#pragma once #include "gskgpushaderopprivate.h" #include G_BEGIN_DECLS void gsk_gpu_blur_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, guint32 descriptor, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, const graphene_vec2_t *blur_direction, const GdkRGBA *blur_color); G_END_DECLS