#include "config.h" #include "gskbroadwayrenderer.h" #include "broadway/gdkprivate-broadway.h" #include "gskdebugprivate.h" #include "gsktransformprivate.h" #include "gskrendererprivate.h" #include "gskrendernodeprivate.h" #include "gdk/gdktextureprivate.h" struct _GskBroadwayRenderer { GskRenderer parent_instance; GdkBroadwayDrawContext *draw_context; guint32 next_node_id; /* Set during rendering */ GArray *nodes; /* Owned by draw_contex */ GPtrArray *node_textures; /* Owned by draw_contex */ GHashTable *node_lookup; /* Kept from last frame */ GHashTable *last_node_lookup; GskRenderNode *last_root; /* Owning refs to the things in last_node_lookup */ }; struct _GskBroadwayRendererClass { GskRendererClass parent_class; }; G_DEFINE_TYPE (GskBroadwayRenderer, gsk_broadway_renderer, GSK_TYPE_RENDERER) static gboolean gsk_broadway_renderer_realize (GskRenderer *renderer, GdkSurface *surface, GError **error) { GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer); if (!GDK_IS_BROADWAY_SURFACE (surface)) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED, "Broadway renderer only works for broadway surfaces"); return FALSE; } self->draw_context = gdk_broadway_draw_context_context (surface); return TRUE; } static void gsk_broadway_renderer_unrealize (GskRenderer *renderer) { GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer); g_clear_object (&self->draw_context); } static GdkTexture * gsk_broadway_renderer_render_texture (GskRenderer *renderer, GskRenderNode *root, const graphene_rect_t *viewport) { GdkTexture *texture; cairo_surface_t *surface; cairo_t *cr; surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, ceil (viewport->size.width), ceil (viewport->size.height)); cr = cairo_create (surface); cairo_translate (cr, - viewport->origin.x, - viewport->origin.y); gsk_render_node_draw (root, cr); cairo_destroy (cr); texture = gdk_texture_new_for_surface (surface); cairo_surface_destroy (surface); return texture; } /* uint32 is sent in native endianness, and then converted to little endian in broadwayd when sending to browser */ static void add_uint32 (GArray *nodes, guint32 v) { g_array_append_val (nodes, v); } static guint add_uint32_placeholder (GArray *nodes) { guint pos = nodes->len; guint32 v = 0; g_array_append_val (nodes, v); return pos; } static void set_uint32_at (GArray *nodes, guint index, guint32 v) { g_array_index (nodes, guint32, index) = v; } static void add_float (GArray *nodes, float f) { union { float f; guint32 i; } u; u.f = f; g_array_append_val (nodes, u.i); } static guint32 rgba_to_uint32 (const GdkRGBA *rgba) { return ((guint32)(0.5 + CLAMP (rgba->alpha, 0., 1.) * 255.) << 24) | ((guint32)(0.5 + CLAMP (rgba->red, 0., 1.) * 255.) << 16) | ((guint32)(0.5 + CLAMP (rgba->green, 0., 1.) * 255.) << 8) | ((guint32)(0.5 + CLAMP (rgba->blue, 0., 1.) * 255.) << 0); } static void add_rgba (GArray *nodes, const GdkRGBA *rgba) { guint32 c = rgba_to_uint32 (rgba); g_array_append_val (nodes, c); } static void add_xy (GArray *nodes, float x, float y, float offset_x, float offset_y) { add_float (nodes, x - offset_x); add_float (nodes, y - offset_y); } static void add_point (GArray *nodes, const graphene_point_t *point, float offset_x, float offset_y) { add_xy (nodes, point->x, point->y, offset_x, offset_y); } static void add_size (GArray *nodes, const graphene_size_t *size) { add_float (nodes, size->width); add_float (nodes, size->height); } static void add_rect (GArray *nodes, const graphene_rect_t *rect, float offset_x, float offset_y) { add_point (nodes, &rect->origin, offset_x, offset_y); add_size (nodes, &rect->size); } static void add_rounded_rect (GArray *nodes, const GskRoundedRect *rrect, float offset_x, float offset_y) { int i; add_rect (nodes, &rrect->bounds, offset_x, offset_y); for (i = 0; i < 4; i++) add_size (nodes, &rrect->corner[i]); } static void add_matrix (GArray *nodes, graphene_matrix_t *matrix) { float matrix_floats[16]; int i; graphene_matrix_to_float (matrix, matrix_floats); for (i = 0; i < 16; i++) add_float (nodes, matrix_floats[i]); } static void add_color_stop (GArray *nodes, const GskColorStop *stop) { add_float (nodes, stop->offset); add_rgba (nodes, &stop->color); } static void add_string (GArray *nodes, const char *str) { guint32 len = strlen(str); guint32 v, c; add_uint32 (nodes, len); v = 0; c = 0; while (*str != 0) { v |= (*str++) << 8*c++; if (c == 4) { add_uint32 (nodes, v); v = 0; c = 0; } } if (c != 0) add_uint32 (nodes, v); } static void collect_reused_child_nodes (GskRenderer *renderer, GskRenderNode *node); static void collect_reused_node (GskRenderer *renderer, GskRenderNode *node) { GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer); guint32 old_id; if (self->last_node_lookup && (old_id = GPOINTER_TO_INT(g_hash_table_lookup (self->last_node_lookup, node))) != 0) g_hash_table_insert (self->node_lookup, node, GINT_TO_POINTER (old_id)); collect_reused_child_nodes (renderer, node); } static void collect_reused_child_nodes (GskRenderer *renderer, GskRenderNode *node) { guint i; switch (gsk_render_node_get_node_type (node)) { case GSK_NOT_A_RENDER_NODE: g_assert_not_reached (); return; /* Leaf nodes */ case GSK_TEXTURE_NODE: case GSK_TEXTURE_SCALE_NODE: case GSK_CAIRO_NODE: case GSK_COLOR_NODE: case GSK_BORDER_NODE: case GSK_OUTSET_SHADOW_NODE: case GSK_INSET_SHADOW_NODE: case GSK_LINEAR_GRADIENT_NODE: /* Fallbacks (=> leaf for now */ case GSK_GL_SHADER_NODE: case GSK_COLOR_MATRIX_NODE: case GSK_TEXT_NODE: case GSK_RADIAL_GRADIENT_NODE: case GSK_REPEATING_LINEAR_GRADIENT_NODE: case GSK_REPEATING_RADIAL_GRADIENT_NODE: case GSK_CONIC_GRADIENT_NODE: case GSK_REPEAT_NODE: case GSK_BLEND_NODE: case GSK_CROSS_FADE_NODE: case GSK_BLUR_NODE: case GSK_MASK_NODE: case GSK_FILL_NODE: case GSK_STROKE_NODE: default: break; /* Bin nodes */ case GSK_SHADOW_NODE: collect_reused_node (renderer, gsk_shadow_node_get_child (node)); break; case GSK_OPACITY_NODE: collect_reused_node (renderer, gsk_opacity_node_get_child (node)); break; case GSK_ROUNDED_CLIP_NODE: collect_reused_node (renderer, gsk_rounded_clip_node_get_child (node)); break; case GSK_CLIP_NODE: collect_reused_node (renderer, gsk_clip_node_get_child (node)); break; case GSK_TRANSFORM_NODE: collect_reused_node (renderer, gsk_transform_node_get_child (node)); break; case GSK_DEBUG_NODE: collect_reused_node (renderer, gsk_debug_node_get_child (node)); break; /* Generic nodes */ case GSK_CONTAINER_NODE: for (i = 0; i < gsk_container_node_get_n_children (node); i++) collect_reused_node (renderer, gsk_container_node_get_child (node, i)); break; break; /* Fallback */ } } static gboolean node_is_visible (GskRenderNode *node, graphene_rect_t *clip_bounds) { if (clip_bounds == NULL || graphene_rect_intersection (clip_bounds, &node->bounds, NULL)) return TRUE; return FALSE; } static gboolean node_is_fully_visible (GskRenderNode *node, graphene_rect_t *clip_bounds) { if (clip_bounds == NULL || graphene_rect_contains_rect (clip_bounds, &node->bounds)) return TRUE; return FALSE; } static gboolean node_type_is_container (BroadwayNodeType type) { return type == BROADWAY_NODE_SHADOW || type == BROADWAY_NODE_OPACITY || type == BROADWAY_NODE_ROUNDED_CLIP || type == BROADWAY_NODE_CLIP || type == BROADWAY_NODE_TRANSFORM || type == BROADWAY_NODE_DEBUG || type == BROADWAY_NODE_CONTAINER; } static gboolean add_new_node (GskRenderer *renderer, GskRenderNode *node, BroadwayNodeType type, graphene_rect_t *clip_bounds) { GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer); guint32 id, old_id; if (self->last_node_lookup && (old_id = GPOINTER_TO_INT (g_hash_table_lookup (self->last_node_lookup, node))) != 0) { add_uint32 (self->nodes, BROADWAY_NODE_REUSE); add_uint32 (self->nodes, old_id); g_hash_table_insert (self->node_lookup, node, GINT_TO_POINTER(old_id)); collect_reused_child_nodes (renderer, node); return FALSE; } id = ++self->next_node_id; /* Never try to reuse partially visible container types the next * frame, as they could be be partial due to pruning against clip_bounds, * and the clip_bounds may be different the next frame. However, anything * that is fully visible will not be pruned, so is ok to reuse. * * Note: its quite possible that the node is fully visible, but contains * a clip node which means the tree under that partial. That is fine and we can * still reuse *this* node next frame, but we can't use the child that is * partial, for example in a different place, because then it might see * the partial region of the tree. */ if (!node_type_is_container (type) || node_is_fully_visible (node, clip_bounds)) g_hash_table_insert (self->node_lookup, node, GINT_TO_POINTER(id)); add_uint32 (self->nodes, type); add_uint32 (self->nodes, id); return TRUE; } typedef struct ColorizedTexture { GdkTexture *texture; graphene_matrix_t color_matrix; graphene_vec4_t color_offset; } ColorizedTexture; static void colorized_texture_free (ColorizedTexture *colorized) { g_object_unref (colorized->texture); g_free (colorized); } static ColorizedTexture * colorized_texture_new (GdkTexture *texture, const graphene_matrix_t *color_matrix, const graphene_vec4_t *color_offset) { ColorizedTexture *colorized = g_new0 (ColorizedTexture, 1); colorized->texture = g_object_ref (texture); colorized->color_matrix = *color_matrix; colorized->color_offset = *color_offset; return colorized; } static void colorized_texture_free_list (GList *list) { g_list_free_full (list, (GDestroyNotify)colorized_texture_free); } static gboolean matrix_equal (const graphene_matrix_t *a, const graphene_matrix_t *b) { for (int i = 0; i < 4; i ++) { graphene_vec4_t ra, rb; graphene_matrix_get_row (a, i, &ra); graphene_matrix_get_row (b, i, &rb); if (!graphene_vec4_equal (&ra, &rb)) return FALSE; } return TRUE; } static GdkTexture * get_colorized_texture (GdkTexture *texture, const graphene_matrix_t *color_matrix, const graphene_vec4_t *color_offset) { cairo_surface_t *surface = gdk_texture_download_surface (texture); cairo_surface_t *image_surface; graphene_vec4_t pixel; guint32* pixel_data; guchar *data; gsize x, y, width, height, stride; float alpha; GdkTexture *colorized_texture; GList *colorized_list, *l; ColorizedTexture *colorized; colorized_list = g_object_get_data (G_OBJECT (texture), "broadway-colorized"); for (l = colorized_list; l != NULL; l = l->next) { colorized = l->data; if (graphene_vec4_equal (&colorized->color_offset, color_offset) && matrix_equal (&colorized->color_matrix, color_matrix)) return g_object_ref (colorized->texture); } image_surface = cairo_surface_map_to_image (surface, NULL); data = cairo_image_surface_get_data (image_surface); width = cairo_image_surface_get_width (image_surface); height = cairo_image_surface_get_height (image_surface); stride = cairo_image_surface_get_stride (image_surface); for (y = 0; y < height; y++) { pixel_data = (guint32 *) data; for (x = 0; x < width; x++) { alpha = ((pixel_data[x] >> 24) & 0xFF) / 255.0; if (alpha == 0) { graphene_vec4_init (&pixel, 0.0, 0.0, 0.0, 0.0); } else { graphene_vec4_init (&pixel, ((pixel_data[x] >> 16) & 0xFF) / (255.0 * alpha), ((pixel_data[x] >> 8) & 0xFF) / (255.0 * alpha), ( pixel_data[x] & 0xFF) / (255.0 * alpha), alpha); graphene_matrix_transform_vec4 (color_matrix, &pixel, &pixel); } graphene_vec4_add (&pixel, color_offset, &pixel); alpha = graphene_vec4_get_w (&pixel); if (alpha > 0.0) { alpha = MIN (alpha, 1.0); pixel_data[x] = (((guint32) (alpha * 255)) << 24) | (((guint32) (CLAMP (graphene_vec4_get_x (&pixel), 0, 1) * alpha * 255)) << 16) | (((guint32) (CLAMP (graphene_vec4_get_y (&pixel), 0, 1) * alpha * 255)) << 8) | ((guint32) (CLAMP (graphene_vec4_get_z (&pixel), 0, 1) * alpha * 255)); } else { pixel_data[x] = 0; } } data += stride; } cairo_surface_mark_dirty (image_surface); cairo_surface_unmap_image (surface, image_surface); colorized_texture = gdk_texture_new_for_surface (surface); colorized = colorized_texture_new (colorized_texture, color_matrix, color_offset); if (colorized_list) colorized_list = g_list_append (colorized_list, colorized); else { colorized_list = g_list_append (NULL, colorized); g_object_set_data_full (G_OBJECT (texture), "broadway-colorized", colorized_list, (GDestroyNotify)colorized_texture_free_list); } return colorized_texture; } /* Note: This tracks the offset so that we can convert * the absolute coordinates of the GskRenderNodes to * parent-relative which is what the dom uses, and * which is good for re-using subtrees. * * We also track the clip bounds which is a best-effort * clip region tracking (i.e. can be unset or larger * than real clip, but not smaller). This can be used * to avoid sending completely clipped nodes. */ static void gsk_broadway_renderer_add_node (GskRenderer *renderer, GskRenderNode *node, float offset_x, float offset_y, graphene_rect_t *clip_bounds) { GdkDisplay *display = gdk_surface_get_display (gsk_renderer_get_surface (renderer)); GdkBroadwayDisplay *broadway_display = GDK_BROADWAY_DISPLAY (display); GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer); GArray *nodes = self->nodes; switch (gsk_render_node_get_node_type (node)) { case GSK_NOT_A_RENDER_NODE: g_assert_not_reached (); return; /* Leaf nodes */ case GSK_TEXTURE_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_TEXTURE, clip_bounds)) { GdkTexture *texture = gsk_texture_node_get_texture (node); guint32 texture_id; /* No need to add to self->node_textures here, the node will keep it alive until end of frame. */ texture_id = gdk_broadway_display_ensure_texture (display, texture); add_rect (nodes, &node->bounds, offset_x, offset_y); add_uint32 (nodes, texture_id); } return; case GSK_CAIRO_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_TEXTURE, clip_bounds)) { cairo_surface_t *surface = gsk_cairo_node_get_surface (node); cairo_surface_t *image_surface = NULL; GdkTexture *texture; guint32 texture_id; if (surface == NULL) return; if (cairo_surface_get_type (surface) == CAIRO_SURFACE_TYPE_IMAGE) image_surface = cairo_surface_reference (surface); else { cairo_t *cr; image_surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, ceilf (node->bounds.size.width), ceilf (node->bounds.size.height)); cr = cairo_create (image_surface); cairo_set_source_surface (cr, surface, 0, 0); cairo_rectangle (cr, 0, 0, node->bounds.size.width, node->bounds.size.height); cairo_fill (cr); cairo_destroy (cr); } texture = gdk_texture_new_for_surface (image_surface); g_ptr_array_add (self->node_textures, g_object_ref (texture)); /* Transfers ownership to node_textures */ texture_id = gdk_broadway_display_ensure_texture (display, texture); add_rect (nodes, &node->bounds, offset_x, offset_y); add_uint32 (nodes, texture_id); cairo_surface_destroy (image_surface); } return; case GSK_COLOR_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_COLOR, clip_bounds)) { add_rect (nodes, &node->bounds, offset_x, offset_y); add_rgba (nodes, gsk_color_node_get_color (node)); } return; case GSK_BORDER_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_BORDER, clip_bounds)) { int i; add_rounded_rect (nodes, gsk_border_node_get_outline (node), offset_x, offset_y); for (i = 0; i < 4; i++) add_float (nodes, gsk_border_node_get_widths (node)[i]); for (i = 0; i < 4; i++) add_rgba (nodes, &gsk_border_node_get_colors (node)[i]); } return; case GSK_OUTSET_SHADOW_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_OUTSET_SHADOW, clip_bounds)) { add_rounded_rect (nodes, gsk_outset_shadow_node_get_outline (node), offset_x, offset_y); add_rgba (nodes, gsk_outset_shadow_node_get_color (node)); add_float (nodes, gsk_outset_shadow_node_get_dx (node)); add_float (nodes, gsk_outset_shadow_node_get_dy (node)); add_float (nodes, gsk_outset_shadow_node_get_spread (node)); add_float (nodes, gsk_outset_shadow_node_get_blur_radius (node)); } return; case GSK_INSET_SHADOW_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_INSET_SHADOW, clip_bounds)) { add_rounded_rect (nodes, gsk_inset_shadow_node_get_outline (node), offset_x, offset_y); add_rgba (nodes, gsk_inset_shadow_node_get_color (node)); add_float (nodes, gsk_inset_shadow_node_get_dx (node)); add_float (nodes, gsk_inset_shadow_node_get_dy (node)); add_float (nodes, gsk_inset_shadow_node_get_spread (node)); add_float (nodes, gsk_inset_shadow_node_get_blur_radius (node)); } return; case GSK_LINEAR_GRADIENT_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_LINEAR_GRADIENT, clip_bounds)) { guint i, n; add_rect (nodes, &node->bounds, offset_x, offset_y); add_point (nodes, gsk_linear_gradient_node_get_start (node), offset_x, offset_y); add_point (nodes, gsk_linear_gradient_node_get_end (node), offset_x, offset_y); n = gsk_linear_gradient_node_get_n_color_stops (node); add_uint32 (nodes, n); for (i = 0; i < n; i++) add_color_stop (nodes, &gsk_linear_gradient_node_get_color_stops (node, NULL)[i]); } return; /* Bin nodes */ case GSK_SHADOW_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_SHADOW, clip_bounds)) { gsize i, n_shadows = gsk_shadow_node_get_n_shadows (node); add_uint32 (nodes, n_shadows); for (i = 0; i < n_shadows; i++) { const GskShadow *shadow = gsk_shadow_node_get_shadow (node, i); add_rgba (nodes, &shadow->color); add_float (nodes, shadow->dx); add_float (nodes, shadow->dy); add_float (nodes, shadow->radius); } gsk_broadway_renderer_add_node (renderer, gsk_shadow_node_get_child (node), offset_x, offset_y, clip_bounds); } return; case GSK_OPACITY_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_OPACITY, clip_bounds)) { add_float (nodes, gsk_opacity_node_get_opacity (node)); gsk_broadway_renderer_add_node (renderer, gsk_opacity_node_get_child (node), offset_x, offset_y, clip_bounds); } return; case GSK_ROUNDED_CLIP_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_ROUNDED_CLIP, clip_bounds)) { const GskRoundedRect *rclip = gsk_rounded_clip_node_get_clip (node); graphene_rect_t child_bounds = rclip->bounds; if (clip_bounds) graphene_rect_intersection (&child_bounds, clip_bounds, &child_bounds); add_rounded_rect (nodes, rclip, offset_x, offset_y); gsk_broadway_renderer_add_node (renderer, gsk_rounded_clip_node_get_child (node), rclip->bounds.origin.x, rclip->bounds.origin.y, &child_bounds); } return; case GSK_CLIP_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_CLIP, clip_bounds)) { const graphene_rect_t *clip = gsk_clip_node_get_clip (node); graphene_rect_t child_bounds = *clip; if (clip_bounds) graphene_rect_intersection (&child_bounds, clip_bounds, &child_bounds); add_rect (nodes, clip, offset_x, offset_y); gsk_broadway_renderer_add_node (renderer, gsk_clip_node_get_child (node), clip->origin.x, clip->origin.y, &child_bounds); } return; case GSK_TRANSFORM_NODE: { GskTransform *transform = gsk_transform_node_get_transform (node); GskTransformCategory category = gsk_transform_get_category (transform); if (add_new_node (renderer, node, BROADWAY_NODE_TRANSFORM, clip_bounds)) { if (category >= GSK_TRANSFORM_CATEGORY_2D_TRANSLATE) { float dx, dy; graphene_rect_t child_bounds; graphene_rect_t *child_bounds_p = NULL; gsk_transform_to_translate (transform, &dx, &dy); add_uint32 (nodes, 0); // Translate add_xy (nodes, dx, dy, 0, 0); if (clip_bounds) { graphene_rect_offset_r (clip_bounds, -dx, -dy, &child_bounds); child_bounds_p = &child_bounds; } gsk_broadway_renderer_add_node (renderer, gsk_transform_node_get_child (node), 0, 0, child_bounds_p); } else { graphene_matrix_t matrix; gsk_transform_to_matrix (transform, &matrix); add_uint32 (nodes, 1); // General transform add_matrix (nodes, &matrix); // We just drop the clip bounds here to make things simpler gsk_broadway_renderer_add_node (renderer, gsk_transform_node_get_child (node), 0, 0, NULL); } } } return; case GSK_DEBUG_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_DEBUG, clip_bounds)) { const char *message = gsk_debug_node_get_message (node); add_string (nodes, message); gsk_broadway_renderer_add_node (renderer, gsk_debug_node_get_child (node), offset_x, offset_y, clip_bounds); } return; /* Generic nodes */ case GSK_CONTAINER_NODE: if (add_new_node (renderer, node, BROADWAY_NODE_CONTAINER, clip_bounds)) { guint i, placeholder; guint32 n_children = 0; placeholder = add_uint32_placeholder (nodes); for (i = 0; i < gsk_container_node_get_n_children (node); i++) { /* We prune fully clipped children, but we only do this for container_node, as * we don't have a way for any other nodes to say there are children missing (i.e. * bins always assume there is a child). * Pruning is really only useful for large sets of children anyway, so that's * probably fine. */ GskRenderNode *child = gsk_container_node_get_child (node, i); if (node_is_visible (child, clip_bounds)) { n_children++; gsk_broadway_renderer_add_node (renderer, child, offset_x, offset_y, clip_bounds); } } set_uint32_at (nodes, placeholder, n_children); } return; case GSK_COLOR_MATRIX_NODE: { GskRenderNode *child = gsk_color_matrix_node_get_child (node); if (gsk_render_node_get_node_type (child) == GSK_TEXTURE_NODE) { const graphene_matrix_t *color_matrix = gsk_color_matrix_node_get_color_matrix (node); const graphene_vec4_t *color_offset = gsk_color_matrix_node_get_color_offset (node); GdkTexture *texture = gsk_texture_node_get_texture (child); GdkTexture *colorized_texture = get_colorized_texture (texture, color_matrix, color_offset); if (add_new_node (renderer, node, BROADWAY_NODE_TEXTURE, clip_bounds)) { guint32 texture_id = gdk_broadway_display_ensure_texture (display, colorized_texture); add_rect (nodes, &child->bounds, offset_x, offset_y); add_uint32 (nodes, texture_id); } return; } } break; /* Fallback */ case GSK_MASK_NODE: case GSK_TEXTURE_SCALE_NODE: case GSK_TEXT_NODE: case GSK_RADIAL_GRADIENT_NODE: case GSK_REPEATING_LINEAR_GRADIENT_NODE: case GSK_REPEATING_RADIAL_GRADIENT_NODE: case GSK_CONIC_GRADIENT_NODE: case GSK_REPEAT_NODE: case GSK_BLEND_NODE: case GSK_CROSS_FADE_NODE: case GSK_BLUR_NODE: case GSK_GL_SHADER_NODE: case GSK_FILL_NODE: case GSK_STROKE_NODE: default: break; /* Fallback */ } if (add_new_node (renderer, node, BROADWAY_NODE_TEXTURE, clip_bounds)) { GdkTexture *texture; cairo_surface_t *surface; cairo_t *cr; guint32 texture_id; int x = floorf (node->bounds.origin.x); int y = floorf (node->bounds.origin.y); int width = ceil (node->bounds.origin.x + node->bounds.size.width) - x; int height = ceil (node->bounds.origin.y + node->bounds.size.height) - y; int scale = broadway_display->scale_factor; #define MAX_IMAGE_SIZE 32767 surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, MIN (width * scale, MAX_IMAGE_SIZE), MIN (height * scale, MAX_IMAGE_SIZE)); #undef MAX_IMAGE_SIZE cr = cairo_create (surface); cairo_scale (cr, scale, scale); cairo_translate (cr, -x, -y); gsk_render_node_draw (node, cr); cairo_destroy (cr); texture = gdk_texture_new_for_surface (surface); g_ptr_array_add (self->node_textures, texture); /* Transfers ownership to node_textures */ texture_id = gdk_broadway_display_ensure_texture (display, texture); add_float (nodes, x - offset_x); add_float (nodes, y - offset_y); add_float (nodes, width); add_float (nodes, height); add_uint32 (nodes, texture_id); cairo_surface_destroy (surface); } } static void gsk_broadway_renderer_render (GskRenderer *renderer, GskRenderNode *root, const cairo_region_t *update_area) { GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer); self->node_lookup = g_hash_table_new (g_direct_hash, g_direct_equal); gdk_draw_context_begin_frame (GDK_DRAW_CONTEXT (self->draw_context), update_area); /* These are owned by the draw context between begin and end, but cache them here for easier access during the render */ self->nodes = self->draw_context->nodes; self->node_textures = self->draw_context->node_textures; gsk_broadway_renderer_add_node (renderer, root, 0, 0, NULL); self->nodes = NULL; self->node_textures = NULL; gdk_draw_context_end_frame (GDK_DRAW_CONTEXT (self->draw_context)); if (self->last_node_lookup) g_hash_table_unref (self->last_node_lookup); self->last_node_lookup = self->node_lookup; self->node_lookup = NULL; if (self->last_root) gsk_render_node_unref (self->last_root); self->last_root = gsk_render_node_ref (root); if (self->next_node_id > G_MAXUINT32 / 2) { /* We're "near" a wrap of the ids, lets avoid reusing any of * these nodes next frame, then we can reset the id counter * without risk of any old nodes sticking around and conflicting. */ g_hash_table_remove_all (self->last_node_lookup); self->next_node_id = 0; } } static void gsk_broadway_renderer_class_init (GskBroadwayRendererClass *klass) { GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass); renderer_class->realize = gsk_broadway_renderer_realize; renderer_class->unrealize = gsk_broadway_renderer_unrealize; renderer_class->render = gsk_broadway_renderer_render; renderer_class->render_texture = gsk_broadway_renderer_render_texture; } static void gsk_broadway_renderer_init (GskBroadwayRenderer *self) { } /** * gsk_broadway_renderer_new: * * Creates a new Broadway renderer. * * The Broadway renderer is the default renderer for the broadway backend. * It will only work with broadway surfaces, otherwise it will fail the * call to gsk_renderer_realize(). * * This function is only available when GTK was compiled with Broadway * support. * * Returns: a new Broadway renderer. **/ GskRenderer * gsk_broadway_renderer_new (void) { return g_object_new (GSK_TYPE_BROADWAY_RENDERER, NULL); }