/* GDK - The GIMP Drawing Kit * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ /* * Modified by the GTK+ Team and others 1997-2010. See the AUTHORS * file for a list of people on the GTK+ Team. See the ChangeLog * files for a list of changes. These files are distributed with * GTK+ at ftp://ftp.gtk.org/pub/gtk/. */ #include "config.h" #include "gdkframeclockprivate.h" #include "gdkinternals.h" /** * SECTION:gdkframeclock * @Short_description: Frame clock syncs painting to a window or display * @Title: Frame clock * * A #GdkFrameClock tells the application when to update and repaint a * window. This may be synced to the vertical refresh rate of the * monitor, for example. Even when the frame clock uses a simple timer * rather than a hardware-based vertical sync, the frame clock helps * because it ensures everything paints at the same time (reducing the * total number of frames). The frame clock can also automatically * stop painting when it knows the frames will not be visible, or * scale back animation framerates. * * #GdkFrameClock is designed to be compatible with an OpenGL-based * implementation or with mozRequestAnimationFrame in Firefox, * for example. * * A frame clock is idle until someone requests a frame with * gdk_frame_clock_request_phase(). At some later point that makes * sense for the synchronization being implemented, the clock will * process a frame and emit signals for each phase that has been * requested. (See the signals of the #GdkFrameClock class for * documentation of the phases. %GDK_FRAME_CLOCK_PHASE_UPDATE and the * #GdkFrameClock::update signal are most interesting for application * writers, and are used to update the animations, using the frame time * given by gdk_frame_clock_get_frame_time(). * * The frame time is reported in microseconds and generally in the same * timescale as g_get_monotonic_time(), however, it is not the same * as g_get_monotonic_time(). The frame time does not advance during * the time a frame is being painted, and outside of a frame, an attempt * is made so that all calls to gdk_frame_clock_get_frame_time() that * are called at a “similar” time get the same value. This means that * if different animations are timed by looking at the difference in * time between an initial value from gdk_frame_clock_get_frame_time() * and the value inside the #GdkFrameClock::update signal of the clock, * they will stay exactly synchronized. */ enum { FLUSH_EVENTS, BEFORE_PAINT, UPDATE, LAYOUT, PAINT, AFTER_PAINT, RESUME_EVENTS, LAST_SIGNAL }; static guint signals[LAST_SIGNAL]; #define FRAME_HISTORY_MAX_LENGTH 16 struct _GdkFrameClockPrivate { gint64 frame_counter; gint n_timings; gint current; GdkFrameTimings *timings[FRAME_HISTORY_MAX_LENGTH]; }; G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GdkFrameClock, gdk_frame_clock, G_TYPE_OBJECT) static void gdk_frame_clock_finalize (GObject *object) { GdkFrameClockPrivate *priv = GDK_FRAME_CLOCK (object)->priv; int i; for (i = 0; i < FRAME_HISTORY_MAX_LENGTH; i++) if (priv->timings[i] != 0) gdk_frame_timings_unref (priv->timings[i]); G_OBJECT_CLASS (gdk_frame_clock_parent_class)->finalize (object); } static void gdk_frame_clock_class_init (GdkFrameClockClass *klass) { GObjectClass *gobject_class = (GObjectClass*) klass; gobject_class->finalize = gdk_frame_clock_finalize; /** * GdkFrameClock::flush-events: * @clock: the frame clock emitting the signal * * This signal is used to flush pending motion events that * are being batched up and compressed together. Applications * should not handle this signal. */ signals[FLUSH_EVENTS] = g_signal_new (g_intern_static_string ("flush-events"), GDK_TYPE_FRAME_CLOCK, G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); /** * GdkFrameClock::before-paint: * @clock: the frame clock emitting the signal * * This signal begins processing of the frame. Applications * should generally not handle this signal. */ signals[BEFORE_PAINT] = g_signal_new (g_intern_static_string ("before-paint"), GDK_TYPE_FRAME_CLOCK, G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); /** * GdkFrameClock::update: * @clock: the frame clock emitting the signal * * This signal is emitted as the first step of toolkit and * application processing of the frame. Animations should * be updated using gdk_frame_clock_get_frame_time(). * Applications can connect directly to this signal, or * use gtk_widget_add_tick_callback() as a more convenient * interface. */ signals[UPDATE] = g_signal_new (g_intern_static_string ("update"), GDK_TYPE_FRAME_CLOCK, G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); /** * GdkFrameClock::layout: * @clock: the frame clock emitting the signal * * This signal is emitted as the second step of toolkit and * application processing of the frame. Any work to update * sizes and positions of application elements should be * performed. GTK+ normally handles this internally. */ signals[LAYOUT] = g_signal_new (g_intern_static_string ("layout"), GDK_TYPE_FRAME_CLOCK, G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); /** * GdkFrameClock::paint: * @clock: the frame clock emitting the signal * * This signal is emitted as the third step of toolkit and * application processing of the frame. The frame is * repainted. GDK normally handles this internally and * produces expose events, which are turned into GTK+ * #GtkWidget::draw signals. */ signals[PAINT] = g_signal_new (g_intern_static_string ("paint"), GDK_TYPE_FRAME_CLOCK, G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); /** * GdkFrameClock::after-paint: * @clock: the frame clock emitting the signal * * This signal ends processing of the frame. Applications * should generally not handle this signal. */ signals[AFTER_PAINT] = g_signal_new (g_intern_static_string ("after-paint"), GDK_TYPE_FRAME_CLOCK, G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); /** * GdkFrameClock::resume-events: * @clock: the frame clock emitting the signal * * This signal is emitted after processing of the frame is * finished, and is handled internally by GTK+ to resume normal * event processing. Applications should not handle this signal. */ signals[RESUME_EVENTS] = g_signal_new (g_intern_static_string ("resume-events"), GDK_TYPE_FRAME_CLOCK, G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); } static void gdk_frame_clock_init (GdkFrameClock *clock) { GdkFrameClockPrivate *priv; clock->priv = priv = gdk_frame_clock_get_instance_private (clock); priv->frame_counter = -1; priv->current = FRAME_HISTORY_MAX_LENGTH - 1; } /** * gdk_frame_clock_get_frame_time: * @frame_clock: a #GdkFrameClock * * Gets the time that should currently be used for animations. Inside * the processing of a frame, it’s the time used to compute the * animation position of everything in a frame. Outside of a frame, it's * the time of the conceptual “previous frame,” which may be either * the actual previous frame time, or if that’s too old, an updated * time. * * Since: 3.8 * Returns: a timestamp in microseconds, in the timescale of * of g_get_monotonic_time(). */ gint64 gdk_frame_clock_get_frame_time (GdkFrameClock *frame_clock) { g_return_val_if_fail (GDK_IS_FRAME_CLOCK (frame_clock), 0); return GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->get_frame_time (frame_clock); } /** * gdk_frame_clock_request_phase: * @frame_clock: a #GdkFrameClock * @phase: the phase that is requested * * Asks the frame clock to run a particular phase. The signal * corresponding the requested phase will be emitted the next * time the frame clock processes. Multiple calls to * gdk_frame_clock_request_phase() will be combined together * and only one frame processed. If you are displaying animated * content and want to continually request the * %GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time, * you should use gdk_frame_clock_begin_updating() instead, since * this allows GTK+ to adjust system parameters to get maximally * smooth animations. * * Since: 3.8 */ void gdk_frame_clock_request_phase (GdkFrameClock *frame_clock, GdkFrameClockPhase phase) { g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock)); GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->request_phase (frame_clock, phase); } /** * gdk_frame_clock_begin_updating: * @frame_clock: a #GdkFrameClock * * Starts updates for an animation. Until a matching call to * gdk_frame_clock_end_updating() is made, the frame clock will continually * request a new frame with the %GDK_FRAME_CLOCK_PHASE_UPDATE phase. * This function may be called multiple times and frames will be * requested until gdk_frame_clock_end_updating() is called the same * number of times. * * Since: 3.8 */ void gdk_frame_clock_begin_updating (GdkFrameClock *frame_clock) { g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock)); GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->begin_updating (frame_clock); } /** * gdk_frame_clock_end_updating: * @frame_clock: a #GdkFrameClock * * Stops updates for an animation. See the documentation for * gdk_frame_clock_begin_updating(). * * Since: 3.8 */ void gdk_frame_clock_end_updating (GdkFrameClock *frame_clock) { g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock)); GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->end_updating (frame_clock); } void _gdk_frame_clock_freeze (GdkFrameClock *clock) { g_return_if_fail (GDK_IS_FRAME_CLOCK (clock)); GDK_FRAME_CLOCK_GET_CLASS (clock)->freeze (clock); } void _gdk_frame_clock_thaw (GdkFrameClock *clock) { g_return_if_fail (GDK_IS_FRAME_CLOCK (clock)); GDK_FRAME_CLOCK_GET_CLASS (clock)->thaw (clock); } /** * gdk_frame_clock_get_frame_counter: * @frame_clock: a #GdkFrameClock * * A #GdkFrameClock maintains a 64-bit counter that increments for * each frame drawn. * * Returns: inside frame processing, the value of the frame counter * for the current frame. Outside of frame processing, the frame * counter for the last frame. * Since: 3.8 */ gint64 gdk_frame_clock_get_frame_counter (GdkFrameClock *frame_clock) { GdkFrameClockPrivate *priv; g_return_val_if_fail (GDK_IS_FRAME_CLOCK (frame_clock), 0); priv = frame_clock->priv; return priv->frame_counter; } /** * gdk_frame_clock_get_history_start: * @frame_clock: a #GdkFrameClock * * #GdkFrameClock internally keeps a history of #GdkFrameTimings * objects for recent frames that can be retrieved with * gdk_frame_clock_get_timings(). The set of stored frames * is the set from the counter values given by * gdk_frame_clock_get_history_start() and * gdk_frame_clock_get_frame_counter(), inclusive. * * Returns: the frame counter value for the oldest frame * that is available in the internal frame history of the * #GdkFrameClock. * Since: 3.8 */ gint64 gdk_frame_clock_get_history_start (GdkFrameClock *frame_clock) { GdkFrameClockPrivate *priv; g_return_val_if_fail (GDK_IS_FRAME_CLOCK (frame_clock), 0); priv = frame_clock->priv; return priv->frame_counter + 1 - priv->n_timings; } void _gdk_frame_clock_begin_frame (GdkFrameClock *frame_clock) { GdkFrameClockPrivate *priv; g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock)); priv = frame_clock->priv; priv->frame_counter++; priv->current = (priv->current + 1) % FRAME_HISTORY_MAX_LENGTH; if (priv->n_timings < FRAME_HISTORY_MAX_LENGTH) priv->n_timings++; else { gdk_frame_timings_unref(priv->timings[priv->current]); } priv->timings[priv->current] = _gdk_frame_timings_new (priv->frame_counter); } /** * gdk_frame_clock_get_timings: * @frame_clock: a #GdkFrameClock * @frame_counter: the frame counter value identifying the frame to * be received. * * Retrieves a #GdkFrameTimings object holding timing information * for the current frame or a recent frame. The #GdkFrameTimings * object may not yet be complete: see gdk_frame_timings_get_complete(). * * Returns: (nullable): the #GdkFrameTimings object for the specified * frame, or %NULL if it is not available. See * gdk_frame_clock_get_history_start(). * Since: 3.8 */ GdkFrameTimings * gdk_frame_clock_get_timings (GdkFrameClock *frame_clock, gint64 frame_counter) { GdkFrameClockPrivate *priv; gint pos; g_return_val_if_fail (GDK_IS_FRAME_CLOCK (frame_clock), NULL); priv = frame_clock->priv; if (frame_counter > priv->frame_counter) return NULL; if (frame_counter <= priv->frame_counter - priv->n_timings) return NULL; pos = (priv->current - (priv->frame_counter - frame_counter) + FRAME_HISTORY_MAX_LENGTH) % FRAME_HISTORY_MAX_LENGTH; return priv->timings[pos]; } /** * gdk_frame_clock_get_current_timings: * @frame_clock: a #GdkFrameClock * * Gets the frame timings for the current frame. * * Returns: (nullable): the #GdkFrameTimings for the frame currently * being processed, or even no frame is being processed, for the * previous frame. Before any frames have been procesed, returns * %NULL. * Since: 3.8 */ GdkFrameTimings * gdk_frame_clock_get_current_timings (GdkFrameClock *frame_clock) { GdkFrameClockPrivate *priv; g_return_val_if_fail (GDK_IS_FRAME_CLOCK (frame_clock), 0); priv = frame_clock->priv; return gdk_frame_clock_get_timings (frame_clock, priv->frame_counter); } #ifdef G_ENABLE_DEBUG void _gdk_frame_clock_debug_print_timings (GdkFrameClock *clock, GdkFrameTimings *timings) { GString *str; gint64 previous_frame_time = 0; GdkFrameTimings *previous_timings = gdk_frame_clock_get_timings (clock, timings->frame_counter - 1); if (previous_timings != NULL) previous_frame_time = previous_timings->frame_time; str = g_string_new (""); g_string_append_printf (str, "%5" G_GINT64_FORMAT ":", timings->frame_counter); if (previous_frame_time != 0) { g_string_append_printf (str, " interval=%-4.1f", (timings->frame_time - previous_frame_time) / 1000.); g_string_append_printf (str, timings->slept_before ? " (sleep)" : " "); } if (timings->layout_start_time != 0) g_string_append_printf (str, " layout_start=%-4.1f", (timings->layout_start_time - timings->frame_time) / 1000.); if (timings->paint_start_time != 0) g_string_append_printf (str, " paint_start=%-4.1f", (timings->paint_start_time - timings->frame_time) / 1000.); if (timings->frame_end_time != 0) g_string_append_printf (str, " frame_end=%-4.1f", (timings->frame_end_time - timings->frame_time) / 1000.); if (timings->presentation_time != 0) g_string_append_printf (str, " present=%-4.1f", (timings->presentation_time - timings->frame_time) / 1000.); if (timings->predicted_presentation_time != 0) g_string_append_printf (str, " predicted=%-4.1f", (timings->predicted_presentation_time - timings->frame_time) / 1000.); if (timings->refresh_interval != 0) g_string_append_printf (str, " refresh_interval=%-4.1f", timings->refresh_interval / 1000.); g_message ("%s", str->str); g_string_free (str, TRUE); } #endif /* G_ENABLE_DEBUG */ #define DEFAULT_REFRESH_INTERVAL 16667 /* 16.7ms (1/60th second) */ #define MAX_HISTORY_AGE 150000 /* 150ms */ /** * gdk_frame_clock_get_refresh_info: * @frame_clock: a #GdkFrameClock * @base_time: base time for determining a presentaton time * @refresh_interval_return: a location to store the determined refresh * interval, or %NULL. A default refresh interval of 1/60th of * a second will be stored if no history is present. * @presentation_time_return: a location to store the next * candidate presentation time after the given base time. * 0 will be will be stored if no history is present. * * Using the frame history stored in the frame clock, finds the last * known presentation time and refresh interval, and assuming that * presentation times are separated by the refresh interval, * predicts a presentation time that is a multiple of the refresh * interval after the last presentation time, and later than @base_time. * * Since: 3.8 */ void gdk_frame_clock_get_refresh_info (GdkFrameClock *frame_clock, gint64 base_time, gint64 *refresh_interval_return, gint64 *presentation_time_return) { gint64 frame_counter; g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock)); frame_counter = gdk_frame_clock_get_frame_counter (frame_clock); if (presentation_time_return) *presentation_time_return = 0; if (refresh_interval_return) *refresh_interval_return = DEFAULT_REFRESH_INTERVAL; while (TRUE) { GdkFrameTimings *timings = gdk_frame_clock_get_timings (frame_clock, frame_counter); gint64 presentation_time; gint64 refresh_interval; if (timings == NULL) return; refresh_interval = timings->refresh_interval; presentation_time = timings->presentation_time; if (presentation_time != 0) { if (presentation_time > base_time - MAX_HISTORY_AGE && presentation_time_return) { if (refresh_interval == 0) refresh_interval = DEFAULT_REFRESH_INTERVAL; if (refresh_interval_return) *refresh_interval_return = refresh_interval; while (presentation_time < base_time) presentation_time += refresh_interval; if (presentation_time_return) *presentation_time_return = presentation_time; } return; } frame_counter--; } } void _gdk_frame_clock_emit_flush_events (GdkFrameClock *frame_clock) { g_signal_emit (frame_clock, signals[FLUSH_EVENTS], 0); } void _gdk_frame_clock_emit_before_paint (GdkFrameClock *frame_clock) { g_signal_emit (frame_clock, signals[BEFORE_PAINT], 0); } void _gdk_frame_clock_emit_update (GdkFrameClock *frame_clock) { g_signal_emit (frame_clock, signals[UPDATE], 0); } void _gdk_frame_clock_emit_layout (GdkFrameClock *frame_clock) { g_signal_emit (frame_clock, signals[LAYOUT], 0); } void _gdk_frame_clock_emit_paint (GdkFrameClock *frame_clock) { g_signal_emit (frame_clock, signals[PAINT], 0); } void _gdk_frame_clock_emit_after_paint (GdkFrameClock *frame_clock) { g_signal_emit (frame_clock, signals[AFTER_PAINT], 0); } void _gdk_frame_clock_emit_resume_events (GdkFrameClock *frame_clock) { g_signal_emit (frame_clock, signals[RESUME_EVENTS], 0); }