#include "config.h" #include "gskgpulineargradientopprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpulineargradientinstance.h" #define VARIATION_SUPERSAMPLING (1 << 0) #define VARIATION_REPEATING (1 << 1) typedef struct _GskGpuLinearGradientOp GskGpuLinearGradientOp; struct _GskGpuLinearGradientOp { GskGpuShaderOp op; }; static void gsk_gpu_linear_gradient_op_print_instance (GskGpuShaderOp *shader, gpointer instance_, GString *string) { GskGpuLineargradientInstance *instance = (GskGpuLineargradientInstance *) instance_; if (shader->variation & VARIATION_REPEATING) gsk_gpu_print_string (string, "repeating"); gsk_gpu_print_rect (string, instance->rect); } static const GskGpuShaderOpClass GSK_GPU_LINEAR_GRADIENT_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuLinearGradientOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_shader_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpulineargradient", gsk_gpu_lineargradient_n_textures, sizeof (GskGpuLineargradientInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_lineargradient_info, #endif gsk_gpu_linear_gradient_op_print_instance, gsk_gpu_lineargradient_setup_attrib_locations, gsk_gpu_lineargradient_setup_vao }; void gsk_gpu_linear_gradient_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuColorStates color_states, gboolean repeating, const graphene_rect_t *rect, const graphene_point_t *start, const graphene_point_t *end, const graphene_point_t *offset, const GskColorStop *stops, gsize n_stops) { GskGpuLineargradientInstance *instance; GdkColorState *color_state = gsk_gpu_color_states_get_alt (color_states); g_assert (n_stops > 1); g_assert (n_stops <= 7); g_assert (gsk_gpu_color_states_is_alt_premultiplied (color_states)); gsk_gpu_shader_op_alloc (frame, &GSK_GPU_LINEAR_GRADIENT_OP_CLASS, color_states, (repeating ? VARIATION_REPEATING : 0) | (gsk_gpu_frame_should_optimize (frame, GSK_GPU_OPTIMIZE_GRADIENTS) ? VARIATION_SUPERSAMPLING : 0), clip, NULL, NULL, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); gsk_gpu_point_to_float (start, offset, instance->startend); gsk_gpu_point_to_float (end, offset, &instance->startend[2]); gdk_color_state_from_rgba (color_state, &stops[MIN (n_stops - 1, 6)].color, instance->color6); instance->offsets1[2] = stops[MIN (n_stops - 1, 6)].offset; gdk_color_state_from_rgba (color_state, &stops[MIN (n_stops - 1, 5)].color, instance->color5); instance->offsets1[1] = stops[MIN (n_stops - 1, 5)].offset; gdk_color_state_from_rgba (color_state, &stops[MIN (n_stops - 1, 4)].color, instance->color4); instance->offsets1[0] = stops[MIN (n_stops - 1, 4)].offset; gdk_color_state_from_rgba (color_state, &stops[MIN (n_stops - 1, 3)].color, instance->color3); instance->offsets0[3] = stops[MIN (n_stops - 1, 3)].offset; gdk_color_state_from_rgba (color_state, &stops[MIN (n_stops - 1, 2)].color, instance->color2); instance->offsets0[2] = stops[MIN (n_stops - 1, 2)].offset; gdk_color_state_from_rgba (color_state, &stops[1].color, instance->color1); instance->offsets0[1] = stops[1].offset; gdk_color_state_from_rgba (color_state, &stops[0].color, instance->color0); instance->offsets0[0] = stops[0].offset; }