_LOGO: @GDK_SAILBOAT: @GDK_SB_DOWN_ARROW: @GDK_SB_H_DOUBLE_ARROW: @GDK_SB_LEFT_ARROW: @GDK_SB_RIGHT_ARROW: @GDK_SB_UP_ARROW: @GDK_SB_V_DOUBLE_ARROW: @GDK_SHUTTLE: @GDK_SIZING: @GDK_SPIDER: @GDK_SPRAYCAN: @GDK_STAR: @GDK_TARGET: @GDK_TCROSS: @GDK_TOP_LEFT_ARROW: @GDK_TOP_LEFT_CORNER: @GDK_TOP_RIGHT_CORNER: @GDK_TOP_SIDE: @GDK_TOP_TEE: @GDK_TREK: @GDK_UL_ANGLE: @GDK_UMBRELLA: @GDK_UR_ANGLE: @GDK_WATCH: @GDK_XTERM: @GDK_LAST_CURSOR: @GDK_CURSOR_IS_PIXMAP: type of cursors constructed with gdk_cursor_new_from_pixmap(). @cursor_type: @Returns: Creates a new cursor from a given pixmap and mask. Both the pixmap and mask must have a depth of 1 (i.e. each pixel has only 2 values - on or off). The standard cursor size is 16 by 16 pixels. Creating a custom cursor. /* This data is in X bitmap format, and can be created with the 'bitmap' utility. */ #define cursor1_width 16 #define cursor1_height 16 static unsigned char cursor1_bits[] = { 0x80, 0x01, 0x40, 0x02, 0x20, 0x04, 0x10, 0x08, 0x08, 0x10, 0x04, 0x20, 0x82, 0x41, 0x41, 0x82, 0x41, 0x82, 0x82, 0x41, 0x04, 0x20, 0x08, 0x10, 0x10, 0x08, 0x20, 0x04, 0x40, 0x02, 0x80, 0x01}; static unsigned char cursor1mask_bits[] = { 0x80, 0x01, 0xc0, 0x03, 0x60, 0x06, 0x30, 0x0c, 0x18, 0x18, 0x8c, 0x31, 0xc6, 0x63, 0x63, 0xc6, 0x63, 0xc6, 0xc6, 0x63, 0x8c, 0x31, 0x18, 0x18, 0x30, 0x0c, 0x60, 0x06, 0xc0, 0x03, 0x80, 0x01}; GdkCursor *cursor; GdkPixmap *source, *mask; GdkColor fg = { 0, 65535, 0, 0 }; /* Red. */ GdkColor bg = { 0, 0, 0, 65535 }; /* Blue. */ source = gdk_bitmap_create_from_data (NULL, cursor1_bits, cursor1_width, cursor1_height); mask = gdk_bitmap_create_from_data (NULL, cursor1mask_bits, cursor1_width, cursor1_height); cursor = gdk_cursor_new_from_pixmap (source, mask, &fg, &bg, 8, 8); gdk_pixmap_unref (source); gdk_pixmap_unref (mask); gdk_window_set_cursor (widget->window, cursor); @source: the pixmap specifying the cursor. @mask: the pixmap specifying the mask, which must be the same size as @source. @fg: the foreground color, used for the bits in the source which are 1. The color does not have to be allocated first. @bg: the background color, used for the bits in the source which are 0. The color does not have to be allocated first. @x: the horizontal offset of the 'hotspot' of the cursor. @y: the vertical offset of the 'hotspot' of the cursor. @Returns: a new #GdkCursor. @cursor: @Returns: @cursor: Destroys a cursor, freeing any resources allocated for it. @cursor: a #GdkCursor.