#pragma once #include "gskgpushaderopprivate.h" #include G_BEGIN_DECLS void gsk_gpu_color_matrix_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, guint32 descriptor, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, const graphene_matrix_t *color_matrix, const graphene_vec4_t *color_offset); void gsk_gpu_color_matrix_op_opacity (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, guint32 descriptor, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, float opacity); G_END_DECLS