#include "config.h" #include "gskvulkancolormatrixopprivate.h" #include "gskvulkanprivate.h" #include "gskvulkanshaderopprivate.h" #include "vulkan/resources/color-matrix.vert.h" typedef struct _GskVulkanColorMatrixOp GskVulkanColorMatrixOp; struct _GskVulkanColorMatrixOp { GskVulkanShaderOp op; graphene_matrix_t color_matrix; graphene_vec4_t color_offset; graphene_rect_t rect; graphene_rect_t tex_rect; guint32 image_descriptor; }; static void gsk_vulkan_color_matrix_op_print (GskVulkanOp *op, GString *string, guint indent) { GskVulkanColorMatrixOp *self = (GskVulkanColorMatrixOp *) op; print_indent (string, indent); print_rect (string, &self->rect); g_string_append (string, "color-matrix "); print_newline (string); } static void gsk_vulkan_color_matrix_op_collect_vertex_data (GskVulkanOp *op, guchar *data) { GskVulkanColorMatrixOp *self = (GskVulkanColorMatrixOp *) op; GskVulkanColorMatrixInstance *instance = (GskVulkanColorMatrixInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset); instance->rect[0] = self->rect.origin.x; instance->rect[1] = self->rect.origin.y; instance->rect[2] = self->rect.size.width; instance->rect[3] = self->rect.size.height; instance->tex_rect[0] = self->tex_rect.origin.x; instance->tex_rect[1] = self->tex_rect.origin.y; instance->tex_rect[2] = self->tex_rect.size.width; instance->tex_rect[3] = self->tex_rect.size.height; graphene_matrix_to_float (&self->color_matrix, instance->color_matrix); graphene_vec4_to_float (&self->color_offset, instance->color_offset); instance->tex_id = self->image_descriptor; } static void gsk_vulkan_color_matrix_op_reserve_descriptor_sets (GskVulkanOp *op, GskVulkanRender *render) { GskVulkanColorMatrixOp *self = (GskVulkanColorMatrixOp *) op; GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op; self->image_descriptor = gsk_vulkan_render_get_image_descriptor (render, shader->images[0], GSK_VULKAN_SAMPLER_DEFAULT); } static const GskVulkanShaderOpClass GSK_VULKAN_COLOR_MATRIX_OP_CLASS = { { GSK_VULKAN_OP_SIZE (GskVulkanColorMatrixOp), GSK_VULKAN_STAGE_SHADER, gsk_vulkan_shader_op_finish, gsk_vulkan_color_matrix_op_print, gsk_vulkan_shader_op_count_vertex_data, gsk_vulkan_color_matrix_op_collect_vertex_data, gsk_vulkan_color_matrix_op_reserve_descriptor_sets, gsk_vulkan_shader_op_command }, "color-matrix", 1, &gsk_vulkan_color_matrix_info, }; void gsk_vulkan_color_matrix_op (GskVulkanRender *render, GskVulkanShaderClip clip, GskVulkanImage *image, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, const graphene_matrix_t *color_matrix, const graphene_vec4_t *color_offset) { GskVulkanColorMatrixOp *self; self = (GskVulkanColorMatrixOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_COLOR_MATRIX_OP_CLASS, clip, &image); graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect); gsk_vulkan_normalize_tex_coords (&self->tex_rect, rect, tex_rect); self->color_matrix = *color_matrix; self->color_offset = *color_offset; } void gsk_vulkan_color_matrix_op_opacity (GskVulkanRender *render, GskVulkanShaderClip clip, GskVulkanImage *image, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, float opacity) { graphene_matrix_t color_matrix; graphene_vec4_t color_offset; graphene_matrix_init_from_float (&color_matrix, (float[16]) { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, opacity }); graphene_vec4_init (&color_offset, 0.0, 0.0, 0.0, 0.0); gsk_vulkan_color_matrix_op (render, clip, image, rect, offset, tex_rect, &color_matrix, &color_offset); }