/* gskglprogramprivate.h * * Copyright 2020 Christian Hergert * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #pragma once #include "gskgltypesprivate.h" #include "gskglattachmentstateprivate.h" #include "gskglcommandqueueprivate.h" #include "gskgldriverprivate.h" G_BEGIN_DECLS #define GSK_TYPE_GL_PROGRAM (gsk_gl_program_get_type()) #define GSK_GL_PROGRAM_MAX_CUSTOM_TEXTURES 4 #define GSK_GL_PROGRAM_MAX_CUSTOM_ARGS 8 G_DECLARE_FINAL_TYPE (GskGLProgram, gsk_gl_program, GSK, GL_PROGRAM, GObject) struct _GskGLProgram { GObject parent_instance; int id; char *name; GskGLDriver *driver; /* Cached pointer to avoid lots of pointer chasing/lookups */ GskGLUniformState *uniforms; GskGLUniformProgram *program_info; /* Static array for key->location transforms */ GskGLUniformMapping mappings[32]; guint n_mappings; }; GskGLProgram * gsk_gl_program_new (GskGLDriver *driver, const char *name, int program_id); gboolean gsk_gl_program_add_uniform (GskGLProgram *self, const char *name, guint key); void gsk_gl_program_uniforms_added (GskGLProgram *self, gboolean has_attachments); void gsk_gl_program_delete (GskGLProgram *self); static inline void gsk_gl_program_set_uniform1fv (GskGLProgram *self, guint key, guint stamp, guint count, const float *values) { gsk_gl_uniform_state_set1fv (self->uniforms, self->program_info, key, stamp, count, values); } static inline void gsk_gl_program_set_uniform2fv (GskGLProgram *self, guint key, guint stamp, guint count, const float *values) { gsk_gl_uniform_state_set2fv (self->uniforms, self->program_info, key, stamp, count, values); } static inline void gsk_gl_program_set_uniform4fv (GskGLProgram *self, guint key, guint stamp, guint count, const float *values) { gsk_gl_uniform_state_set4fv (self->uniforms, self->program_info, key, stamp, count, values); } static inline void gsk_gl_program_set_uniform_rounded_rect (GskGLProgram *self, guint key, guint stamp, const GskRoundedRect *rounded_rect) { gsk_gl_uniform_state_set_rounded_rect (self->uniforms, self->program_info, key, stamp, rounded_rect); } static inline void gsk_gl_program_set_uniform1i (GskGLProgram *self, guint key, guint stamp, int value0) { gsk_gl_uniform_state_set1i (self->uniforms, self->program_info, key, stamp, value0); } static inline void gsk_gl_program_set_uniform2i (GskGLProgram *self, guint key, guint stamp, int value0, int value1) { gsk_gl_uniform_state_set2i (self->uniforms, self->program_info, key, stamp, value0, value1); } static inline void gsk_gl_program_set_uniform3i (GskGLProgram *self, guint key, guint stamp, int value0, int value1, int value2) { gsk_gl_uniform_state_set3i (self->uniforms, self->program_info, key, stamp, value0, value1, value2); } static inline void gsk_gl_program_set_uniform4i (GskGLProgram *self, guint key, guint stamp, int value0, int value1, int value2, int value3) { gsk_gl_uniform_state_set4i (self->uniforms, self->program_info, key, stamp, value0, value1, value2, value3); } static inline void gsk_gl_program_set_uniform1f (GskGLProgram *self, guint key, guint stamp, float value0) { gsk_gl_uniform_state_set1f (self->uniforms, self->program_info, key, stamp, value0); } static inline void gsk_gl_program_set_uniform2f (GskGLProgram *self, guint key, guint stamp, float value0, float value1) { gsk_gl_uniform_state_set2f (self->uniforms, self->program_info, key, stamp, value0, value1); } static inline void gsk_gl_program_set_uniform3f (GskGLProgram *self, guint key, guint stamp, float value0, float value1, float value2) { gsk_gl_uniform_state_set3f (self->uniforms, self->program_info, key, stamp, value0, value1, value2); } static inline void gsk_gl_program_set_uniform4f (GskGLProgram *self, guint key, guint stamp, float value0, float value1, float value2, float value3) { gsk_gl_uniform_state_set4f (self->uniforms, self->program_info, key, stamp, value0, value1, value2, value3); } static inline void gsk_gl_program_set_uniform_color (GskGLProgram *self, guint key, guint stamp, const GdkRGBA *color) { gsk_gl_uniform_state_set_color (self->uniforms, self->program_info, key, stamp, color); } static inline void gsk_gl_program_set_uniform_texture_with_filter (GskGLProgram *self, guint key, guint stamp, GLenum texture_target, GLenum texture_slot, guint texture_id, GLint min_filter, GLint mag_filter) { gsk_gl_attachment_state_bind_texture (self->driver->command_queue->attachments, texture_target, texture_slot, texture_id, min_filter, mag_filter); gsk_gl_uniform_state_set_texture (self->uniforms, self->program_info, key, stamp, texture_slot); } static inline void gsk_gl_program_set_uniform_texture (GskGLProgram *self, guint key, guint stamp, GLenum texture_target, GLenum texture_slot, guint texture_id) { gsk_gl_program_set_uniform_texture_with_filter (self, key, stamp, texture_target, texture_slot, texture_id, GL_LINEAR, GL_LINEAR); } static inline void gsk_gl_program_set_uniform_texture_with_sync (GskGLProgram *self, guint key, guint stamp, GLenum texture_target, GLenum texture_slot, guint texture_id, GLint min_filter, GLint max_filter, gpointer sync) { gsk_gl_program_set_uniform_texture_with_filter (self, key, stamp, texture_target, texture_slot, texture_id, min_filter, max_filter); gsk_gl_syncs_add_sync (&self->driver->command_queue->syncs, texture_id, sync); } static inline void gsk_gl_program_set_uniform_matrix (GskGLProgram *self, guint key, guint stamp, const graphene_matrix_t *matrix) { gsk_gl_uniform_state_set_matrix (self->uniforms, self->program_info, key, stamp, matrix); } G_END_DECLS