#pragma once #include "gskgpushaderopprivate.h" #include G_BEGIN_DECLS void gsk_gpu_convert_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuColorStates color_states, float opacity, gboolean straight_alpha, const graphene_point_t *offset, const GskGpuShaderImage *image); G_END_DECLS