/* gskgltexture.c * * Copyright 2020 Christian Hergert * * This file is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This file is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #include "config.h" #include #include "gskgltextureprivate.h" #include "ninesliceprivate.h" void gsk_gl_texture_free (GskGLTexture *texture) { if (texture != NULL) { g_assert (texture->link.prev == NULL); g_assert (texture->link.next == NULL); if (texture->user) g_clear_pointer (&texture->user, gdk_texture_clear_render_data); if (texture->texture_id != 0) { glDeleteTextures (1, &texture->texture_id); texture->texture_id = 0; } for (guint i = 0; i < texture->n_slices; i++) { glDeleteTextures (1, &texture->slices[i].texture_id); texture->slices[i].texture_id = 0; } g_clear_pointer (&texture->slices, g_free); g_clear_pointer (&texture->nine_slice, g_free); g_free (texture); } } GskGLTexture * gsk_gl_texture_new (guint texture_id, int width, int height, gint64 frame_id) { GskGLTexture *texture; texture = g_new0 (GskGLTexture, 1); texture->texture_id = texture_id; texture->link.data = texture; texture->width = width; texture->height = height; texture->last_used_in_frame = frame_id; return texture; } const GskGLTextureNineSlice * gsk_gl_texture_get_nine_slice (GskGLTexture *texture, const GskRoundedRect *outline, float extra_pixels_x, float extra_pixels_y) { g_assert (texture != NULL); g_assert (outline != NULL); if G_UNLIKELY (texture->nine_slice == NULL) { texture->nine_slice = g_new0 (GskGLTextureNineSlice, 9); nine_slice_rounded_rect (texture->nine_slice, outline); nine_slice_grow (texture->nine_slice, extra_pixels_x, extra_pixels_y); nine_slice_to_texture_coords (texture->nine_slice, texture->width, texture->height); } return texture->nine_slice; }