#pragma once #include "gskgpushaderopprivate.h" #include G_BEGIN_DECLS void gsk_gpu_cross_fade_op (GskGpuFrame *frame, GskGpuShaderClip clip, const graphene_rect_t *rect, const graphene_point_t *offset, float opacity, float progress, const GskGpuShaderImage *start, const GskGpuShaderImage *end); G_END_DECLS